Player Matchup

Awilix
Awilix
DieARhea
Awilix
Level 123
God Stats
1W - 1L
1,767 SR
Queue Stats
26W - 21L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
P MAYK
Cthulhu
Level 126
God Stats
17W - 16L
1,568 SR
Queue Stats
54W - 55L
1,501 Elo+
Party 1
Medusa
Medusa
Seouljaaa
Medusa
Level 106
God Stats
1W - 6L
1,372 SR
Queue Stats
77W - 84L
1,452 Elo+
Party 1
Sol
Sol
SweetBappiRay
Sol
Level 122
God Stats
6W - 7L
1,724 SR
Queue Stats
26W - 37L
1,467 Elo+
Party 1
Chaac
Chaac
grimlyreaping59
Chaac
Level 159
God Stats
0W - 2L
1,792 SR
Queue Stats
115W - 113L
1,551 Elo+
Party 1
Team Averages
Level 127
1,645 SR
1,505 Elo+

VS

Team Averages
Level 86
1,658 SR
1,537 Elo+
Izanami
Izanami
BIGBOI666111
Izanami
Level 43
God Stats
4W - 0L
1,812 SR
Queue Stats
90W - 101L
1,526 Elo+
Party 3
Mulan
Mulan
SunnySyn
Mulan
Level 122
God Stats
37W - 37L
1,530 SR
Queue Stats
782W - 741L
1,522 Elo+
Party 2
Sol
Sol
TheKurtlocker
Sol
Level 119
God Stats
22W - 12L
1,727 SR
Queue Stats
352W - 315L
1,557 Elo+
Party 2
Yemoja
Yemoja
TurtleAzure
Yemoja
Level 22
God Stats
14W - 7L
1,659 SR
Queue Stats
28W - 18L
1,567 Elo+
Party 3
Shiva
Shiva
Very_Scary_Jerry
Shiva
Level 125
God Stats
6W - 5L
1,565 SR
Queue Stats
105W - 114L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DieARhea
Awilix
15
3 / 3 / 1
8,246
589
5,145
8,801
2,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
P MAYK
Cthulhu
11
1 / 3 / 3
6,841
489
3,563
9,811
3,992
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Seouljaaa
Medusa
15
3 / 1 / 1
8,360
597
5,721
10,275
2,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 7 / 1
6,229
445
2,924
9,433
3,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 6 / 0
7,309
522
8,252
15,837
9,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BIGBOI666111
Izanami
14
1 / 3 / 0
8,366
598
7,164
8,592
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
SunnySyn
Mulan
16
14 / 0 / 3
9,775
698
15,860
13,476
8,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 4 / 2
8,269
591
8,004
8,728
3,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
12
0 / 0 / 3
7,305
522
2,956
4,286
3,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 0 / 4
8,870
634
5,539
10,047
8,954
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
7
Kills
20
20
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
BIGBOI666111
Izanami
1
3
0
0.33
L
Awilix
DieARhea
Awilix
3
3
1
1.17
L
Cthulhu
P MAYK
Cthulhu
1
3
3
0.83
L
Medusa
Seouljaaa
Medusa
3
1
1
3.5
W
Mulan
SunnySyn
Mulan
14
0
3
15.5
L
0
7
1
0.07
W
4
4
2
1.25
W
Yemoja
0
0
3
1.5
W
1
0
4
3
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,605
Damage
39,523
54,157
Taken
45,129
22,570
Mitigated
25,133
15,075
Healing
15,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BIGBOI666111
Izanami
7,164
4,966
0
1,948
8,592
1,803
732
521
8,071
0
63,392
L
Awilix
DieARhea
Awilix
5,145
1,684
0
250
8,801
2,974
480
2,167
6,634
0
63,370
L
Cthulhu
P MAYK
Cthulhu
3,563
177
431
2,117
9,811
3,992
0
3,108
6,703
31,147
1,234
L
Medusa
Seouljaaa
Medusa
5,721
3,339
0
4,684
10,275
2,990
590
793
9,482
0
60,196
W
Mulan
SunnySyn
Mulan
15,860
4,313
0
4,113
13,476
8,130
0
1,980
11,496
0
62,857
L
2,924
869
0
1,886
9,433
3,108
1,228
3,476
5,957
21,611
2,750
W
8,004
2,191
0
2,432
8,728
3,060
550
1,796
6,932
47,205
5,682
W
Yemoja
2,956
333
770
1,596
4,286
3,186
125
1,672
2,614
23,679
0
W
5,539
1,076
0
5,140
10,047
8,954
0
0
10,047
8,252
43,886
L
8,252
2,144
0
5,707
15,837
9,506
0
2,040
13,797
0
47,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,985
Gold Earned
42,585
446
Minions Killed
477
0
Camps Cleared
0
1,421,689
Distance Traveled
1,407,892
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,366
598
153
11
0
255,771
4
L
Awilix
8,246
589
107
8
0
315,217
3
L
Cthulhu
6,841
489
60
4
0
302,085
4
L
Medusa
8,360
597
128
9
0
290,354
6
W
Mulan
9,775
698
93
7
0
321,193
6
L
Sol
6,229
445
55
4
0
243,441
1
W
Sol
8,269
591
89
6
0
269,834
6
W
Yemoja
7,305
522
29
2
0
274,390
5
W
Shiva
8,870
634
113
8
0
286,704
5
L
Chaac
7,309
522
96
7
0
270,592
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role