Player Matchup

Nemesis
Nemesis
BUILDAWALL44
Nemesis
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,438 Elo+
Party 1
Tiamat
Tiamat
Can-a-duh
Tiamat
Level 89
God Stats
1W - 1L
1,837 SR
Queue Stats
6W - 19L
1,504 Elo+
Party 1
Jing Wei
Jing Wei
faultypiano058
Jing Wei
Level 16
God Stats
0W - 1L
1,529 SR
Queue Stats
1W - 6L
948 Elo+
Party 1
Team Averages
Level 68
1,622 SR
1,297 Elo+

VS

Team Averages
Level 53
1,404 SR
1,333 Elo+
Zeus
Zeus
Infamous-_-Zer0
Zeus
Level 46
God Stats
1W - 1L
1,356 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Neith
Neith
PalmTrees342
Neith
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
218W - 222L
1,509 Elo+
Solo
Jormungandr
Jormungandr
TheFallenScorch
Jormungandr
Level 14
God Stats
1W - 1L
1,356 SR
Queue Stats
1W - 7L
989 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BUILDAWALL44
Nemesis
9
1 / 7 / 0
6,292
629
5,397
11,020
4,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
Can-a-duh
Tiamat
10
0 / 2 / 0
5,763
576
5,511
8,320
4,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
9
0 / 4 / 0
5,621
562
1,832
6,073
2,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 6
7,861
786
8,865
3,686
886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
6 / 0 / 7
8,039
804
9,294
7,127
2,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
TheFallenScorch
Jormungandr
12
2 / 0 / 7
7,289
729
3,625
7,000
6,498
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
33
1
Kills
13
13
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BUILDAWALL44
Nemesis
1
7
0
0.14
L
Tiamat
Can-a-duh
Tiamat
0
2
0
0
W
5
1
6
8
W
6
0
7
9.5
W
Jormungandr
TheFallenScorch
Jormungandr
2
0
7
5.5
L
Jing Wei
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,740
Damage
21,784
25,413
Taken
17,813
11,310
Mitigated
9,940
2,516
Healing
3,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BUILDAWALL44
Nemesis
5,397
1,225
0
752
11,020
4,563
0
5,198
5,822
0
11,011
L
Tiamat
Can-a-duh
Tiamat
5,511
580
0
1,764
8,320
4,441
0
4,902
3,418
23,876
0
W
8,865
704
0
0
3,686
886
0
527
3,159
22,893
0
W
9,294
3,390
341
2,283
7,127
2,556
805
2,630
4,497
0
28,788
W
Jormungandr
TheFallenScorch
Jormungandr
3,625
811
424
680
7,000
6,498
363
2,665
4,335
19,986
0
L
Jing Wei
1,832
1,429
0
0
6,073
2,306
0
2,566
3,507
0
7,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,676
Gold Earned
23,189
69
Minions Killed
119
2
Camps Cleared
6
458,757
Distance Traveled
554,552
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,292
629
6
1
1
165,933
0
L
Tiamat
5,763
576
42
4
1
165,012
1
W
Zeus
7,861
786
39
4
2
180,071
0
W
Neith
8,039
804
41
4
4
194,176
1
W
Jormungandr
7,289
729
39
4
0
180,305
0
L
Jing Wei
5,621
562
21
2
0
127,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role