Player Matchup

Hachiman
Hachiman
Chocolademelkje
Hachiman
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
273W - 249L
1,537 Elo+
Solo
Ares
Ares
KUXEE
Ares
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,652 Elo+
Party 1
Kukulkan
Kukulkan
MOPUL
Kukulkan
Level 160
God Stats
2W - 1L
1,519 SR
Queue Stats
60W - 46L
1,616 Elo+
Party 1
Shiva
Shiva
SKZwergg
Shiva
Level 157
God Stats
4W - 3L
1,685 SR
Queue Stats
189W - 166L
1,545 Elo+
Solo
Vulcan
Vulcan
Stasiuuu1
Vulcan
Level 152
God Stats
4W - 6L
1,262 SR
Queue Stats
26W - 34L
1,503 Elo+
Solo
Team Averages
Level 120
1,493 SR
1,570 Elo+

VS

Team Averages
Level 124
1,522 SR
1,600 Elo+
Shiva
Shiva
PaulSleepy
Shiva
Level 120
God Stats
1W - 5L
1,500 SR
Queue Stats
161W - 170L
1,619 Elo+
Solo
Heimdallr
Heimdallr
Rolend
Heimdallr
Level 141
God Stats
2W - 3L
1,500 SR
Queue Stats
121W - 109L
1,659 Elo+
Solo
Chang'e
Chang'e
SirDodgealot
Chang'e
Level 146
God Stats
39W - 28L
1,679 SR
Queue Stats
225W - 225L
1,545 Elo+
Solo
Nox
Nox
emirhanxd
Nox
Level 66
God Stats
8W - 11L
1,287 SR
Queue Stats
172W - 182L
1,558 Elo+
Solo
Loki
Loki
墨剑萧天
Loki
Level 147
God Stats
118W - 92L
1,645 SR
Queue Stats
168W - 155L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
4 / 4 / 7
9,778
815
8,296
11,513
4,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
KUXEE
Ares
17
6 / 0 / 12
10,221
852
7,147
10,124
11,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
MOPUL
Kukulkan
18
8 / 4 / 7
10,206
851
9,821
9,681
5,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shiva
SKZwergg
Shiva
16
4 / 3 / 14
9,862
822
11,403
16,134
11,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Vulcan
Stasiuuu1
Vulcan
18
6 / 3 / 11
9,984
832
13,663
8,929
3,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
13
0 / 5 / 4
7,846
654
5,120
11,407
5,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heimdallr
Rolend
Heimdallr
14
1 / 6 / 6
8,168
681
13,764
11,065
4,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
SirDodgealot
Chang'e
17
4 / 6 / 6
9,901
825
11,863
13,072
4,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 3 / 3
8,545
712
4,781
8,974
3,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
8 / 8 / 3
9,777
815
9,070
14,559
5,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
36
28
Kills
14
14
Deaths
28
51
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hachiman
4
4
7
1.88
W
Ares
KUXEE
Ares
6
0
12
12
W
Kukulkan
MOPUL
Kukulkan
8
4
7
2.88
L
Shiva
0
5
4
0.4
L
Heimdallr
Rolend
Heimdallr
1
6
6
0.67
W
Shiva
SKZwergg
Shiva
4
3
14
3.67
L
Chang'e
SirDodgealot
Chang'e
4
6
6
1.17
W
Vulcan
Stasiuuu1
Vulcan
6
3
11
3.83
L
1
3
3
0.83
L
8
8
3
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,330
Damage
44,598
56,381
Taken
59,077
36,703
Mitigated
23,103
9,261
Healing
9,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
8,296
4,342
0
1,598
11,513
4,605
628
4,334
7,001
0
40,092
W
Ares
KUXEE
Ares
7,147
838
91
1,734
10,124
11,283
0
1,496
8,434
17,776
0
W
Kukulkan
MOPUL
Kukulkan
9,821
1,437
0
615
9,681
5,405
198
2,274
7,255
39,453
0
L
Shiva
5,120
561
187
1,427
11,407
5,962
0
5,753
5,436
0
13,088
L
Heimdallr
Rolend
Heimdallr
13,764
7,266
0
713
11,065
4,112
0
6,688
4,173
0
33,223
W
Shiva
SKZwergg
Shiva
11,403
2,435
823
3,977
16,134
11,630
378
3,933
11,799
0
26,847
L
Chang'e
SirDodgealot
Chang'e
11,863
135
1,127
3,918
13,072
4,324
303
5,196
7,692
36,353
0
W
Vulcan
Stasiuuu1
Vulcan
13,663
4,026
0
423
8,929
3,780
897
3,433
5,248
36,324
0
L
4,781
222
0
674
8,974
3,315
35
3,153
5,627
28,403
0
L
9,070
2,888
0
1,346
14,559
5,390
0
8,833
5,518
0
15,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,051
Gold Earned
44,237
249
Minions Killed
190
0
Camps Cleared
0
1,357,783
Distance Traveled
1,139,832
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,778
815
64
5
0
229,376
2
W
Ares
10,221
852
18
2
0
290,211
3
W
Kukulkan
10,206
851
67
6
0
229,884
2
L
Shiva
7,846
654
17
1
0
185,984
0
L
Heimdallr
8,168
681
50
4
0
215,281
1
W
Shiva
9,862
822
29
2
0
314,090
3
L
Chang'e
9,901
825
55
5
0
241,683
1
W
Vulcan
9,984
832
71
6
0
294,222
0
L
Nox
8,545
712
54
5
0
251,919
1
L
Loki
9,777
815
14
1
0
244,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role