Player Matchup

Medusa
Medusa
Gold I
HowieDoo
Medusa
Gold I
Level 155
God Stats
12W - 9L
1,716 SR
Queue Stats
85W - 87L
1,517 MMR
Solo
Zeus
Zeus
Gold IV
OdeloT10
Zeus
Gold IV
Level 160
God Stats
130W - 110L
1,619 SR
Queue Stats
471W - 482L
1,479 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Yottz
Gilgamesh
Gold V
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
70W - 67L
1,568 MMR
Party 2
Atlas
Atlas
Silver II
shmolp
Atlas
Silver II
Level 121
God Stats
1W - 2L
1,473 SR
Queue Stats
22W - 23L
1,497 MMR
Solo
Chaac
Chaac
Gold II
u MaurinN v
Chaac
Gold II
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
525W - 528L
1,437 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,562 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,509 SR
1,500 MMR
Nemesis
Nemesis
Gold III
ChiefYirax
Nemesis
Gold III
Level 114
God Stats
6W - 19L
1,336 SR
Queue Stats
280W - 277L
1,463 MMR
Solo
Ymir
Ymir
Bronze V
Ruggatug
Ymir
Bronze V
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Sol
Sol
Gold II
Siren Genovese
Sol
Gold II
Level 157
God Stats
52W - 56L
1,610 SR
Queue Stats
866W - 874L
1,528 MMR
Solo
Nu Wa
Nu Wa
Gold III
Tyree21
Nu Wa
Gold III
Level 160
God Stats
56W - 52L
1,644 SR
Queue Stats
433W - 434L
1,504 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
svgOOO7
Cu Chulainn
Gold III
Level 160
God Stats
7W - 7L
1,454 SR
Queue Stats
433W - 434L
1,504 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HowieDoo
Medusa
20
12 / 0 / 8
13,998
636
26,003
13,092
5,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
20
1 / 3 / 5
12,762
580
7,621
10,176
3,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Yottz
Gilgamesh
19
4 / 1 / 7
12,372
562
11,284
18,128
9,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
shmolp
Atlas
15
6 / 2 / 8
10,962
498
5,474
16,615
18,661
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

20
6 / 2 / 8
13,309
605
13,843
20,628
21,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AthenaKaliGebIzanamiThoth

VS

Bans
CliodhnaBastetMorgan Le FayArachneArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChiefYirax
Nemesis
15
5 / 7 / 3
9,978
454
9,373
17,769
6,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
13
0 / 4 / 1
8,453
384
2,154
19,926
16,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 10 / 0
7,950
361
5,500
13,037
2,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Tyree21
Nu Wa
17
3 / 4 / 3
10,754
489
22,888
12,320
4,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
svgOOO7
Cu Chulainn
16
0 / 4 / 2
9,703
441
6,501
20,039
15,515
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
29
Kills
8
8
Deaths
29
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ChiefYirax
Nemesis
5
7
3
0.93
W
Medusa
HowieDoo
Medusa
12
0
8
16
W
Zeus
1
3
5
1.17
L
Ymir
0
4
1
0.13
L
0
10
0
0
L
Nu Wa
Tyree21
Nu Wa
3
4
3
1.13
W
Gilgamesh
Yottz
Gilgamesh
4
1
7
7.5
W
Atlas
shmolp
Atlas
6
2
8
5
L
Cu Chulainn
svgOOO7
Cu Chulainn
0
4
2
0.25
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,225
Damage
46,416
78,639
Taken
83,091
57,896
Mitigated
45,571
31,760
Healing
20,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ChiefYirax
Nemesis
9,373
2,541
0
5,600
17,769
6,524
0
4,023
13,304
0
57,555
W
Medusa
HowieDoo
Medusa
26,003
13,885
0
8,144
13,092
5,303
8,118
5,974
7,118
0
130,543
W
Zeus
7,621
608
0
715
10,176
3,262
1,993
3,145
7,031
119,232
1,242
L
Ymir
2,154
0
0
2,638
19,926
16,585
0
3,341
16,359
24,637
0
L
5,500
1,810
0
2,553
13,037
2,807
0
1,085
11,868
48,478
8,287
L
Nu Wa
Tyree21
Nu Wa
22,888
4,980
59
2,886
12,320
4,140
177
3,593
8,513
89,158
0
W
Gilgamesh
Yottz
Gilgamesh
11,284
2,991
0
8,155
18,128
9,284
42
7,659
10,469
0
85,797
W
Atlas
shmolp
Atlas
5,474
1,179
1,432
2,582
16,615
18,661
1,561
7,102
9,513
24,350
0
L
Cu Chulainn
svgOOO7
Cu Chulainn
6,501
1,555
0
6,596
20,039
15,515
0
3,074
16,287
0
64,552
W
13,843
1,283
0
10,732
20,628
21,386
447
6,108
14,520
15,703
74,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,403
Gold Earned
46,838
703
Minions Killed
511
0
Camps Cleared
0
2,156,298
Distance Traveled
1,915,304
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,978
454
87
4
0
421,575
4
W
Medusa
13,998
636
168
8
0
400,084
1
W
Zeus
12,762
580
210
10
0
409,789
7
L
Ymir
8,453
384
34
2
0
394,962
5
L
Sol
7,950
361
110
5
0
327,174
10
L
Nu Wa
10,754
489
154
7
0
357,047
6
W
Gilgamesh
12,372
562
136
6
0
491,313
6
W
Atlas
10,962
498
29
1
0
422,886
3
L
Cu Chulainn
9,703
441
126
6
0
414,546
0
W
Chaac
13,309
605
160
7
0
432,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role