Player Matchup

Ra
Ra
LILWOZ117
Ra
Level 128
God Stats
9W - 1L
1,948 SR
Queue Stats
254W - 231L
1,521 Elo+
Party 2
Fafnir
Fafnir
MatureRhyme
Fafnir
Level 157
God Stats
2W - 4L
1,322 SR
Queue Stats
337W - 269L
1,413 Elo+
Party 3
Cernunnos
Cernunnos
POP SLUMPED
Cernunnos
Level 136
God Stats
2W - 3L
1,500 SR
Queue Stats
105W - 93L
1,247 Elo+
Party 3
Bakasura
Bakasura
Shlorq
Bakasura
Level 122
God Stats
5W - 2L
1,306 SR
Queue Stats
198W - 171L
1,521 Elo+
Party 2
Cerberus
Cerberus
Skr1ttles
Cerberus
Level 105
God Stats
6W - 5L
1,579 SR
Queue Stats
461W - 416L
1,597 Elo+
Party 2
Team Averages
Level 130
1,531 SR
1,460 Elo+

VS

Team Averages
Level 120
1,573 SR
1,539 Elo+
Tyr
Tyr
ChadB0T69
Tyr
Level 128
God Stats
2W - 4L
1,257 SR
Queue Stats
244W - 228L
1,514 Elo+
Solo
Horus
Horus
DaVeinyRockhard
Horus
Level 128
God Stats
1W - 1L
1,758 SR
Queue Stats
43W - 38L
1,530 Elo+
Party 1
Olorun
Olorun
Geppetto Pino
Olorun
Level 106
God Stats
3W - 1L
1,962 SR
Queue Stats
24W - 19L
1,545 Elo+
Party 1
Baron Samedi
Baron Samedi
Thyme2RollHerb
Baron Samedi
Level 88
God Stats
12W - 10L
1,559 SR
Queue Stats
182W - 166L
1,564 Elo+
Solo
Pele
Pele
trzmx
Pele
Level 148
God Stats
0W - 2L
1,332 SR
Queue Stats
42W - 41L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 13
11,933
542
16,132
17,219
7,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
16
3 / 1 / 14
12,167
553
9,025
20,512
34,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
POP SLUMPED
Cernunnos
20
9 / 2 / 5
13,586
618
15,256
12,886
5,693
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
Shlorq
Bakasura
19
6 / 2 / 6
12,363
562
15,802
17,343
8,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
Skr1ttles
Cerberus
17
4 / 3 / 7
11,656
530
19,319
25,717
21,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 6
10,389
472
16,755
22,976
19,827
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 4 / 7
8,810
400
7,844
17,164
18,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
1 / 5 / 3
10,461
476
8,686
14,112
9,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Thyme2RollHerb
Baron Samedi
15
3 / 8 / 5
10,003
455
12,270
18,621
7,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
trzmx
Pele
17
6 / 7 / 0
10,634
483
16,853
22,849
8,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
33
27
Kills
12
12
Deaths
27
45
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
3
6
1.67
L
0
4
7
0.88
L
1
5
3
0.5
W
5
4
13
2.88
W
Fafnir
3
1
14
10
W
Cernunnos
POP SLUMPED
Cernunnos
9
2
5
5.75
W
Bakasura
Shlorq
Bakasura
6
2
6
4.5
W
Cerberus
Skr1ttles
Cerberus
4
3
7
2.5
L
Baron Samedi
Thyme2RollHerb
Baron Samedi
3
8
5
0.69
L
Pele
trzmx
Pele
6
7
0
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,534
Damage
62,408
93,677
Taken
95,722
76,609
Mitigated
63,791
44,349
Healing
35,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,755
2,739
0
7,465
22,976
19,827
190
13,755
7,843
0
68,945
L
7,844
3,276
3,894
5,599
17,164
18,135
0
7,056
8,837
0
22,222
L
8,686
4,188
422
4,664
14,112
9,201
0
3,926
8,778
69,484
9,579
W
16,132
617
3,845
8,622
17,219
7,034
1,866
4,655
12,414
81,239
0
W
Fafnir
9,025
1,688
0
6,856
20,512
34,217
829
4,480
15,748
22,369
5,052
W
Cernunnos
POP SLUMPED
Cernunnos
15,256
7,127
0
5,054
12,886
5,693
4,413
3,180
9,678
0
123,914
W
Bakasura
Shlorq
Bakasura
15,802
9,699
0
7,044
17,343
8,473
2,603
4,072
13,067
0
77,129
W
Cerberus
Skr1ttles
Cerberus
19,319
1,043
0
12,928
25,717
21,192
726
3,785
21,801
68,172
0
L
Baron Samedi
Thyme2RollHerb
Baron Samedi
12,270
647
877
4,432
18,621
7,933
0
9,113
8,800
63,057
0
L
Pele
trzmx
Pele
16,853
5,029
0
8,600
22,849
8,695
86
8,334
14,070
0
82,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,705
Gold Earned
50,297
599
Minions Killed
540
0
Camps Cleared
0
2,131,744
Distance Traveled
2,065,646
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,389
472
129
6
0
441,209
3
L
Horus
8,810
400
23
1
0
418,765
1
L
Olorun
10,461
476
150
7
0
408,898
9
W
Ra
11,933
542
119
5
0
410,417
0
W
Fafnir
12,167
553
22
1
0
413,605
10
W
Cernunnos
13,586
618
177
8
0
386,812
2
W
Bakasura
12,363
562
132
6
0
504,981
2
W
Cerberus
11,656
530
149
7
0
415,929
3
L
Baron Samedi
10,003
455
116
5
0
349,456
3
L
Pele
10,634
483
122
6
0
447,318
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role