Player Matchup

Bacchus
Bacchus
A1GUNTECH
Bacchus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,005 Elo+
Party 2
Janus
Janus
Finn is in
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
957 Elo+
Party 2
Hera
Hera
Snacks and Cats
Hera
Level 44
God Stats
0W - 2L
1,258 SR
Queue Stats
1W - 10L
957 Elo+
Party 2
Team Averages
Level 26
1,419 SR
973 Elo+

VS

Team Averages
Level 64
1,578 SR
1,336 Elo+
Sol
Sol
GargantuanLad
Sol
Level 48
God Stats
3W - 2L
1,744 SR
Queue Stats
40W - 55L
1,388 Elo+
Solo
Yemoja
Yemoja
KaMinsama-
Yemoja
Level 56
God Stats
3W - 4L
1,519 SR
Queue Stats
12W - 26L
1,344 Elo+
Party 1
Heimdallr
Heimdallr
MephHead
Heimdallr
Level 89
God Stats
1W - 1L
1,470 SR
Queue Stats
48W - 81L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
A1GUNTECH
Bacchus
10
0 / 5 / 1
6,680
607
3,837
9,056
11,530
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Janus
10
0 / 11 / 0
6,594
599
4,170
11,692
2,417
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 3 / 1
6,703
609
2,582
5,926
1,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 10
9,839
894
9,557
6,702
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
KaMinsama-
Yemoja
12
4 / 0 / 12
9,152
832
2,727
4,750
4,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
MephHead
Heimdallr
14
9 / 1 / 9
9,795
890
8,522
8,452
3,222
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
50
0
Kills
19
19
Deaths
1
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bacchus
A1GUNTECH
Bacchus
0
5
1
0.1
L
Janus
0
11
0
0
W
6
0
10
11
W
Yemoja
KaMinsama-
Yemoja
4
0
12
10
W
Heimdallr
MephHead
Heimdallr
9
1
9
13.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,589
Damage
20,806
26,674
Taken
19,904
15,181
Mitigated
10,293
1,620
Healing
8,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
A1GUNTECH
Bacchus
3,837
501
0
0
9,056
11,530
0
5,976
3,080
11,196
0
L
Janus
4,170
616
109
658
11,692
2,417
0
4,316
7,372
17,979
0
W
9,557
4,902
0
3,436
6,702
2,254
686
2,843
3,825
52,316
0
W
Yemoja
KaMinsama-
Yemoja
2,727
831
1,474
1,452
4,750
4,817
92
3,660
1,070
11,432
0
W
Heimdallr
MephHead
Heimdallr
8,522
3,076
0
2,086
8,452
3,222
2,037
4,236
4,072
0
33,441
L
2,582
712
236
617
5,926
1,234
0
2,259
3,667
20,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,977
Gold Earned
28,786
85
Minions Killed
144
1
Camps Cleared
8
513,156
Distance Traveled
550,463
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,680
607
9
1
1
168,281
0
L
Janus
6,594
599
30
3
0
189,847
0
W
Sol
9,839
894
85
8
8
200,880
2
W
Yemoja
9,152
832
16
1
0
145,417
0
W
Heimdallr
9,795
890
43
4
0
204,166
0
L
Hera
6,703
609
46
4
0
155,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role