Player Matchup

Ymir
Ymir
C10H15NIsCool
Ymir
Level 85
God Stats
40W - 33L
1,615 SR
Queue Stats
40W - 33L
1,618 Elo+
Party 1
Fenrir
Fenrir
TheDrunkWolf
Fenrir
Level 127
God Stats
30W - 31L
1,561 SR
Queue Stats
44W - 49L
1,543 Elo+
Party 1
Chang'e
Chang'e
cookieineed
Chang'e
Level 156
God Stats
4W - 0L
1,897 SR
Queue Stats
62W - 59L
1,562 Elo+
Party 1
Poseidon
Poseidon
iBexal
Poseidon
Level 127
God Stats
3W - 2L
1,789 SR
Queue Stats
35W - 39L
1,553 Elo+
Party 1
Bastet
Bastet
vamp2020
Bastet
Level 149
God Stats
7W - 5L
1,272 SR
Queue Stats
52W - 50L
1,444 Elo+
Solo
Team Averages
Level 129
1,627 SR
1,544 Elo+

VS

Team Averages
Level 114
1,376 SR
1,505 Elo+
Agni
Agni
Big-D-Kaneki
Agni
Level 88
God Stats
0W - 3L
1,089 SR
Queue Stats
161W - 155L
1,519 Elo+
Solo
Skadi
Skadi
LuCiDKiLL3rQuEEn
Skadi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
318W - 322L
1,495 Elo+
Party 2
Charybdis
Charybdis
Our Girth
Charybdis
Level 144
God Stats
23W - 30L
1,338 SR
Queue Stats
77W - 90L
1,472 Elo+
Party 2
Nu Wa
Nu Wa
TwilightPanther
Nu Wa
Level 95
God Stats
7W - 8L
1,451 SR
Queue Stats
15W - 11L
1,539 Elo+
Solo
Kumbhakarna
Kumbhakarna
aangell002
Kumbhakarna
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 12
11,376
1,138
3,680
9,713
10,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
17
4 / 1 / 12
10,844
1,084
7,048
11,405
6,364
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
cookieineed
Chang'e
17
7 / 0 / 9
12,359
1,236
12,323
9,229
3,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
iBexal
Poseidon
16
2 / 2 / 9
10,694
1,069
13,559
7,633
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
vamp2020
Bastet
17
5 / 1 / 12
11,662
1,166
11,362
7,814
2,821
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

286

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 2
9,904
990
8,420
7,073
2,668
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 7 / 3
9,813
981
7,985
12,788
4,646
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
Our Girth
Charybdis
15
2 / 3 / 2
10,212
1,021
7,423
7,304
2,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 2 / 4
9,796
980
9,965
5,287
1,920
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kumbhakarna
aangell002
Kumbhakarna
15
1 / 5 / 3
11,010
1,101
6,389
17,669
20,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
18
20
Kills
4
4
Deaths
20
54
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
2
0
12
8
L
1
7
3
0.36
L
Charybdis
Our Girth
Charybdis
2
3
2
1
W
Fenrir
4
1
12
10
L
0
2
4
1
L
Kumbhakarna
aangell002
Kumbhakarna
1
5
3
0.5
W
Chang'e
cookieineed
Chang'e
7
0
9
11.5
W
Poseidon
iBexal
Poseidon
2
2
9
3.25
W
Bastet
vamp2020
Bastet
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,972
Damage
40,182
45,794
Taken
50,121
26,227
Mitigated
32,707
18,023
Healing
3,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,420
706
248
798
7,073
2,668
0
4,560
2,513
30,017
0
W
3,680
323
650
1,637
9,713
10,720
0
5,591
4,122
6,740
0
L
7,985
2,498
0
129
12,788
4,646
0
5,466
7,322
0
21,553
L
Charybdis
Our Girth
Charybdis
7,423
4,655
0
590
7,304
2,769
0
3,810
3,494
0
21,314
W
Fenrir
7,048
750
366
814
11,405
6,364
0
6,249
5,156
0
12,484
L
9,965
3,595
42
523
5,287
1,920
0
2,206
3,081
32,814
0
L
Kumbhakarna
aangell002
Kumbhakarna
6,389
718
0
990
17,669
20,704
0
12,104
5,565
16,412
0
W
Chang'e
cookieineed
Chang'e
12,323
2,297
5,311
6,513
9,229
3,566
0
5,269
3,960
55,391
2,445
W
Poseidon
iBexal
Poseidon
13,559
3,577
225
1,600
7,633
2,756
0
4,357
3,276
47,503
2,406
W
Bastet
vamp2020
Bastet
11,362
2,081
0
907
7,814
2,821
0
3,308
4,506
0
19,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,935
Gold Earned
50,735
238
Minions Killed
202
4
Camps Cleared
7
944,742
Distance Traveled
864,795
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,904
990
65
7
5
174,965
2
W
Ymir
11,376
1,138
8
1
0
169,839
0
L
Skadi
9,813
981
28
3
0
149,426
0
L
Charybdis
10,212
1,021
29
3
1
178,120
1
W
Fenrir
10,844
1,084
11
1
0
202,500
2
L
Nu Wa
9,796
980
62
6
1
176,649
3
L
Kumbhakarna
11,010
1,101
18
2
0
185,635
0
W
Chang'e
12,359
1,236
103
10
2
186,785
0
W
Poseidon
10,694
1,069
94
9
1
195,658
0
W
Bastet
11,662
1,166
22
2
1
189,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role