Player Matchup

Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Blizzardthree
Khepri
Level 126
God Stats
1W - 0L
1,708 SR
Queue Stats
35W - 24L
1,695 Elo+
Solo
Xing Tian
Xing Tian
TinGomi
Xing Tian
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 135L
1,635 Elo+
Solo
Medusa
Medusa
Wikky02
Medusa
Level 145
God Stats
2W - 3L
1,704 SR
Queue Stats
147W - 133L
1,610 Elo+
Solo
Thoth
Thoth
wildhot349
Thoth
Level 116
God Stats
5W - 9L
1,500 SR
Queue Stats
122W - 107L
1,644 Elo+
Party 2
Team Averages
Level 128
1,582 SR
1,617 Elo+

VS

Team Averages
Level 108
1,680 SR
1,618 Elo+
Thoth
Thoth
ButtersnCartman
Thoth
Level 141
God Stats
1W - 1L
2,032 SR
Queue Stats
33W - 25L
1,630 Elo+
Party 1
Nu Wa
Nu Wa
Cheekzilla
Nu Wa
Level 115
God Stats
1W - 2L
1,825 SR
Queue Stats
23W - 13L
1,667 Elo+
Party 1
Heimdallr
Heimdallr
Glorysindori
Heimdallr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 62L
1,640 Elo+
Party 1
Chaac
Chaac
Peachsprite
Chaac
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
WhereAreMySmokes
King Arthur
Level 144
God Stats
4W - 4L
1,540 SR
Queue Stats
108W - 91L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
13 / 2 / 20
10,846
904
16,830
13,905
7,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
2 / 3 / 31
10,451
871
4,956
15,278
19,712
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
TinGomi
Xing Tian
15
1 / 4 / 26
9,042
754
8,598
17,625
24,341
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Wikky02
Medusa
18
13 / 2 / 19
11,295
941
22,360
12,834
7,459
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
16
12 / 3 / 19
10,583
882
14,171
10,339
4,712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 4
8,786
732
15,591
7,368
2,302
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
16
2 / 8 / 9
9,714
810
11,036
12,051
4,032
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Glorysindori
Heimdallr
17
6 / 8 / 6
10,773
898
8,252
13,110
5,360
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 11 / 4
8,884
740
10,918
19,899
16,862
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
WhereAreMySmokes
King Arthur
15
2 / 8 / 6
9,981
832
7,637
19,495
18,418
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
43
41
Kills
14
14
Deaths
41
115
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
13
2
20
11.5
W
2
3
31
5.83
L
2
6
4
0.67
L
Nu Wa
2
8
9
0.81
L
Heimdallr
Glorysindori
Heimdallr
6
8
6
1.13
L
2
11
4
0.36
W
Xing Tian
TinGomi
Xing Tian
1
4
26
3.5
L
King Arthur
WhereAreMySmokes
King Arthur
2
8
6
0.63
W
Medusa
Wikky02
Medusa
13
2
19
11.25
W
Thoth
12
3
19
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,915
Damage
53,434
69,981
Taken
71,923
63,647
Mitigated
46,974
21,698
Healing
9,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
16,830
6,407
2,256
4,968
13,905
7,423
1,695
5,978
7,927
0
36,196
W
4,956
306
1,867
2,205
15,278
19,712
261
5,676
9,602
11,795
0
L
15,591
211
632
364
7,368
2,302
1,013
2,813
4,555
24,993
0
L
Nu Wa
11,036
2,729
166
1,109
12,051
4,032
901
4,247
7,804
24,740
0
L
Heimdallr
Glorysindori
Heimdallr
8,252
3,709
345
1,256
13,110
5,360
1,421
6,631
6,479
0
18,735
L
10,918
1,474
294
2,099
19,899
16,862
0
6,826
13,073
110
18,105
W
Xing Tian
TinGomi
Xing Tian
8,598
750
1,401
1,657
17,625
24,341
357
6,765
10,860
18,473
0
L
King Arthur
WhereAreMySmokes
King Arthur
7,637
679
408
3,038
19,495
18,418
128
7,208
12,287
0
16,846
W
Medusa
Wikky02
Medusa
22,360
10,959
208
4,351
12,834
7,459
2,749
4,150
8,684
0
52,911
W
Thoth
14,171
139
1,664
1,121
10,339
4,712
810
4,168
6,171
23,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,217
Gold Earned
48,138
150
Minions Killed
100
0
Camps Cleared
0
1,163,657
Distance Traveled
952,775
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,846
904
40
3
0
206,291
0
W
Khepri
10,451
871
21
2
0
242,199
3
L
Thoth
8,786
732
16
1
0
237,162
0
L
Nu Wa
9,714
810
27
2
0
178,147
0
L
Heimdallr
10,773
898
23
2
0
182,491
0
L
Chaac
8,884
740
14
1
0
157,697
0
W
Xing Tian
9,042
754
12
1
0
234,348
4
L
King Arthur
9,981
832
20
2
0
197,278
0
W
Medusa
11,295
941
52
4
0
230,953
0
W
Thoth
10,583
882
25
2
0
249,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role