Player Matchup

Hun Batz
Hun Batz
Circawar
Hun Batz
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 101L
1,638 Elo+
Party 1
Chaac
Chaac
FortyTwoDollars
Chaac
Level 77
God Stats
2W - 2L
1,754 SR
Queue Stats
28W - 27L
1,527 Elo+
Party 1
Vulcan
Vulcan
GaeRehtahd91169
Vulcan
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,553 Elo+
Party 1
Izanami
Izanami
Lemoncakes
Izanami
Level 68
God Stats
0W - 1L
1,727 SR
Queue Stats
4W - 6L
1,493 Elo+
Party 1
Geb
Geb
WhackCheeseCake
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,553 Elo+
Party 1
Team Averages
Level 69
1,596 SR
1,553 Elo+

VS

Team Averages
Level 133
1,580 SR
1,536 Elo+
Atlas
Atlas
BL0OD SHADOW
Atlas
Level 145
God Stats
74W - 80L
1,530 SR
Queue Stats
108W - 126L
1,510 Elo+
Party 2
Guan Yu
Guan Yu
DatBoyDeAnte
Guan Yu
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,527 Elo+
Party 3
Persephone
Persephone
LadyAllure
Persephone
Level 152
God Stats
15W - 8L
1,829 SR
Queue Stats
363W - 335L
1,563 Elo+
Party 3
Neith
Neith
hamburglar86
Neith
Level 119
God Stats
24W - 19L
1,448 SR
Queue Stats
323W - 318L
1,539 Elo+
Party 2
Tiamat
Tiamat
jo pope
Tiamat
Level 126
God Stats
17W - 7L
1,595 SR
Queue Stats
179W - 183L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Circawar
Hun Batz
17
2 / 5 / 2
10,887
640
11,648
13,261
5,026
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 7 / 2
11,073
651
9,275
22,170
16,144
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
0 / 3 / 2
10,065
592
12,874
9,888
4,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Lemoncakes
Izanami
18
0 / 3 / 3
10,584
623
9,515
13,922
4,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 7 / 4
11,204
659
9,587
20,095
18,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 12
13,388
788
9,310
19,449
31,022
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
DatBoyDeAnte
Guan Yu
19
3 / 2 / 14
12,037
708
8,470
19,782
23,504
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Persephone
LadyAllure
Persephone
20
4 / 1 / 18
13,092
770
28,148
13,709
5,969
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
10 / 0 / 8
14,043
826
10,124
8,594
5,294
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
jo pope
Tiamat
19
3 / 2 / 10
12,635
743
11,707
15,203
11,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
87
6
Kills
25
25
Deaths
6
13
Assists
62
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
L
Hun Batz
Circawar
Hun Batz
2
5
2
0.6
W
Guan Yu
DatBoyDeAnte
Guan Yu
3
2
14
5
L
3
7
2
0.57
L
0
3
2
0.33
W
Persephone
LadyAllure
Persephone
4
1
18
13
L
Izanami
Lemoncakes
Izanami
0
3
3
0.5
L
1
7
4
0.43
W
10
0
8
14
W
Tiamat
jo pope
Tiamat
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,899
Damage
67,759
79,336
Taken
76,737
48,844
Mitigated
77,603
12,788
Healing
26,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,310
3,392
0
2,742
19,449
31,022
1,454
6,194
13,255
32,845
0
L
Hun Batz
Circawar
Hun Batz
11,648
2,191
0
231
13,261
5,026
0
8,711
4,435
0
46,833
W
Guan Yu
DatBoyDeAnte
Guan Yu
8,470
384
4,202
5,500
19,782
23,504
695
5,833
13,949
0
23,140
L
9,275
698
0
5,829
22,170
16,144
0
12,147
9,672
0
31,282
L
12,874
4,932
0
0
9,888
4,088
0
6,035
3,738
39,447
0
W
Persephone
LadyAllure
Persephone
28,148
717
0
4,282
13,709
5,969
1,740
4,423
9,285
71,688
0
L
Izanami
Lemoncakes
Izanami
9,515
5,778
0
2,890
13,922
4,780
0
10,859
2,909
0
52,685
L
9,587
639
762
3,076
20,095
18,806
0
10,804
9,009
15,828
0
W
10,124
3,095
0
4,093
8,594
5,294
8,264
2,616
5,978
0
72,096
W
Tiamat
jo pope
Tiamat
11,707
707
0
5,612
15,203
11,814
1,683
3,395
11,808
51,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,813
Gold Earned
65,195
280
Minions Killed
377
0
Camps Cleared
0
1,576,862
Distance Traveled
1,777,300
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
13,388
788
37
2
0
361,814
0
L
Hun Batz
10,887
640
76
4
0
320,610
0
W
Guan Yu
12,037
708
28
2
0
365,032
1
L
Chaac
11,073
651
48
3
0
308,021
0
L
Vulcan
10,065
592
49
3
0
311,819
4
W
Persephone
13,092
770
89
5
0
358,389
4
L
Izanami
10,584
623
97
6
0
323,964
0
L
Geb
11,204
659
10
1
0
312,448
2
W
Neith
14,043
826
139
8
0
338,157
3
W
Tiamat
12,635
743
84
5
0
353,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role