Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Garcia_XMercy_OW
Hera
Level 17
God Stats
6W - 14L
1,307 SR
Queue Stats
160W - 137L
1,599 Elo+
Party 1
Skadi
Skadi
NoRothmans
Skadi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,313 Elo+
Solo
Neith
Neith
bold-jupiter695
Neith
Level 89
God Stats
0W - 2L
1,319 SR
Queue Stats
241W - 235L
1,448 Elo+
Solo
Cliodhna
Cliodhna
mariomercy
Cliodhna
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
132W - 116L
1,578 Elo+
Party 1
Team Averages
Level 78
1,425 SR
1,487 Elo+

VS

Team Averages
Level 60
1,446 SR
1,350 Elo+
Nike
Nike
GreenMiracle66
Nike
Level 88
God Stats
2W - 2L
1,217 SR
Queue Stats
91W - 102L
1,323 Elo+
Party 2
Neith
Neith
MarvBern93
Neith
Level 36
God Stats
2W - 0L
1,800 SR
Queue Stats
14W - 12L
1,499 Elo+
Solo
Aphrodite
Aphrodite
Robdirobrob
Aphrodite
Level 44
God Stats
1W - 0L
1,291 SR
Queue Stats
2W - 5L
1,155 Elo+
Party 2
Charybdis
Charybdis
amauryguillon
Charybdis
Level 44
God Stats
6W - 11L
1,280 SR
Queue Stats
14W - 29L
1,257 Elo+
Solo
Pele
Pele
hugoxmen-gamer
Pele
Level 89
God Stats
13W - 8L
1,640 SR
Queue Stats
343W - 364L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
4
0 / 0 / 1
6,051
303
499
1,211
567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
0 / 7 / 5
8,794
440
6,287
11,709
2,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
17
9 / 6 / 2
10,295
515
11,208
15,279
3,897
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

16
2 / 8 / 3
9,984
499
11,738
14,557
6,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
mariomercy
Cliodhna
17
11 / 7 / 4
11,451
573
16,100
15,951
5,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 3
11,015
551
8,881
15,501
12,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
20
14 / 1 / 2
14,683
734
18,996
12,911
6,620
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Aphrodite
Robdirobrob
Aphrodite
12
0 / 7 / 2
8,790
440
696
13,153
11,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
amauryguillon
Charybdis
17
3 / 7 / 3
11,281
564
6,703
14,951
4,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
8 / 5 / 6
12,935
647
8,932
14,829
4,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
44
22
Kills
28
28
Deaths
23
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
1
0.5
L
0
7
5
0.36
W
3
3
3
1.5
W
Neith
14
1
2
15
L
Skadi
9
6
2
1.67
W
Aphrodite
Robdirobrob
Aphrodite
0
7
2
0.14
W
Charybdis
amauryguillon
Charybdis
3
7
3
0.64
L
2
8
3
0.44
W
8
5
6
2.2
L
Cliodhna
mariomercy
Cliodhna
11
7
4
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,832
Damage
44,208
58,707
Taken
71,345
18,272
Mitigated
39,791
10,742
Healing
20,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
499
109
0
550
1,211
567
0
0
1,211
3,045
0
L
6,287
1,828
0
1,900
11,709
2,462
611
0
11,709
49,841
0
W
8,881
1,389
0
3,850
15,501
12,132
115
0
15,501
8,520
42,854
W
Neith
18,996
5,985
0
4,567
12,911
6,620
4,003
2,982
9,745
0
131,621
L
Skadi
11,208
7,016
0
2,617
15,279
3,897
1,090
302
14,977
0
62,861
W
Aphrodite
Robdirobrob
Aphrodite
696
102
58
2,386
13,153
11,735
381
1,760
11,267
22,880
0
W
Charybdis
amauryguillon
Charybdis
6,703
2,369
0
4,432
14,951
4,530
3,151
447
14,504
0
64,647
L
11,738
6,251
0
2,712
14,557
6,078
358
1,695
12,862
0
61,889
W
8,932
1,737
0
5,110
14,829
4,774
120
1,195
13,542
0
77,599
L
Cliodhna
mariomercy
Cliodhna
16,100
2,584
0
2,963
15,951
5,268
111
472
15,479
0
59,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,575
Gold Earned
58,704
382
Minions Killed
581
0
Camps Cleared
0
1,386,671
Distance Traveled
1,765,563
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,051
303
3
0
0
58,661
1
L
Hera
8,794
440
95
5
0
343,807
6
W
Nike
11,015
551
87
4
0
346,153
8
W
Neith
14,683
734
224
11
0
379,464
8
L
Skadi
10,295
515
99
5
0
273,187
0
W
Aphrodite
8,790
440
35
2
0
306,251
0
W
Charybdis
11,281
564
119
6
0
317,322
0
L
Neith
9,984
499
111
6
0
296,073
1
W
Pele
12,935
647
116
6
0
416,373
0
L
Cliodhna
11,451
573
74
4
0
414,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role