Player Matchup

Chaac
Chaac
Rxzor-VG-
Chaac
Level 58
God Stats
6W - 6L
1,455 SR
Queue Stats
344W - 344L
1,467 Elo+
Party 1
Hel
Hel
Volker127
Hel
Level 119
God Stats
4W - 3L
1,707 SR
Queue Stats
77W - 63L
1,567 Elo+
Solo
Izanami
Izanami
hellfire2258
Izanami
Level 153
God Stats
11W - 5L
1,886 SR
Queue Stats
353W - 328L
1,538 Elo+
Party 1
Sylvanus
Sylvanus
theSKEEGZ
Sylvanus
Level 148
God Stats
15W - 27L
1,371 SR
Queue Stats
93W - 119L
1,482 Elo+
Solo
Set
Set
tybaltc
Set
Level 160
God Stats
6W - 3L
1,500 SR
Queue Stats
304W - 332L
1,488 Elo+
Solo
Team Averages
Level 128
1,584 SR
1,509 Elo+

VS

Team Averages
Level 91
1,430 SR
1,498 Elo+
Heimdallr
Heimdallr
DarthPhingerz12
Heimdallr
Level 160
God Stats
5W - 5L
1,500 SR
Queue Stats
521W - 516L
1,491 Elo+
Solo
Hercules
Hercules
Nyazathoth
Hercules
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 39L
1,562 Elo+
Solo
Sobek
Sobek
Plx_anCHo
Sobek
Level 55
God Stats
1W - 3L
1,500 SR
Queue Stats
283W - 305L
1,436 Elo+
Solo
Zhong Kui
Zhong Kui
UIGokugooff
Zhong Kui
Level 82
God Stats
3W - 5L
1,150 SR
Queue Stats
238W - 256L
1,512 Elo+
Solo
Bastet
Bastet
neekel-_-
Bastet
Level 83
God Stats
5W - 7L
1,499 SR
Queue Stats
49W - 43L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Rxzor-VG-
Chaac
20
5 / 6 / 11
14,441
535
24,324
41,023
42,362
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
7 / 7 / 10
14,215
526
18,645
23,920
8,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
hellfire2258
Izanami
20
13 / 8 / 11
15,580
577
27,674
27,780
9,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
theSKEEGZ
Sylvanus
19
3 / 5 / 19
12,689
470
17,568
27,054
34,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Set
20
9 / 8 / 14
14,971
554
21,149
28,706
13,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DarthPhingerz12
Heimdallr
19
5 / 11 / 11
12,143
450
18,562
27,765
9,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
Nyazathoth
Hercules
20
6 / 6 / 9
12,831
475
21,320
32,505
43,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sobek
Plx_anCHo
Sobek
16
2 / 6 / 10
11,217
415
11,942
31,465
41,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zhong Kui
UIGokugooff
Zhong Kui
20
9 / 8 / 10
13,663
506
32,839
24,896
13,243
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
neekel-_-
Bastet
20
12 / 7 / 9
13,603
504
26,097
26,951
9,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
83
37
Kills
34
34
Deaths
38
65
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DarthPhingerz12
Heimdallr
5
11
11
0.95
L
Hercules
Nyazathoth
Hercules
6
6
9
1.75
L
Sobek
Plx_anCHo
Sobek
2
6
10
1.17
W
Chaac
Rxzor-VG-
Chaac
5
6
11
1.75
L
Zhong Kui
UIGokugooff
Zhong Kui
9
8
10
1.75
W
7
7
10
1.71
W
Izanami
hellfire2258
Izanami
13
8
11
2.31
L
Bastet
neekel-_-
Bastet
12
7
9
2.36
W
Sylvanus
theSKEEGZ
Sylvanus
3
5
19
2.5
W
Set
9
8
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,360
Damage
110,760
148,483
Taken
143,582
108,388
Mitigated
117,900
65,607
Healing
38,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DarthPhingerz12
Heimdallr
18,562
9,470
0
4,770
27,765
9,139
870
5,616
21,893
0
86,656
L
Hercules
Nyazathoth
Hercules
21,320
7,838
0
11,129
32,505
43,998
0
4,311
28,022
0
84,891
L
Sobek
Plx_anCHo
Sobek
11,942
945
530
8,142
31,465
41,788
0
6,874
24,399
43,018
0
W
Chaac
Rxzor-VG-
Chaac
24,324
5,285
1,225
13,921
41,023
42,362
688
9,507
30,217
0
84,984
L
Zhong Kui
UIGokugooff
Zhong Kui
32,839
1,889
0
6,138
24,896
13,243
1,150
10,750
13,592
77,098
0
W
18,645
259
8,147
11,726
23,920
8,677
562
14,563
9,194
83,389
0
W
Izanami
hellfire2258
Izanami
27,674
16,640
0
9,328
27,780
9,633
5,191
9,408
18,154
0
135,457
L
Bastet
neekel-_-
Bastet
26,097
8,732
0
7,950
26,951
9,732
0
5,925
20,874
0
87,847
W
Sylvanus
theSKEEGZ
Sylvanus
17,568
5,046
5,223
8,099
27,054
34,639
886
6,377
20,622
39,257
10,280
W
Set
21,149
8,619
0
7,938
28,706
13,077
1,078
9,032
19,579
0
95,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,896
Gold Earned
63,457
614
Minions Killed
513
0
Camps Cleared
0
2,467,406
Distance Traveled
2,393,479
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
12,143
450
114
4
0
442,820
1
L
Hercules
12,831
475
134
5
0
465,705
3
L
Sobek
11,217
415
51
2
0
494,179
6
W
Chaac
14,441
535
129
5
0
490,574
4
L
Zhong Kui
13,663
506
88
3
0
471,739
0
W
Hel
14,215
526
112
4
0
518,051
6
W
Izanami
15,580
577
177
7
0
441,907
4
L
Bastet
13,603
504
126
5
0
519,036
1
W
Sylvanus
12,689
470
53
2
0
509,638
3
W
Set
14,971
554
143
5
0
507,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role