Player Matchup

Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
BrunoIglezias
Nike
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 123L
1,420 Elo+
Solo
Thor
Thor
Crow Hogen
Thor
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 51L
1,577 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
I am Swag Jesus
Ah Muzen Cab
Level 158
God Stats
1W - 1L
1,269 SR
Queue Stats
135W - 115L
1,633 Elo+
Party 2
Bacchus
Bacchus
Swan a Newt
Bacchus
Level 155
God Stats
0W - 2L
1,763 SR
Queue Stats
64W - 52L
1,633 Elo+
Party 2
Team Averages
Level 127
1,506 SR
1,553 Elo+

VS

Team Averages
Level 133
1,575 SR
1,536 Elo+
Zeus
Zeus
BTrueblood01
Zeus
Level 84
God Stats
14W - 8L
1,611 SR
Queue Stats
33W - 25L
1,527 Elo+
Solo
Kumbhakarna
Kumbhakarna
F0rsak3nHate
Kumbhakarna
Level 158
God Stats
15W - 10L
1,667 SR
Queue Stats
490W - 510L
1,496 Elo+
Solo
Artemis
Artemis
Ion Lyon
Artemis
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
168W - 171L
1,632 Elo+
Party 1
Shiva
Shiva
Lucky7Lux
Shiva
Level 158
God Stats
69W - 41L
1,641 SR
Queue Stats
180W - 181L
1,615 Elo+
Party 1
Thor
Thor
darckdevill
Thor
Level 106
God Stats
2W - 6L
1,453 SR
Queue Stats
50W - 70L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 6 / 5
10,229
602
11,529
11,964
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 12 / 5
10,042
591
7,263
25,704
11,844
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
5 / 8 / 5
11,639
685
14,163
18,271
7,925
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ah Muzen Cab
I am Swag Jesus
Ah Muzen Cab
20
7 / 4 / 1
13,585
799
19,266
24,880
11,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
Swan a Newt
Bacchus
18
2 / 6 / 11
12,343
726
11,800
26,621
40,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 13
13,661
804
21,671
12,778
4,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
F0rsak3nHate
Kumbhakarna
18
2 / 3 / 18
12,560
739
5,262
24,066
28,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
Ion Lyon
Artemis
20
13 / 1 / 19
14,106
830
33,810
13,221
6,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
Lucky7Lux
Shiva
20
11 / 4 / 19
14,167
833
24,081
25,223
27,269
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
3 / 2 / 15
12,352
727
8,092
15,788
6,158
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
120
15
Kills
36
36
Deaths
15
27
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
6
5
0.58
W
7
5
13
2.7
L
0
12
5
0.21
L
5
8
5
0.94
W
Kumbhakarna
F0rsak3nHate
Kumbhakarna
2
3
18
3.67
L
Ah Muzen Cab
I am Swag Jesus
Ah Muzen Cab
7
4
1
1.88
W
Artemis
Ion Lyon
Artemis
13
1
19
22.5
W
Shiva
Lucky7Lux
Shiva
11
4
19
5.13
L
Bacchus
Swan a Newt
Bacchus
2
6
11
1.25
W
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,021
Damage
92,916
107,440
Taken
91,076
76,515
Mitigated
72,798
12,953
Healing
21,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,529
177
210
268
11,964
4,039
0
2,864
8,785
27,523
0
W
21,671
1,440
0
2,869
12,778
4,452
1,350
4,607
8,049
72,022
0
L
7,263
729
567
1,407
25,704
11,844
88
6,395
18,616
0
27,133
L
14,163
861
0
0
18,271
7,925
0
6,257
11,550
0
28,239
W
Kumbhakarna
F0rsak3nHate
Kumbhakarna
5,262
0
0
5,976
24,066
28,112
91
4,604
19,112
24,174
0
L
Ah Muzen Cab
I am Swag Jesus
Ah Muzen Cab
19,266
4,621
0
7,871
24,880
11,864
0
5,439
18,909
0
85,452
W
Artemis
Ion Lyon
Artemis
33,810
16,281
0
4,108
13,221
6,807
10,195
3,472
9,629
0
80,297
W
Shiva
Lucky7Lux
Shiva
24,081
1,915
1,591
4,483
25,223
27,269
356
5,217
19,712
5,356
48,910
L
Bacchus
Swan a Newt
Bacchus
11,800
609
26
2,604
26,621
40,843
0
6,480
19,279
25,671
0
W
8,092
214
0
2,178
15,788
6,158
1,292
4,419
11,245
0
42,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,838
Gold Earned
66,846
260
Minions Killed
392
0
Camps Cleared
0
1,630,777
Distance Traveled
1,751,910
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,229
602
41
2
0
350,289
4
W
Zeus
13,661
804
125
7
0
334,814
3
L
Nike
10,042
591
44
3
0
278,893
4
L
Thor
11,639
685
33
2
0
288,204
0
W
Kumbhakarna
12,560
739
40
2
0
351,010
2
L
Ah Muzen Cab
13,585
799
121
7
0
371,797
3
W
Artemis
14,106
830
90
5
0
338,942
1
W
Shiva
14,167
833
62
4
0
358,019
1
L
Bacchus
12,343
726
21
1
0
341,594
1
W
Thor
12,352
727
75
4
0
369,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role