Player Matchup

Shiva
Shiva
Bjacks61
Shiva
Level 129
God Stats
1W - 2L
1,530 SR
Queue Stats
32W - 34L
1,492 Elo+
Party 1
Janus
Janus
BonillaJuan
Janus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,685 Elo+
Solo
Cerberus
Cerberus
Generalcolts
Cerberus
Level 26
God Stats
0W - 2L
1,262 SR
Queue Stats
23W - 23L
1,443 Elo+
Party 1
Team Averages
Level 91
1,431 SR
1,540 Elo+

VS

Team Averages
Level 90
1,535 SR
1,586 Elo+
Baron Samedi
Baron Samedi
DaddyRichard
Baron Samedi
Level 115
God Stats
3W - 3L
1,500 SR
Queue Stats
185W - 137L
1,641 Elo+
Party 2
Bakasura
Bakasura
NameChanged3045
Bakasura
Level 47
God Stats
2W - 1L
1,728 SR
Queue Stats
22W - 32L
1,461 Elo+
Solo
Achilles
Achilles
ThyBigGuy
Achilles
Level 109
God Stats
2W - 0L
1,378 SR
Queue Stats
25W - 19L
1,655 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Bjacks61
Shiva
11
5 / 6 / 3
8,061
806
10,071
11,057
8,458
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 9 / 2
7,559
756
7,205
10,163
3,173
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Generalcolts
Cerberus
11
2 / 5 / 4
7,544
754
5,148
18,371
17,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DaddyRichard
Baron Samedi
14
4 / 2 / 14
8,804
880
15,883
9,130
3,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
13
10 / 6 / 6
9,274
927
10,091
12,708
5,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
ThyBigGuy
Achilles
14
6 / 1 / 13
9,100
910
10,420
11,078
11,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
9
Kills
20
20
Deaths
9
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Shiva
Bjacks61
Shiva
5
6
3
1.08
L
2
9
2
0.33
W
Baron Samedi
DaddyRichard
Baron Samedi
4
2
14
5.5
L
Cerberus
Generalcolts
Cerberus
2
5
4
0.8
W
Bakasura
10
6
6
2.17
W
Achilles
ThyBigGuy
Achilles
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,424
Damage
36,394
39,591
Taken
32,916
29,148
Mitigated
21,261
7,989
Healing
14,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Bjacks61
Shiva
10,071
1,762
416
997
11,057
8,458
0
4,555
5,895
0
18,101
L
7,205
604
0
241
10,163
3,173
0
3,107
6,473
25,623
0
W
Baron Samedi
DaddyRichard
Baron Samedi
15,883
1,776
3,377
4,759
9,130
3,554
1,185
4,263
4,867
41,550
0
L
Cerberus
Generalcolts
Cerberus
5,148
400
211
6,124
18,371
17,517
0
8,605
8,897
11,721
0
W
Bakasura
10,091
5,899
0
2,370
12,708
5,727
136
4,345
8,363
0
19,171
W
Achilles
ThyBigGuy
Achilles
10,420
2,743
474
3,505
11,078
11,980
413
4,141
6,937
0
19,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,164
Gold Earned
27,178
79
Minions Killed
122
3
Camps Cleared
6
504,475
Distance Traveled
580,027
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,061
806
20
2
1
170,286
0
L
Janus
7,559
756
45
5
2
157,394
4
W
Baron Samedi
8,804
880
60
6
1
172,342
1
L
Cerberus
7,544
754
14
1
0
176,795
2
W
Bakasura
9,274
927
37
4
4
198,507
2
W
Achilles
9,100
910
25
3
1
209,178
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role