Player Matchup

Chiron
Chiron
Gold IV
 
Chiron
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
BagelG0D
Nemesis
Gold IV
Level 150
God Stats
5W - 10L
1,555 SR
Queue Stats
305W - 300L
1,461 MMR
Solo
Janus
Janus
Gold II
DiazBeFappin
Janus
Gold II
Level 68
God Stats
14W - 23L
1,382 SR
Queue Stats
130W - 131L
1,429 MMR
Solo
Olorun
Olorun
Silver I
SuPeRSnIpER088
Olorun
Silver I
Level 111
God Stats
1W - 1L
1,458 SR
Queue Stats
17W - 23L
1,449 MMR
Solo
Hercules
Hercules
Gold V
bruno_goldfish1
Hercules
Gold V
Level 120
God Stats
0W - 1L
1,301 SR
Queue Stats
62W - 57L
1,444 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,439 SR
1,457 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,582 SR
1,441 MMR
Artemis
Artemis
Silver II
B3n1t0_xCaMeL4s
Artemis
Silver II
Level 49
God Stats
1W - 0L
1,599 SR
Queue Stats
10W - 8L
1,501 MMR
Party 2
Merlin
Merlin
Gold V
Born_Thorne
Merlin
Gold V
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,437 MMR
Party 1
Loki
Loki
Silver III
R3AP3R-Regen
Loki
Silver III
Level 129
God Stats
13W - 9L
1,833 SR
Queue Stats
37W - 36L
1,410 MMR
Party 2
Ares
Ares
Bronze III
Xv_Leonidas_vX
Ares
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,420 MMR
Solo
Achilles
Achilles
Gold V
rubberducky24242
Achilles
Gold V
Level 108
God Stats
2W - 4L
1,479 SR
Queue Stats
26W - 23L
1,437 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
8
1 / 4 / 4
5,072
507
4,707
6,685
1,333
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
BagelG0D
Nemesis
9
2 / 4 / 5
5,912
591
3,841
7,897
2,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 2 / 1
6,822
682
3,031
4,757
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 2
5,718
572
4,243
6,346
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
10
2 / 3 / 1
5,566
557
2,901
6,993
2,410
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ArachneArtioCharybdisMedusaCliodhna

VS

Bans
PersephoneSylvanusBastetAtlasGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 4
5,534
553
5,045
5,474
1,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
10
0 / 3 / 4
5,721
572
3,227
4,309
1,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 2 / 2
6,863
686
5,215
7,173
1,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 2 / 2
5,370
537
2,234
4,671
2,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
5 / 2 / 0
6,420
642
6,516
8,086
2,865
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
11
Kills
16
16
Deaths
11
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
4
4
0.75
W
2
2
4
2
L
Nemesis
BagelG0D
Nemesis
2
4
5
1.13
W
Merlin
0
3
4
0.67
L
4
2
1
2.25
W
7
2
2
4
L
2
3
2
1
W
2
2
2
1.5
L
Hercules
2
3
1
0.83
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,723
Damage
22,237
32,678
Taken
29,713
8,833
Mitigated
9,538
9,826
Healing
8,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
4,707
2,210
217
1,001
6,685
1,333
1,181
1,362
5,323
0
24,167
W
5,045
2,382
0
2,019
5,474
1,288
0
1,951
3,523
0
34,506
L
Nemesis
BagelG0D
Nemesis
3,841
1,515
0
3,281
7,897
2,111
0
685
7,212
0
25,368
W
Merlin
3,227
230
0
250
4,309
1,198
0
1,825
2,373
31,971
0
L
3,031
377
0
1,421
4,757
1,323
0
1,202
3,555
41,656
0
W
5,215
2,128
0
3,081
7,173
1,864
0
1,046
6,091
0
31,453
L
4,243
2,705
68
1,890
6,346
1,656
44
1,176
5,170
30,568
0
W
2,234
201
0
1,255
4,671
2,323
0
2,021
2,650
12,817
0
L
Hercules
2,901
472
16
1,932
6,993
2,410
0
1,036
5,957
0
20,285
W
6,516
2,010
0
1,707
8,086
2,865
0
280
7,802
0
32,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,090
Gold Earned
29,908
314
Minions Killed
289
0
Camps Cleared
0
986,912
Distance Traveled
1,018,473
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,072
507
46
5
0
177,110
2
W
Artemis
5,534
553
53
5
0
179,997
2
L
Nemesis
5,912
591
66
7
0
212,956
0
W
Merlin
5,721
572
77
8
0
182,418
0
L
Janus
6,822
682
92
9
0
202,161
2
W
Loki
6,863
686
64
6
0
217,767
2
L
Olorun
5,718
572
65
7
0
185,119
4
W
Ares
5,370
537
27
3
0
218,232
4
L
Hercules
5,566
557
45
5
0
209,566
3
W
Achilles
6,420
642
68
7
0
220,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role