Player Matchup

Cerberus
Cerberus
Silver II
 
Cerberus
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Silver II
CorbeauAudacieux
Amaterasu
Silver II
Level 105
God Stats
10W - 6L
1,640 SR
Queue Stats
62W - 82L
1,170 MMR
Solo
Thor
Thor
Bronze IV
Leeeeeeeeee
Thor
Bronze IV
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
128W - 151L
1,230 MMR
Solo
Agni
Agni
Gold V
liangboshaonian
Agni
Gold V
Level 148
God Stats
12W - 10L
1,639 SR
Queue Stats
63W - 66L
1,307 MMR
Solo
Anhur
Anhur
Silver I
pusherin666
Anhur
Silver I
Level 44
God Stats
0W - 3L
1,316 SR
Queue Stats
56W - 64L
1,282 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,519 SR
1,298 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,591 SR
1,333 MMR
Hera
Hera
Gold V
 
Hera
Gold V
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold V
 
Loki
Gold V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
Inventor978
Fenrir
Gold V
Level 57
God Stats
7W - 2L
1,953 SR
Queue Stats
21W - 16L
1,256 MMR
Solo
Neith
Neith
Silver I
chmur0n
Neith
Silver I
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
251W - 210L
1,143 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
jwqneriwqej
Sun Wukong
Silver I
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
131W - 133L
1,265 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
1 / 2 / 2
4,907
491
2,340
7,501
5,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amaterasu
10
0 / 1 / 0
5,183
518
4,432
6,920
4,199
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
1 / 3 / 2
5,045
505
1,630
5,738
1,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 4 / 1
5,606
561
1,562
5,186
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 5 / 1
5,989
599
5,613
8,734
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BellonaBastetArachneDa Ji

VS

Bans
AthenaHou YiGebThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
6 / 2 / 1
6,886
689
6,111
5,150
1,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Loki
 
Loki
11
5 / 0 / 3
6,531
653
2,172
4,512
1,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
9
2 / 2 / 6
5,766
577
3,650
7,796
3,563
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
chmur0n
Neith
10
2 / 2 / 4
6,107
611
5,632
7,008
1,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
jwqneriwqej
Sun Wukong
11
0 / 0 / 1
6,078
608
4,590
7,204
3,918
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
15
15
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
2
2
1
W
Hera
 
Hera
6
2
1
3.25
W
Loki
 
Loki
5
0
3
6.5
L
Amaterasu
0
1
0
0
W
Fenrir
2
2
6
2.5
L
1
3
2
0.67
W
Neith
chmur0n
Neith
2
2
4
2
W
Sun Wukong
jwqneriwqej
Sun Wukong
0
0
1
0.5
L
1
4
1
0.38
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,577
Damage
22,155
34,079
Taken
31,670
14,436
Mitigated
11,953
10,608
Healing
10,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,340
374
0
2,498
7,501
5,062
0
1,195
6,306
16,187
0
W
Hera
 
Hera
6,111
1,947
0
1,152
5,150
1,555
245
1,468
3,500
38,743
0
W
Loki
 
Loki
2,172
618
0
2,739
4,512
1,394
994
512
3,987
0
28,643
L
Amaterasu
4,432
1,664
0
2,774
6,920
4,199
0
747
6,173
0
26,763
W
Fenrir
3,650
1,033
0
976
7,796
3,563
100
833
6,963
0
15,279
L
1,630
802
0
1,611
5,738
1,613
0
1,890
3,848
0
17,620
W
Neith
chmur0n
Neith
5,632
2,229
0
3,363
7,008
1,523
793
894
6,114
0
35,437
W
Sun Wukong
jwqneriwqej
Sun Wukong
4,590
1,068
0
2,432
7,204
3,918
0
0
7,204
3,839
32,531
L
1,562
57
0
1,264
5,186
1,590
0
2,783
2,403
28,678
0
L
5,613
2,847
0
2,461
8,734
1,972
0
0
8,734
0
25,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,730
Gold Earned
31,368
254
Minions Killed
285
0
Camps Cleared
0
939,895
Distance Traveled
1,063,604
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,907
491
33
3
0
197,407
4
W
Hera
6,886
689
56
6
0
205,586
2
W
Loki
6,531
653
59
6
0
231,163
1
L
Amaterasu
5,183
518
63
6
0
221,839
4
W
Fenrir
5,766
577
25
3
0
219,759
7
L
Thor
5,045
505
40
4
0
164,700
2
W
Neith
6,107
611
60
6
0
179,982
2
W
Sun Wukong
6,078
608
85
9
0
227,114
1
L
Agni
5,606
561
71
7
0
158,013
4
L
Anhur
5,989
599
47
5
0
197,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role