Player Matchup

Neith
Neith
Bloody Ugh
Neith
Level 158
God Stats
2W - 3L
1,572 SR
Queue Stats
73W - 57L
1,620 Elo+
Party 3
Sobek
Sobek
DubCepticon
Sobek
Level 158
God Stats
26W - 20L
1,563 SR
Queue Stats
81W - 95L
1,411 Elo+
Party 3
Ratatoskr
Ratatoskr
HeartofGlass803
Ratatoskr
Level 45
God Stats
4W - 4L
1,325 SR
Queue Stats
12W - 10L
1,537 Elo+
Party 3
Thoth
Thoth
Premiumskills00
Thoth
Level 75
God Stats
14W - 14L
1,444 SR
Queue Stats
231W - 172L
1,611 Elo+
Party 3
Shiva
Shiva
XGojira1954
Shiva
Level 104
God Stats
6W - 3L
1,867 SR
Queue Stats
350W - 342L
1,435 Elo+
Party 3
Team Averages
Level 108
1,554 SR
1,523 Elo+

VS

Team Averages
Level 67
1,517 SR
1,549 Elo+
Zhong Kui
Zhong Kui
DaniHotProXX
Zhong Kui
Level 112
God Stats
2W - 2L
1,619 SR
Queue Stats
36W - 34L
1,680 Elo+
Party 2
Bacchus
Bacchus
NBF--Riican--PR
Bacchus
Level 49
God Stats
10W - 6L
1,646 SR
Queue Stats
217W - 232L
1,520 Elo+
Party 1
Chaac
Chaac
Noble 066
Chaac
Level 40
God Stats
3W - 1L
1,564 SR
Queue Stats
30W - 26L
1,601 Elo+
Party 2
Izanami
Izanami
ReaperWolf-PR
Izanami
Level 68
God Stats
7W - 8L
1,254 SR
Queue Stats
390W - 414L
1,485 Elo+
Party 1
Nemesis
Nemesis
feyojavierpr
Nemesis
Level 68
God Stats
1W - 5L
1,500 SR
Queue Stats
505W - 513L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
11 / 0 / 5
11,651
647
13,324
10,184
3,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 3 / 18
9,210
512
5,337
18,122
21,353
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ratatoskr
HeartofGlass803
Ratatoskr
16
5 / 3 / 5
9,969
554
5,784
12,900
5,178
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 2 / 4
10,545
586
16,757
9,063
3,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 3 / 7
10,786
599
11,904
15,469
12,595
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DaniHotProXX
Zhong Kui
15
2 / 4 / 1
8,873
493
10,386
15,245
8,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 7 / 6
8,031
446
5,504
15,372
12,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
Noble 066
Chaac
15
1 / 6 / 2
9,011
501
8,977
16,726
12,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
15
4 / 6 / 2
9,455
525
7,590
11,421
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
feyojavierpr
Nemesis
14
3 / 7 / 3
8,883
494
7,108
14,400
4,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
25
30
Kills
11
11
Deaths
30
39
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
11
0
5
13.5
L
Zhong Kui
DaniHotProXX
Zhong Kui
2
4
1
0.63
W
1
3
18
3.33
W
Ratatoskr
HeartofGlass803
Ratatoskr
5
3
5
2.5
L
1
7
6
0.57
L
Chaac
Noble 066
Chaac
1
6
2
0.33
W
7
2
4
4.5
L
Izanami
4
6
2
0.83
W
6
3
7
3.17
L
Nemesis
feyojavierpr
Nemesis
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,106
Damage
39,565
65,738
Taken
73,164
46,344
Mitigated
40,023
20,219
Healing
13,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
13,324
6,636
0
5,900
10,184
3,722
3,707
1,909
8,275
0
89,874
L
Zhong Kui
DaniHotProXX
Zhong Kui
10,386
317
0
5,351
15,245
8,841
0
8,288
6,453
65,389
0
W
5,337
337
267
4,249
18,122
21,353
0
6,494
11,628
18,394
0
W
Ratatoskr
HeartofGlass803
Ratatoskr
5,784
1,277
0
5,346
12,900
5,178
149
2,578
10,322
0
53,703
L
5,504
777
0
854
15,372
12,339
0
7,573
7,506
14,653
2,066
L
Chaac
Noble 066
Chaac
8,977
1,333
35
4,773
16,726
12,871
0
464
16,238
4,679
52,847
W
16,757
396
0
1,473
9,063
3,496
154
2,914
6,149
75,955
0
L
Izanami
7,590
5,237
143
1,671
11,421
1,898
0
1,788
9,583
0
58,563
W
11,904
3,539
0
2,984
15,469
12,595
640
2,446
12,344
0
67,398
L
Nemesis
feyojavierpr
Nemesis
7,108
1,618
0
430
14,400
4,074
0
4,176
10,118
0
53,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,161
Gold Earned
44,253
516
Minions Killed
434
0
Camps Cleared
0
1,769,968
Distance Traveled
1,754,169
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,651
647
143
8
0
344,272
11
L
Zhong Kui
8,873
493
126
7
0
338,869
9
W
Sobek
9,210
512
16
1
0
342,547
6
W
Ratatoskr
9,969
554
107
6
0
397,294
2
L
Bacchus
8,031
446
23
1
0
349,698
1
L
Chaac
9,011
501
121
7
0
330,970
8
W
Thoth
10,545
586
123
7
0
344,362
1
L
Izanami
9,455
525
80
4
0
358,898
2
W
Shiva
10,786
599
127
7
0
341,493
2
L
Nemesis
8,883
494
84
5
0
375,734
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role