Player Matchup

Cupid
Cupid
Coolmister404
Cupid
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,263 Elo+
Party 1
Skadi
Skadi
ERICxDAxVIKING
Skadi
Level 67
God Stats
11W - 10L
1,567 SR
Queue Stats
194W - 204L
1,450 Elo+
Solo
Nike
Nike
KevinlyStyle
Nike
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,500 Elo+
Party 1
Eset
Eset
MichaelJ1397
Eset
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,409 Elo+
Party 1
Geb
Geb
Spo0kiii
Geb
Level 38
God Stats
1W - 0L
1,777 SR
Queue Stats
8W - 3L
1,263 Elo+
Party 1
Team Averages
Level 48
1,569 SR
1,377 Elo+

VS

Team Averages
Level 69
1,703 SR
1,622 Elo+
Pele
Pele
FatLilBlueGril
Pele
Level 24
God Stats
0W - 1L
1,888 SR
Queue Stats
16W - 5L
1,774 Elo+
Party 3
Kukulkan
Kukulkan
HIImNovaa
Kukulkan
Level 69
God Stats
2W - 1L
1,680 SR
Queue Stats
38W - 38L
1,567 Elo+
Party 2
Chiron
Chiron
IcantDecideMyTag
Chiron
Level 109
God Stats
4W - 3L
1,711 SR
Queue Stats
177W - 187L
1,423 Elo+
Solo
Olorun
Olorun
SSStealthyMixer
Olorun
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 43L
1,573 Elo+
Party 2
Chronos
Chronos
TinyBlueGremlin
Chronos
Level 24
God Stats
0W - 1L
1,735 SR
Queue Stats
16W - 5L
1,774 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 16
9,901
825
8,990
7,785
3,806
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 5 / 10
9,890
824
9,240
10,240
4,551
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 5 / 11
10,064
839
10,565
14,784
14,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
11 / 3 / 14
11,306
942
22,561
11,809
5,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
1 / 3 / 21
9,231
769
8,277
15,914
17,883
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 9
8,826
736
10,811
16,388
8,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
HIImNovaa
Kukulkan
13
1 / 7 / 6
7,832
653
3,721
9,965
3,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 6 / 6
8,003
667
6,053
11,075
4,312
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
7 / 5 / 6
9,552
796
12,423
14,372
7,033
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
4 / 4 / 12
9,638
803
12,629
12,495
7,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
56
28
Kills
17
19
Deaths
28
72
Assists
39
Player
Kills
Deaths
Assists
KDA
W
4
3
16
4
W
5
5
10
2
L
4
6
9
1.42
L
Kukulkan
HIImNovaa
Kukulkan
1
7
6
0.57
L
1
6
6
0.67
W
7
5
11
2.5
W
11
3
14
6
L
7
5
6
2
W
1
3
21
3.83
L
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,633
Damage
45,637
60,532
Taken
64,295
46,000
Mitigated
31,585
17,715
Healing
18,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,990
4,259
1,731
631
7,785
3,806
2,516
3,906
3,844
0
21,142
W
9,240
3,300
1,375
659
10,240
4,551
766
4,835
5,372
0
17,330
L
10,811
1,612
292
2,391
16,388
8,447
0
6,115
10,185
0
12,141
L
Kukulkan
HIImNovaa
Kukulkan
3,721
505
326
735
9,965
3,917
0
4,531
5,365
15,647
0
L
6,053
1,140
1,885
2,273
11,075
4,312
363
5,446
5,520
0
13,231
W
10,565
636
1,236
3,416
14,784
14,053
1,141
6,934
7,791
0
23,828
W
22,561
491
3,008
3,192
11,809
5,707
952
5,298
6,402
32,412
0
L
12,423
4,090
2,115
5,163
14,372
7,033
594
6,704
7,549
18,243
1,013
W
8,277
825
1,213
1,254
15,914
17,883
338
6,898
8,800
16,683
0
L
12,629
3,095
1,183
2,627
12,495
7,876
605
8,038
4,305
29,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,392
Gold Earned
43,851
111
Minions Killed
96
0
Camps Cleared
0
1,101,964
Distance Traveled
1,005,074
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,901
825
32
3
0
196,428
0
W
Skadi
9,890
824
15
1
0
227,075
0
L
Pele
8,826
736
4
0
0
213,520
0
L
Kukulkan
7,832
653
21
2
0
152,739
1
L
Chiron
8,003
667
14
1
0
201,835
0
W
Nike
10,064
839
29
2
0
219,441
0
W
Eset
11,306
942
29
2
0
214,735
0
L
Olorun
9,552
796
18
2
0
206,339
2
W
Geb
9,231
769
6
1
0
244,285
0
L
Chronos
9,638
803
39
3
0
230,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role