Player Matchup

Atlas
Atlas
Dark_Chaos_Wolf-
Atlas
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 24L
1,383 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
VSImmortal
Ah Muzen Cab
Level 45
God Stats
4W - 3L
1,451 SR
Queue Stats
4W - 4L
1,498 Elo+
Party 1
Ao Kuang
Ao Kuang
ZenSOoO_
Ao Kuang
Level 66
God Stats
1W - 2L
1,157 SR
Queue Stats
18W - 21L
1,427 Elo+
Solo
Team Averages
Level 70
1,369 SR
1,436 Elo+

VS

Team Averages
Level 91
1,405 SR
1,353 Elo+
Scylla
Scylla
HeraMIDD
Scylla
Level 89
God Stats
15W - 22L
1,366 SR
Queue Stats
206W - 197L
1,496 Elo+
Solo
Gilgamesh
Gilgamesh
OrphOfAbyss
Gilgamesh
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 12L
1,113 Elo+
Solo
Agni
Agni
puccachla
Agni
Level 137
God Stats
13W - 14L
1,349 SR
Queue Stats
171W - 223L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 11
12,706
747
12,124
24,060
36,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
VSImmortal
Ah Muzen Cab
16
4 / 7 / 9
12,041
708
13,794
14,254
7,721
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ao Kuang
ZenSOoO_
Ao Kuang
18
10 / 3 / 7
13,430
790
8,943
14,110
7,070
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
HeraMIDD
Scylla
16
1 / 4 / 8
11,154
656
11,665
11,034
3,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gilgamesh
OrphOfAbyss
Gilgamesh
15
6 / 9 / 3
11,713
689
13,410
18,834
16,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
16
5 / 4 / 4
11,760
692
13,435
12,621
3,979
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
17
Kills
12
12
Deaths
17
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
2
11
4.25
L
Scylla
HeraMIDD
Scylla
1
4
8
1.25
L
Gilgamesh
OrphOfAbyss
Gilgamesh
6
9
3
0.83
W
Ah Muzen Cab
VSImmortal
Ah Muzen Cab
4
7
9
1.21
W
Ao Kuang
ZenSOoO_
Ao Kuang
10
3
7
4.5
L
Agni
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,861
Damage
38,510
52,424
Taken
42,489
51,540
Mitigated
23,426
8,858
Healing
5,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,124
4,576
385
2,760
24,060
36,749
164
11,680
11,790
35,898
0
L
Scylla
HeraMIDD
Scylla
11,665
403
110
2,289
11,034
3,200
0
6,278
4,756
40,871
0
L
Gilgamesh
OrphOfAbyss
Gilgamesh
13,410
3,248
350
249
18,834
16,247
0
9,014
9,820
0
21,588
W
Ah Muzen Cab
VSImmortal
Ah Muzen Cab
13,794
5,326
562
1,257
14,254
7,721
1,800
7,189
6,901
0
48,803
W
Ao Kuang
ZenSOoO_
Ao Kuang
8,943
1,988
0
3,894
14,110
7,070
562
6,014
7,894
41,202
0
L
Agni
13,435
1,305
0
2,289
12,621
3,979
0
6,591
6,030
52,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,177
Gold Earned
34,627
165
Minions Killed
169
8
Camps Cleared
7
895,952
Distance Traveled
867,353
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,706
747
41
2
1
327,411
2
L
Scylla
11,154
656
57
3
3
298,756
1
L
Gilgamesh
11,713
689
14
1
1
287,027
2
W
Ah Muzen Cab
12,041
708
80
5
2
258,384
0
W
Ao Kuang
13,430
790
44
3
5
310,157
4
L
Agni
11,760
692
98
6
3
281,570
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role