Player Matchup

Izanami
Izanami
Platinum III
 
Izanami
Platinum III
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum I
Røsii
Fenrir
Platinum I
Level 129
God Stats
2W - 4L
1,542 SR
Queue Stats
93W - 74L
1,977 MMR
Party 1
Odin
Odin
Platinum II
Shars
Odin
Platinum II
Level 160
God Stats
0W - 2L
1,301 SR
Queue Stats
222W - 219L
1,876 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
miguelito292
Sylvanus
Platinum IV
Level 122
God Stats
2W - 3L
1,622 SR
Queue Stats
200W - 175L
1,851 MMR
Solo
Zeus
Zeus
Platinum I
mo3tasem
Zeus
Platinum I
Level 158
God Stats
0W - 1L
1,885 SR
Queue Stats
143W - 142L
2,094 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,570 SR
1,860 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 150
1,621 SR
1,734 MMR
Bellona
Bellona
Diamond V
 
Bellona
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum II
 
Nu Wa
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold I
Ashbweh97
Horus
Gold I
Level 156
God Stats
2W - 6L
1,610 SR
Queue Stats
72W - 50L
1,827 MMR
Solo
Serqet
Serqet
Platinum II
Laups
Serqet
Platinum II
Level 151
God Stats
7W - 4L
1,748 SR
Queue Stats
191W - 183L
1,945 MMR
Solo
Charybdis
Charybdis
Platinum III
nexpure
Charybdis
Platinum III
Level 156
God Stats
15W - 10L
1,747 SR
Queue Stats
589W - 577L
1,896 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 4 / 2
5,538
554
4,100
7,659
1,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Røsii
Fenrir
9
2 / 3 / 0
5,304
530
3,346
7,709
2,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
Shars
Odin
6
0 / 4 / 1
4,531
453
2,751
8,285
2,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
miguelito292
Sylvanus
10
0 / 2 / 0
5,649
565
2,421
7,914
4,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
10
1 / 4 / 0
5,618
562
3,775
4,559
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothBastetCliodhna

VS

Bans
GebAwilixKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
2 / 0 / 3
6,542
654
7,370
8,561
5,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
 
Nu Wa
10
3 / 1 / 5
5,928
593
3,679
3,944
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Ashbweh97
Horus
10
5 / 1 / 7
6,977
698
4,908
9,143
3,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
Laups
Serqet
11
5 / 0 / 4
6,542
654
4,160
6,197
1,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charybdis
nexpure
Charybdis
11
2 / 2 / 4
6,462
646
5,322
6,670
1,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
17
17
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
2
0.25
W
Bellona
 
Bellona
2
0
3
3.5
W
Nu Wa
 
Nu Wa
3
1
5
5.5
W
Horus
Ashbweh97
Horus
5
1
7
8.5
W
Serqet
Laups
Serqet
5
0
4
7
L
Fenrir
Røsii
Fenrir
2
3
0
0.67
L
Odin
Shars
Odin
0
4
1
0.13
L
Sylvanus
miguelito292
Sylvanus
0
2
0
0
L
Zeus
1
4
0
0.25
W
Charybdis
nexpure
Charybdis
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,393
Damage
25,439
36,126
Taken
34,515
12,046
Mitigated
13,075
8,701
Healing
15,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,100
1,994
0
2,329
7,659
1,207
0
464
7,195
0
41,198
W
Bellona
 
Bellona
7,370
3,118
0
4,410
8,561
5,911
0
2,652
5,909
0
42,427
W
Nu Wa
 
Nu Wa
3,679
725
0
530
3,944
963
238
1,742
2,202
29,765
0
W
Horus
Ashbweh97
Horus
4,908
1,829
1,810
3,168
9,143
3,087
0
187
8,716
0
15,223
W
Serqet
Laups
Serqet
4,160
868
0
2,567
6,197
1,757
378
414
5,615
0
30,845
L
Fenrir
Røsii
Fenrir
3,346
1,623
0
1,310
7,709
2,289
0
1,189
6,394
0
30,481
L
Odin
Shars
Odin
2,751
356
0
1,756
8,285
2,777
0
662
7,436
0
8,519
L
Sylvanus
miguelito292
Sylvanus
2,421
676
0
2,806
7,914
4,746
0
300
7,614
25,877
6,495
L
Zeus
3,775
407
0
500
4,559
1,027
0
1,064
3,495
40,229
0
W
Charybdis
nexpure
Charybdis
5,322
2,500
0
2,943
6,670
1,357
486
965
5,705
0
41,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,640
Gold Earned
32,451
326
Minions Killed
328
0
Camps Cleared
0
936,448
Distance Traveled
1,051,113
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,538
554
81
8
0
180,658
6
W
Bellona
6,542
654
95
10
0
248,767
2
W
Nu Wa
5,928
593
60
6
0
178,509
2
W
Horus
6,977
698
16
2
0
206,596
3
W
Serqet
6,542
654
69
7
0
235,906
4
L
Fenrir
5,304
530
59
6
0
221,329
3
L
Odin
4,531
453
15
2
0
192,480
1
L
Sylvanus
5,649
565
82
8
0
155,911
3
L
Zeus
5,618
562
89
9
0
186,070
0
W
Charybdis
6,462
646
88
9
0
181,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role