Player Matchup

Ravana
Ravana
 
Ravana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Nervecoil
Nu Wa
Level 156
God Stats
3W - 0L
1,715 SR
Queue Stats
194W - 199L
1,632 Elo+
Party 1
Team Averages
Level 138
1,572 SR
1,544 Elo+

VS

Team Averages
Level 113
1,702 SR
1,481 Elo+
Sol
Sol
AlabamaWarpig
Sol
Level 126
God Stats
5W - 7L
1,562 SR
Queue Stats
45W - 61L
1,485 Elo+
Party 2
Chaac
Chaac
SlimFlamingo
Chaac
Level 65
God Stats
2W - 9L
1,695 SR
Queue Stats
4W - 16L
1,408 Elo+
Party 2
Sylvanus
Sylvanus
TheCorgs
Sylvanus
Level 147
God Stats
3W - 1L
1,850 SR
Queue Stats
125W - 141L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
12 / 2 / 3
10,041
913
16,334
12,201
5,604
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
 
Cthulhu
14
2 / 1 / 12
8,429
766
11,569
9,785
7,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
Nervecoil
Nu Wa
13
2 / 2 / 11
8,318
756
11,896
6,315
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 1
7,582
689
6,158
11,333
2,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 4 / 3
7,847
713
5,960
16,685
10,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
TheCorgs
Sylvanus
13
2 / 4 / 3
8,859
805
6,124
16,309
12,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
16
Kills
5
5
Deaths
16
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
12
2
3
6.75
W
Cthulhu
 
Cthulhu
2
1
12
8
L
1
8
1
0.19
W
Nu Wa
Nervecoil
Nu Wa
2
2
11
3.75
L
2
4
3
0.88
L
Sylvanus
TheCorgs
Sylvanus
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,799
Damage
18,242
28,301
Taken
44,327
15,060
Mitigated
25,978
4,966
Healing
14,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
16,334
4,710
0
1,895
12,201
5,604
470
4,976
7,003
0
35,732
W
Cthulhu
 
Cthulhu
11,569
680
0
2,096
9,785
7,511
180
5,048
4,581
28,453
0
L
6,158
1,827
0
2,143
11,333
2,776
0
5,815
5,224
28,469
0
W
Nu Wa
Nervecoil
Nu Wa
11,896
2,376
0
975
6,315
1,945
326
2,655
3,445
30,609
0
L
5,960
1,034
231
4,296
16,685
10,942
0
8,708
7,583
0
18,297
L
Sylvanus
TheCorgs
Sylvanus
6,124
1,423
2,564
5,600
16,309
12,260
0
8,086
7,950
18,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,788
Gold Earned
24,288
130
Minions Killed
109
7
Camps Cleared
3
680,476
Distance Traveled
521,692
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,041
913
47
4
3
240,757
3
W
Cthulhu
8,429
766
36
3
3
242,573
3
L
Sol
7,582
689
57
5
3
158,556
2
W
Nu Wa
8,318
756
47
4
1
197,146
4
L
Chaac
7,847
713
24
2
0
196,632
0
L
Sylvanus
8,859
805
28
3
0
166,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role