Player Matchup

Da Ji
Da Ji
JungleRick
Da Ji
Level 8
God Stats
4W - 1L
1,500 SR
Queue Stats
105W - 21L
1,809 Elo+
Party 1
Mulan
Mulan
Kóne
Mulan
Level 96
God Stats
2W - 1L
1,208 SR
Queue Stats
185W - 139L
1,565 Elo+
Party 1
Hera
Hera
hellj7mper
Hera
Level 119
God Stats
3W - 1L
1,172 SR
Queue Stats
191W - 239L
1,492 Elo+
Party 1
Team Averages
Level 74
1,293 SR
1,622 Elo+

VS

Team Averages
Level 85
1,392 SR
1,528 Elo+
Loki
Loki
HeckinCheese
Loki
Level 3
God Stats
2W - 7L
1,090 SR
Queue Stats
2W - 7L
1,270 Elo+
Party 2
Sol
Sol
TrueJoose
Sol
Level 124
God Stats
9W - 6L
1,769 SR
Queue Stats
84W - 69L
1,713 Elo+
Solo
Ymir
Ymir
XxToxicCashewxX
Ymir
Level 128
God Stats
2W - 5L
1,318 SR
Queue Stats
231W - 230L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
15 / 4 / 6
10,561
880
22,634
10,359
4,148
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Kóne
Mulan
13
4 / 3 / 16
9,706
809
7,975
12,136
14,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 5 / 11
9,074
756
4,253
5,327
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 11 / 3
8,312
693
5,645
11,377
2,731
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
5 / 8 / 6
9,589
799
10,231
13,322
3,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
3 / 3 / 7
9,351
779
6,665
15,113
12,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
28
22
Kills
12
12
Deaths
22
33
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
11
3
0.5
W
Da Ji
15
4
6
4.5
W
Mulan
Kóne
Mulan
4
3
16
4
L
5
8
6
1
L
3
3
7
2.17
W
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,862
Damage
22,541
27,822
Taken
39,812
20,193
Mitigated
18,356
3,171
Healing
8,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,645
1,624
0
0
11,377
2,731
0
178
11,199
0
9,723
W
Da Ji
22,634
8,992
0
1,666
10,359
4,148
67
6,613
3,746
0
34,311
W
Mulan
Kóne
Mulan
7,975
1,185
0
1,505
12,136
14,285
21
7,472
4,664
0
22,988
L
10,231
6,056
0
4,285
13,322
3,376
720
1,159
12,045
31,724
0
L
6,665
2,365
0
3,796
15,113
12,249
0
2,898
12,005
20,169
0
W
4,253
1,736
0
0
5,327
1,760
191
3,085
2,242
22,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,341
Gold Earned
27,252
121
Minions Killed
73
5
Camps Cleared
3
615,996
Distance Traveled
534,074
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,312
693
5
0
0
163,937
0
W
Da Ji
10,561
880
31
3
2
201,526
0
W
Mulan
9,706
809
35
3
2
222,150
0
L
Sol
9,589
799
41
3
3
171,149
1
L
Ymir
9,351
779
27
2
0
198,988
2
W
Hera
9,074
756
55
5
1
192,320
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role