Player Matchup

Zhong Kui
Zhong Kui
BECKZonTour
Zhong Kui
Level 126
God Stats
214W - 235L
1,503 SR
Queue Stats
890W - 1,006L
1,455 Elo+
Solo
Loki
Loki
CaptainSquawks
Loki
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
205W - 168L
1,650 Elo+
Party 1
Skadi
Skadi
Harvuu
Skadi
Level 100
God Stats
74W - 39L
1,618 SR
Queue Stats
157W - 117L
1,593 Elo+
Party 1
Jormungandr
Jormungandr
MooseInThePoose
Jormungandr
Level 98
God Stats
3W - 2L
1,300 SR
Queue Stats
104W - 69L
1,654 Elo+
Party 1
Osiris
Osiris
rubberduckiiii
Osiris
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 110L
1,576 Elo+
Party 1
Team Averages
Level 107
1,484 SR
1,586 Elo+

VS

Team Averages
Level 105
1,713 SR
1,464 Elo+
Nu Wa
Nu Wa
Huguitoo_Gonz
Nu Wa
Level 105
God Stats
3W - 3L
1,764 SR
Queue Stats
20W - 25L
1,475 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JAG2711
Tsukuyomi
Level 93
God Stats
4W - 7L
1,791 SR
Queue Stats
130W - 137L
1,478 Elo+
Solo
Medusa
Medusa
MaRqUiTos__03
Medusa
Level 119
God Stats
16W - 10L
1,709 SR
Queue Stats
53W - 66L
1,450 Elo+
Party 2
Susano
Susano
VVolchonokk
Susano
Level 102
God Stats
11W - 5L
1,726 SR
Queue Stats
246W - 270L
1,506 Elo+
Solo
Artemis
Artemis
victorvt10
Artemis
Level 107
God Stats
18W - 16L
1,575 SR
Queue Stats
29W - 50L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BECKZonTour
Zhong Kui
13
1 / 2 / 1
7,367
614
2,893
6,510
4,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
6 / 0 / 3
7,923
660
4,836
7,010
2,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
Harvuu
Skadi
12
1 / 2 / 6
6,496
541
6,632
7,063
2,108
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
MooseInThePoose
Jormungandr
11
5 / 0 / 3
6,642
554
4,510
6,380
5,407
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
1 / 1 / 2
6,717
560
5,830
8,829
5,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
7,097
591
2,940
5,250
1,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
JAG2711
Tsukuyomi
12
0 / 3 / 1
6,742
562
4,406
8,182
3,016
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 4 / 1
5,749
479
3,003
8,380
2,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
12
2 / 1 / 1
6,735
561
3,873
8,321
2,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Artemis
victorvt10
Artemis
10
1 / 3 / 1
5,764
480
4,042
5,347
1,453
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
5
5
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BECKZonTour
Zhong Kui
1
2
1
0.75
W
6
0
3
7.5
W
Skadi
Harvuu
Skadi
1
2
6
2
L
2
3
0
0.67
L
Tsukuyomi
JAG2711
Tsukuyomi
0
3
1
0.17
L
0
4
1
0.13
W
Jormungandr
MooseInThePoose
Jormungandr
5
0
3
6.5
L
Susano
2
1
1
2.5
W
1
1
2
2
L
Artemis
victorvt10
Artemis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,701
Damage
18,264
35,792
Taken
35,480
19,512
Mitigated
10,954
12,260
Healing
10,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BECKZonTour
Zhong Kui
2,893
99
0
3,118
6,510
4,089
0
1,486
4,842
43,980
0
W
4,836
1,483
0
3,614
7,010
2,302
0
442
6,528
0
50,007
W
Skadi
Harvuu
Skadi
6,632
3,390
0
2,060
7,063
2,108
779
248
6,789
0
41,400
L
2,940
425
0
1,186
5,250
1,416
269
2,273
2,714
40,204
0
L
Tsukuyomi
JAG2711
Tsukuyomi
4,406
772
15
1,659
8,182
3,016
0
0
7,757
0
35,443
L
3,003
1,008
208
2,742
8,380
2,382
31
2,169
6,211
0
32,355
W
Jormungandr
MooseInThePoose
Jormungandr
4,510
858
75
1,005
6,380
5,407
53
232
6,122
22,434
0
L
Susano
3,873
1,209
0
3,412
8,321
2,687
0
644
7,530
0
36,683
W
5,830
2,093
0
2,388
8,829
5,606
216
232
8,571
0
28,768
L
Artemis
victorvt10
Artemis
4,042
1,639
0
1,236
5,347
1,453
411
2,018
3,329
0
17,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,145
Gold Earned
32,087
366
Minions Killed
335
0
Camps Cleared
0
1,284,555
Distance Traveled
1,190,214
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,367
614
112
9
0
215,401
1
W
Loki
7,923
660
96
8
0
296,339
3
W
Skadi
6,496
541
69
6
0
261,523
5
L
Nu Wa
7,097
591
84
7
0
218,863
2
L
Tsukuyomi
6,742
562
74
6
0
248,798
3
L
Medusa
5,749
479
58
5
0
234,415
4
W
Jormungandr
6,642
554
29
2
0
260,672
4
L
Susano
6,735
561
78
7
0
276,800
4
W
Osiris
6,717
560
60
5
0
250,620
6
L
Artemis
5,764
480
41
3
0
211,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role