Player Matchup

Thor
Thor
MeibyChr1s
Thor
Level 117
God Stats
4W - 2L
1,528 SR
Queue Stats
140W - 143L
1,539 Elo+
Party 2
Amaterasu
Amaterasu
Octosquidz
Amaterasu
Level 114
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 80L
1,426 Elo+
Party 3
Medusa
Medusa
Shadeydutch
Medusa
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
90W - 100L
1,479 Elo+
Party 3
Ymir
Ymir
dbourque
Ymir
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
88W - 99L
1,426 Elo+
Party 3
Olorun
Olorun
guismo666295
Olorun
Level 120
God Stats
1W - 2L
1,495 SR
Queue Stats
243W - 241L
1,514 Elo+
Party 2
Team Averages
Level 116
1,505 SR
1,477 Elo+

VS

Team Averages
Level 115
1,669 SR
1,485 Elo+
Sol
Sol
Crypshank
Sol
Level 109
God Stats
2W - 0L
1,755 SR
Queue Stats
28W - 31L
1,550 Elo+
Solo
Nu Wa
Nu Wa
QcTeamCorentin
Nu Wa
Level 126
God Stats
22W - 11L
1,868 SR
Queue Stats
163W - 158L
1,555 Elo+
Solo
Shiva
Shiva
ch33k34t3r
Shiva
Level 140
God Stats
19W - 17L
1,499 SR
Queue Stats
387W - 362L
1,526 Elo+
Party 1
Awilix
Awilix
ch33kb34t3r
Awilix
Level 137
God Stats
24W - 29L
1,561 SR
Queue Stats
273W - 271L
1,458 Elo+
Party 1
Chaac
Chaac
stonecoldCM7
Chaac
Level 65
God Stats
1W - 2L
1,663 SR
Queue Stats
53W - 76L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 9
7,399
740
5,344
9,877
3,380
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Octosquidz
Amaterasu
13
2 / 3 / 6
7,506
751
4,663
10,572
7,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
16
8 / 1 / 4
8,911
891
9,442
8,505
2,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
13
1 / 7 / 7
7,715
772
7,172
12,941
5,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
14
2 / 7 / 4
8,020
802
5,110
10,958
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 9
9,347
935
16,680
9,836
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 10
7,630
763
8,959
6,461
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
15
5 / 1 / 5
8,446
845
6,812
7,096
8,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Awilix
16
7 / 5 / 7
9,460
946
8,381
10,027
5,099
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 2 / 7
7,732
773
6,916
9,318
6,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
60
14
Kills
22
22
Deaths
14
30
Assists
38
Player
Kills
Deaths
Assists
KDA
W
8
3
9
4.17
L
1
4
9
1.38
L
Amaterasu
Octosquidz
Amaterasu
2
3
6
1.67
W
0
3
10
1.67
L
Medusa
8
1
4
10
W
Shiva
5
1
5
7.5
W
Awilix
7
5
7
2.1
L
Ymir
1
7
7
0.64
L
Olorun
2
7
4
0.57
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,731
Damage
47,748
52,853
Taken
42,738
23,319
Mitigated
24,620
7,324
Healing
9,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,680
7,833
0
3,752
9,836
2,820
1,323
4,506
5,330
40,700
0
L
5,344
1,376
0
150
9,877
3,380
0
3,985
5,646
0
14,780
L
Amaterasu
Octosquidz
Amaterasu
4,663
1,891
0
1,982
10,572
7,893
0
5,269
5,065
0
11,844
W
8,959
1,920
0
306
6,461
1,864
1,067
248
6,213
22,290
0
L
Medusa
9,442
3,499
0
1,796
8,505
2,783
249
3,948
4,330
0
35,529
W
Shiva
6,812
836
323
768
7,096
8,190
0
1,246
5,850
0
30,324
W
Awilix
8,381
2,679
225
515
10,027
5,099
620
2,630
7,397
0
19,773
L
Ymir
7,172
1,156
0
664
12,941
5,298
0
8,261
4,439
15,216
0
L
Olorun
5,110
3,299
731
2,001
10,958
3,965
1,785
3,296
7,250
23,748
0
W
6,916
578
46
3,234
9,318
6,647
0
3,652
5,666
0
23,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,551
Gold Earned
42,615
185
Minions Killed
212
0
Camps Cleared
0
1,019,026
Distance Traveled
1,110,474
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,347
935
67
7
0
200,122
0
L
Thor
7,399
740
14
1
0
196,308
3
L
Amaterasu
7,506
751
21
2
0
234,058
1
W
Nu Wa
7,630
763
33
3
0
202,137
1
L
Medusa
8,911
891
71
7
0
225,274
0
W
Shiva
8,446
845
59
6
0
216,185
2
W
Awilix
9,460
946
23
2
0
244,575
1
L
Ymir
7,715
772
22
2
0
194,899
0
L
Olorun
8,020
802
57
6
0
168,487
4
W
Chaac
7,732
773
30
3
0
247,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role