Player Matchup

King Arthur
King Arthur
CaptainMandrake
King Arthur
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 17L
1,537 Elo+
Party 1
Chaac
Chaac
HoodieHosko
Chaac
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 64L
1,322 Elo+
Party 3
Horus
Horus
Montage247
Horus
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 49L
1,584 Elo+
Party 1
Vamana
Vamana
Odell XIII
Vamana
Level 97
God Stats
3W - 2L
1,782 SR
Queue Stats
61W - 80L
1,388 Elo+
Party 3
Izanami
Izanami
iWraath
Izanami
Level 129
God Stats
1W - 0L
1,327 SR
Queue Stats
24W - 20L
1,625 Elo+
Party 1
Team Averages
Level 115
1,522 SR
1,491 Elo+

VS

Team Averages
Level 102
1,436 SR
1,521 Elo+
Anubis
Anubis
 
Anubis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
FlammeSaturne26
Kuzenbo
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,511 Elo+
Solo
Ra
Ra
GT23669
Ra
Level 92
God Stats
1W - 5L
1,380 SR
Queue Stats
284W - 232L
1,543 Elo+
Party 2
Nox
Nox
K1R Demonic
Nox
Level 103
God Stats
9W - 11L
1,300 SR
Queue Stats
853W - 572L
1,542 Elo+
Party 2
Erlang Shen
Erlang Shen
a4lil4white4kid
Erlang Shen
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CaptainMandrake
King Arthur
18
2 / 3 / 11
11,700
650
7,793
26,148
23,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

19
4 / 5 / 12
12,241
680
18,517
22,531
21,144
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
20
5 / 4 / 14
14,348
797
12,904
21,498
27,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vamana
Odell XIII
Vamana
16
4 / 6 / 8
11,225
624
16,417
32,274
20,262
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
iWraath
Izanami
20
5 / 5 / 12
13,343
741
24,443
15,870
5,748
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
6 / 7 / 7
11,750
653
22,264
20,513
11,964
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 0 / 3
8,092
450
0
1,658
635
20
7 / 4 / 7
11,727
652
21,103
18,911
12,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 2 / 13
12,040
669
21,104
15,637
11,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
a4lil4white4kid
Erlang Shen
20
6 / 7 / 11
11,888
660
14,731
29,848
39,035
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
64
20
Kills
23
23
Deaths
20
57
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
6
7
7
1.36
W
King Arthur
CaptainMandrake
King Arthur
2
3
11
2.5
L
0
0
3
1.5
L
7
4
7
2.63
W
4
5
12
2
L
4
2
13
5.25
W
Horus
5
4
14
3
W
Vamana
Odell XIII
Vamana
4
6
8
1.33
L
Erlang Shen
a4lil4white4kid
Erlang Shen
6
7
11
1.64
W
Izanami
iWraath
Izanami
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,074
Damage
79,202
118,321
Taken
86,567
98,267
Mitigated
75,610
56,740
Healing
33,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
22,264
655
1,004
7,315
20,513
11,964
0
323
20,075
48,992
0
W
King Arthur
CaptainMandrake
King Arthur
7,793
1,238
1,831
10,603
26,148
23,881
437
15,002
11,146
0
19,617
L
0
0
0
0
1,658
635
0
234
1,424
0
0
L
21,103
3,516
4,202
6,933
18,911
12,974
0
448
18,365
46,578
0
W
18,517
3,515
2,682
5,941
22,531
21,144
611
14,889
7,642
0
36,438
L
21,104
2,446
1,549
4,148
15,637
11,002
402
337
15,104
42,072
0
W
Horus
12,904
7,184
10,265
8,912
21,498
27,232
849
8,883
12,615
416
24,908
W
Vamana
Odell XIII
Vamana
16,417
5,677
1,083
11,582
32,274
20,262
631
17,632
12,258
2,057
27,743
L
Erlang Shen
a4lil4white4kid
Erlang Shen
14,731
6,306
2,757
5,807
29,848
39,035
58
283
29,086
0
20,401
W
Izanami
iWraath
Izanami
24,443
15,014
1,339
2,502
15,870
5,748
4,329
8,065
7,805
0
58,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,857
Gold Earned
55,497
168
Minions Killed
160
0
Camps Cleared
0
1,425,519
Distance Traveled
1,119,435
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,750
653
59
3
0
199,963
1
W
King Arthur
11,700
650
19
1
0
336,289
0
L
Kuzenbo
8,092
450
0
0
0
117
0
L
Ra
11,727
652
49
3
0
304,331
0
W
Chaac
12,241
680
32
2
0
291,419
0
L
Nox
12,040
669
43
2
0
344,434
0
W
Horus
14,348
797
17
1
0
307,024
3
W
Vamana
11,225
624
20
1
0
243,210
0
L
Erlang Shen
11,888
660
9
1
0
270,590
0
W
Izanami
13,343
741
80
4
0
247,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role