Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
DaaReaper
Chang'e
Level 146
God Stats
1W - 2L
1,462 SR
Queue Stats
25W - 29L
1,465 Elo+
Solo
Ymir
Ymir
Kingrygel
Ymir
Level 51
God Stats
3W - 3L
1,565 SR
Queue Stats
60W - 52L
1,531 Elo+
Solo
Anubis
Anubis
Sparkman35
Anubis
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 89L
1,508 Elo+
Solo
Thanatos
Thanatos
lawhonsilvers06
Thanatos
Level 51
God Stats
20W - 25L
1,365 SR
Queue Stats
91W - 90L
1,503 Elo+
Party 2
Team Averages
Level 106
1,478 SR
1,501 Elo+

VS

Team Averages
Level 109
1,587 SR
1,459 Elo+
Sol
Sol
Arthdal
Sol
Level 138
God Stats
8W - 10L
1,455 SR
Queue Stats
515W - 492L
1,570 Elo+
Party 1
Eset
Eset
Kisame1996
Eset
Level 121
God Stats
3W - 1L
1,836 SR
Queue Stats
178W - 190L
1,455 Elo+
Party 3
Bastet
Bastet
Queen Daeneryss
Bastet
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
114W - 122L
1,600 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Subuna
Tsukuyomi
Level 100
God Stats
4W - 2L
1,646 SR
Queue Stats
265W - 245L
1,508 Elo+
Party 3
Guan Yu
Guan Yu
ilostbutsodidu
Guan Yu
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,163 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
3 / 3 / 4
8,043
575
5,594
9,695
2,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
DaaReaper
Chang'e
14
3 / 6 / 0
8,114
580
4,130
11,784
3,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
11
0 / 0 / 6
7,292
521
3,613
10,981
6,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
Sparkman35
Anubis
14
6 / 1 / 4
8,522
609
4,926
7,709
3,209
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
14
6 / 1 / 2
8,431
602
4,789
9,760
3,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
2 / 1 / 1
7,476
534
8,515
7,309
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 7 / 1
7,645
546
4,905
7,593
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 2 / 1
7,626
545
4,678
9,510
2,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tsukuyomi
Subuna
Tsukuyomi
15
5 / 4 / 2
9,034
645
9,359
10,317
7,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 4 / 0
5,417
387
1,502
7,573
6,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
18
Kills
11
11
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
3
4
1.67
L
Sol
2
1
1
2.5
W
Chang'e
DaaReaper
Chang'e
3
6
0
0.5
W
Ymir
0
0
6
3
L
1
7
1
0.21
L
2
2
1
1.25
W
Anubis
Sparkman35
Anubis
6
1
4
8
L
Tsukuyomi
Subuna
Tsukuyomi
5
4
2
1.5
L
1
4
0
0.25
W
Thanatos
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,052
Damage
28,959
49,929
Taken
42,302
19,321
Mitigated
18,389
28,028
Healing
13,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,594
2,453
0
4,594
9,695
2,894
678
3,220
6,465
0
53,429
L
Sol
8,515
3,310
0
4,374
7,309
1,525
0
1,782
5,527
49,518
0
W
Chang'e
DaaReaper
Chang'e
4,130
158
0
4,165
11,784
3,472
0
0
11,784
39,303
0
W
Ymir
3,613
335
29
3,739
10,981
6,330
196
5,582
5,129
25,239
3,218
L
4,905
606
193
276
7,593
1,178
484
2,854
4,739
36,348
0
L
4,678
979
0
4,163
9,510
2,509
22
1,803
7,659
0
48,550
W
Anubis
Sparkman35
Anubis
4,926
50
0
4,117
7,709
3,209
690
2,857
4,543
50,942
0
L
Tsukuyomi
Subuna
Tsukuyomi
9,359
2,134
57
2,756
10,317
7,139
386
3,706
6,250
0
52,885
L
1,502
112
135
1,390
7,573
6,038
0
1,743
5,830
0
15,516
W
Thanatos
4,789
674
0
11,384
9,760
3,416
0
1,340
8,327
0
48,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,402
Gold Earned
37,198
412
Minions Killed
415
0
Camps Cleared
0
1,296,786
Distance Traveled
1,340,500
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,043
575
86
6
0
269,464
1
L
Sol
7,476
534
103
7
0
251,460
6
W
Chang'e
8,114
580
86
6
0
226,904
6
W
Ymir
7,292
521
51
4
0
258,562
2
L
Eset
7,645
546
79
6
0
256,050
8
L
Bastet
7,626
545
97
7
0
296,884
5
W
Anubis
8,522
609
101
7
0
230,396
6
L
Tsukuyomi
9,034
645
112
8
0
261,296
3
L
Guan Yu
5,417
387
24
2
0
274,810
4
W
Thanatos
8,431
602
88
6
0
311,460
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role