Player Matchup

Fenrir
Fenrir
glorianaventi
Fenrir
Level 155
God Stats
7W - 3L
1,735 SR
Queue Stats
363W - 229L
1,694 Elo+
Party 1
Ares
Ares
saprwin
Ares
Level 149
God Stats
1W - 2L
1,389 SR
Queue Stats
325W - 192L
1,665 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
soyboibummer
Morgan Le Fay
Level 87
God Stats
50W - 22L
1,859 SR
Queue Stats
328W - 203L
1,652 Elo+
Party 1
Team Averages
Level 130
1,661 SR
1,670 Elo+

VS

Team Averages
Level 74
1,540 SR
1,478 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Nattura
Nu Wa
Level 82
God Stats
44W - 29L
1,620 SR
Queue Stats
262W - 264L
1,519 Elo+
Solo
Yemoja
Yemoja
ThatIRISHguy33
Yemoja
Level 55
God Stats
2W - 5L
1,500 SR
Queue Stats
28W - 40L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 5
7,213
721
7,558
8,565
3,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
saprwin
Ares
12
3 / 1 / 4
8,168
817
8,255
9,936
9,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
soyboibummer
Morgan Le Fay
12
2 / 0 / 4
7,474
747
5,507
3,408
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 4 / 1
6,786
679
5,886
9,040
2,908
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Nattura
Nu Wa
11
1 / 1 / 1
6,981
698
6,091
6,633
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 3
6,993
699
2,381
8,662
6,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
6
Kills
3
3
Deaths
7
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
4
1
0.63
L
Nu Wa
Nattura
Nu Wa
1
1
1
1.5
L
0
2
3
0.75
W
1
2
5
1.75
W
Ares
saprwin
Ares
3
1
4
5
W
Morgan Le Fay
soyboibummer
Morgan Le Fay
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,320
Damage
14,358
21,909
Taken
24,335
14,298
Mitigated
11,269
4,743
Healing
5,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,886
2,685
0
1,141
9,040
2,908
0
4,562
4,478
0
13,662
L
Nu Wa
Nattura
Nu Wa
6,091
1,242
0
706
6,633
2,158
0
4,606
2,027
26,731
0
L
2,381
522
1,776
1,664
8,662
6,203
0
5,030
3,632
9,283
0
W
7,558
1,373
0
2,006
8,565
3,887
299
2,680
5,719
0
26,382
W
Ares
saprwin
Ares
8,255
296
253
2,053
9,936
9,190
88
3,696
5,868
18,732
0
W
Morgan Le Fay
soyboibummer
Morgan Le Fay
5,507
991
0
431
3,408
1,221
447
1,668
1,560
31,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,855
Gold Earned
20,760
117
Minions Killed
93
6
Camps Cleared
4
625,427
Distance Traveled
504,728
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,786
679
17
2
0
152,168
3
L
Nu Wa
6,981
698
57
6
4
184,092
2
L
Yemoja
6,993
699
19
2
0
168,468
1
W
Fenrir
7,213
721
53
5
4
204,691
2
W
Ares
8,168
817
17
2
2
218,760
3
W
Morgan Le Fay
7,474
747
47
5
0
201,976
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role