Player Matchup

Cthulhu
Cthulhu
AlphaSpartan331
Cthulhu
Level 58
God Stats
65W - 52L
1,561 SR
Queue Stats
217W - 203L
1,543 Elo+
Party 2
Baron Samedi
Baron Samedi
Xer0 nT
Baron Samedi
Level 142
God Stats
5W - 3L
1,582 SR
Queue Stats
50W - 84L
1,378 Elo+
Solo
Odin
Odin
YoungHealer7197
Odin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 37L
1,458 Elo+
Party 2
Team Averages
Level 103
1,548 SR
1,460 Elo+

VS

Team Averages
Level 54
1,439 SR
1,411 Elo+
Kukulkan
Kukulkan
GnarlyWarrior18
Kukulkan
Level 38
God Stats
28W - 20L
1,314 SR
Queue Stats
828W - 863L
1,387 Elo+
Solo
Atlas
Atlas
Strenghts
Atlas
Level 56
God Stats
7W - 4L
1,412 SR
Queue Stats
120W - 143L
1,445 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TheEsh
Ah Muzen Cab
Level 68
God Stats
3W - 7L
1,590 SR
Queue Stats
43W - 63L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 10
13,417
706
14,792
22,992
29,650
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Xer0 nT
Baron Samedi
17
6 / 3 / 10
12,772
672
14,315
20,126
10,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 1 / 13
13,022
685
13,048
22,179
28,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
1 / 6 / 4
11,794
621
17,603
13,643
5,469
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
Strenghts
Atlas
17
3 / 4 / 3
13,085
689
14,425
21,596
27,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
TheEsh
Ah Muzen Cab
15
2 / 9 / 2
10,679
562
12,133
16,342
7,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
19
Kills
6
7
Deaths
19
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
8
3
10
4.33
L
Kukulkan
1
6
4
0.5
L
Atlas
Strenghts
Atlas
3
4
3
1.13
L
Ah Muzen Cab
TheEsh
Ah Muzen Cab
2
9
2
0.33
W
Baron Samedi
Xer0 nT
Baron Samedi
6
3
10
3.67
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,155
Damage
44,161
65,297
Taken
51,581
68,229
Mitigated
40,804
27,182
Healing
10,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,792
457
2,198
750
22,992
29,650
572
10,177
12,815
45,380
0
L
Kukulkan
17,603
1,347
431
1,607
13,643
5,469
163
9,089
4,362
53,275
0
L
Atlas
Strenghts
Atlas
14,425
4,675
191
6,068
21,596
27,810
0
11,547
9,371
37,717
0
L
Ah Muzen Cab
TheEsh
Ah Muzen Cab
12,133
4,107
0
2,344
16,342
7,525
124
8,712
7,312
0
38,157
W
Baron Samedi
Xer0 nT
Baron Samedi
14,315
414
7,910
8,886
20,126
10,468
1,444
13,049
7,077
41,994
0
W
13,048
3,083
955
6,483
22,179
28,111
759
9,521
12,658
0
39,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,211
Gold Earned
35,558
182
Minions Killed
163
9
Camps Cleared
4
1,025,030
Distance Traveled
909,958
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,417
706
57
3
4
370,920
0
L
Kukulkan
11,794
621
91
5
3
301,388
7
L
Atlas
13,085
689
25
1
0
325,937
5
L
Ah Muzen Cab
10,679
562
47
2
1
282,633
1
W
Baron Samedi
12,772
672
79
4
2
318,360
1
W
Odin
13,022
685
46
2
3
335,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role