Player Matchup

Fenrir
Fenrir
Gold I
Skibidou95
Fenrir
Gold I
Level 78
God Stats
9W - 3L
1,774 SR
Queue Stats
169W - 164L
1,793 MMR
Solo
Bacchus
Bacchus
Silver III
Tito1799
Bacchus
Silver III
Level 140
God Stats
10W - 12L
1,746 SR
Queue Stats
136W - 195L
1,209 MMR
Party 1
Aphrodite
Aphrodite
Silver II
TweedyTub81
Aphrodite
Silver II
Level 141
God Stats
0W - 3L
1,211 SR
Queue Stats
129W - 174L
1,244 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,577 SR
1,416 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,698 SR
1,442 MMR
Vulcan
Vulcan
Platinum II
SneakyNealers94
Vulcan
Platinum II
Level 124
God Stats
39W - 33L
1,713 SR
Queue Stats
93W - 75L
1,921 MMR
Solo
Neith
Neith
Bronze III
TheOriginalProZ-
Neith
Bronze III
Level 102
God Stats
1W - 0L
1,786 SR
Queue Stats
2W - 5L
1,235 MMR
Party 2
Chaac
Chaac
Bronze IV
xXstiffxX
Chaac
Bronze IV
Level 87
God Stats
4W - 4L
1,595 SR
Queue Stats
52W - 89L
1,170 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Skibidou95
Fenrir
20
13 / 10 / 3
21,486
651
31,542
49,272
55,675
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Tito1799
Bacchus
20
3 / 4 / 11
20,306
615
26,237
50,721
81,124
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
TweedyTub81
Aphrodite
20
1 / 8 / 10
19,372
587
24,565
42,591
38,396
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
GilgameshAchillesAtlasAresArtio

VS

Bans
BastetGebCerberusSobekXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 7 / 8
23,347
707
65,635
25,292
14,854
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
4 / 7 / 13
20,845
632
25,936
27,423
12,142
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
xXstiffxX
Chaac
20
5 / 3 / 12
21,871
663
29,698
46,063
76,669
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
55
17
Kills
22
22
Deaths
17
24
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Skibidou95
Fenrir
13
10
3
1.45
W
13
7
8
2.43
W
4
7
13
1.5
L
Bacchus
Tito1799
Bacchus
3
4
11
2.13
L
Aphrodite
TweedyTub81
Aphrodite
1
8
10
0.75
W
Chaac
xXstiffxX
Chaac
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,344
Damage
121,269
142,584
Taken
98,778
175,195
Mitigated
103,665
64,839
Healing
38,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Skibidou95
Fenrir
31,542
4,566
0
2,913
49,272
55,675
1,394
19,021
30,251
4,035
86,530
W
65,635
28,322
890
7,284
25,292
14,854
762
14,655
10,452
165,195
0
W
25,936
6,235
0
7,646
27,423
12,142
1,393
13,129
13,949
554
82,160
L
Bacchus
Tito1799
Bacchus
26,237
755
0
12,890
50,721
81,124
992
24,851
25,870
74,483
0
L
Aphrodite
TweedyTub81
Aphrodite
24,565
1,199
22,067
26,969
42,591
38,396
1,265
23,157
19,434
119,237
0
W
Chaac
xXstiffxX
Chaac
29,698
4,441
744
22,013
46,063
76,669
1,106
25,109
20,484
0
105,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,164
Gold Earned
66,063
315
Minions Killed
371
10
Camps Cleared
14
1,854,049
Distance Traveled
1,820,727
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
21,486
651
72
2
6
595,143
9
W
Vulcan
23,347
707
158
5
8
627,444
5
W
Neith
20,845
632
119
4
3
541,209
12
L
Bacchus
20,306
615
78
2
2
683,613
5
L
Aphrodite
19,372
587
165
5
2
575,293
5
W
Chaac
21,871
663
94
3
3
652,074
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role