Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Freya
Freya
Flare2g
Freya
Level 120
God Stats
6W - 5L
1,805 SR
Queue Stats
708W - 739L
1,513 Elo+
Party 2
Mercury
Mercury
MoistClams
Mercury
Level 92
God Stats
22W - 12L
1,118 SR
Queue Stats
332W - 349L
1,521 Elo+
Party 2
Neith
Neith
Stickelation
Neith
Level 88
God Stats
1W - 0L
1,401 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Twinn01
Amaterasu
Level 107
God Stats
8W - 2L
1,644 SR
Queue Stats
32W - 29L
1,474 Elo+
Party 3
Team Averages
Level 105
1,494 SR
1,501 Elo+

VS

Team Averages
Level 99
1,460 SR
1,518 Elo+
Ymir
Ymir
Izcy
Ymir
Level 99
God Stats
3W - 4L
1,509 SR
Queue Stats
148W - 125L
1,536 Elo+
Party 1
King Arthur
King Arthur
Linedarc
King Arthur
Level 86
God Stats
0W - 5L
1,168 SR
Queue Stats
156W - 137L
1,500 Elo+
Party 1
Cerberus
Cerberus
eBoyt
Cerberus
Level 54
God Stats
14W - 8L
1,624 SR
Queue Stats
117W - 99L
1,524 Elo+
Party 1
Charybdis
Charybdis
emiliorules
Charybdis
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 88L
1,492 Elo+
Party 4
Merlin
Merlin
scymatsu
Merlin
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 84L
1,541 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 0 / 6
7,410
529
3,256
7,232
5,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
Flare2g
Freya
15
6 / 0 / 3
9,093
650
8,832
11,161
3,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
MoistClams
Mercury
13
6 / 3 / 3
8,410
601
6,424
10,421
3,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

14
5 / 1 / 4
8,268
591
10,642
7,852
2,248
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Amaterasu
Twinn01
Amaterasu
14
1 / 2 / 3
8,373
598
8,482
8,932
5,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Izcy
Ymir
10
1 / 4 / 1
6,191
442
2,801
13,295
9,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
Linedarc
King Arthur
11
0 / 4 / 3
6,761
483
4,850
12,013
4,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
eBoyt
Cerberus
12
2 / 3 / 0
7,238
517
3,613
12,182
11,531
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
emiliorules
Charybdis
12
1 / 2 / 0
7,187
513
2,732
7,451
2,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
scymatsu
Merlin
13
2 / 6 / 1
7,434
531
7,042
6,891
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
19
Kills
6
6
Deaths
19
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
6
4
W
Freya
Flare2g
Freya
6
0
3
7.5
L
Ymir
Izcy
Ymir
1
4
1
0.38
L
King Arthur
Linedarc
King Arthur
0
4
3
0.38
W
Mercury
MoistClams
Mercury
6
3
3
2.5
W
5
1
4
7
W
Amaterasu
Twinn01
Amaterasu
1
2
3
1.25
L
Cerberus
eBoyt
Cerberus
2
3
0
0.67
L
Charybdis
emiliorules
Charybdis
1
2
0
0.5
L
Merlin
scymatsu
Merlin
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,636
Damage
21,038
45,598
Taken
51,832
20,538
Mitigated
30,305
14,453
Healing
12,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,256
829
0
1,333
7,232
5,098
0
1,657
5,575
22,188
2,423
W
Freya
Flare2g
Freya
8,832
3,901
0
6,425
11,161
3,919
0
4,132
7,029
65,681
0
L
Ymir
Izcy
Ymir
2,801
908
0
2,147
13,295
9,779
0
4,887
8,408
13,331
0
L
King Arthur
Linedarc
King Arthur
4,850
1,115
0
3,828
12,013
4,708
0
3,442
8,571
0
40,963
W
Mercury
MoistClams
Mercury
6,424
2,615
0
625
10,421
3,380
0
2,682
7,739
0
47,073
W
10,642
3,884
0
2,112
7,852
2,248
1,188
1,527
6,325
0
47,884
W
Amaterasu
Twinn01
Amaterasu
8,482
4,328
0
3,958
8,932
5,893
0
3,458
5,474
0
53,411
L
Cerberus
eBoyt
Cerberus
3,613
343
0
3,127
12,182
11,531
0
0
12,182
40,178
0
L
Charybdis
emiliorules
Charybdis
2,732
2,134
0
2,879
7,451
2,044
1,107
1,127
6,324
0
52,250
L
Merlin
scymatsu
Merlin
7,042
262
0
70
6,891
2,243
0
2,369
4,522
43,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,554
Gold Earned
34,811
437
Minions Killed
405
0
Camps Cleared
0
1,424,503
Distance Traveled
1,289,832
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,410
529
43
3
0
259,447
4
W
Freya
9,093
650
104
7
0
272,076
3
L
Ymir
6,191
442
19
1
0
246,233
5
L
King Arthur
6,761
483
81
6
0
284,973
2
W
Mercury
8,410
601
92
7
0
326,536
2
W
Neith
8,268
591
85
6
0
259,115
3
W
Amaterasu
8,373
598
113
8
0
307,329
3
L
Cerberus
7,238
517
113
8
0
253,270
2
L
Charybdis
7,187
513
94
7
0
246,207
2
L
Merlin
7,434
531
98
7
0
259,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role