Player Matchup

Arachne
Arachne
Silver II
 
Arachne
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Clapmycheeekz
Nu Wa
Bronze III
Level 153
God Stats
1W - 0L
1,689 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold III
JadeRapbit
Ne Zha
Gold III
Level 160
God Stats
3W - 7L
1,303 SR
Queue Stats
142W - 137L
1,480 MMR
Solo
Neith
Neith
Gold IV
boomerzan
Neith
Gold IV
Level 129
God Stats
3W - 3L
1,513 SR
Queue Stats
147W - 145L
1,468 MMR
Solo
Sobek
Sobek
Silver II
chapin4ever
Sobek
Silver II
Level 128
God Stats
38W - 55L
1,500 SR
Queue Stats
134W - 149L
1,497 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 146
1,501 SR
1,489 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 121
1,458 SR
1,482 MMR
Kuzenbo
Kuzenbo
Bronze IV
IvonVFudge
Kuzenbo
Bronze IV
Level 157
God Stats
0W - 1L
1,285 SR
Queue Stats
2W - 4L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
SOJAof300
Tsukuyomi
Gold II
Level 129
God Stats
6W - 10L
1,463 SR
Queue Stats
118W - 124L
1,559 MMR
Party 1
Ymir
Ymir
Bronze IV
Tato1001
Ymir
Bronze IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Party 2
Medusa
Medusa
Bronze IV
rafa1001
Medusa
Bronze IV
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Party 2
Sol
Sol
Gold V
trinitydeval
Sol
Gold V
Level 105
God Stats
2W - 5L
1,543 SR
Queue Stats
35W - 51L
1,350 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
5 / 2 / 1
6,259
626
3,990
8,877
3,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
0 / 2 / 2
5,616
562
3,308
2,791
866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
JadeRapbit
Ne Zha
9
1 / 1 / 2
5,850
585
2,227
5,423
2,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
boomerzan
Neith
11
2 / 2 / 1
6,333
633
2,416
3,784
1,159
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 2 / 1
6,466
647
4,348
7,130
4,288
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
LokiBastetKali

VS

Bans
AresAtlasMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
IvonVFudge
Kuzenbo
9
1 / 3 / 0
5,516
552
2,288
6,814
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tsukuyomi
SOJAof300
Tsukuyomi
8
0 / 3 / 0
4,738
474
3,268
5,514
1,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ymir
9
3 / 1 / 1
5,234
523
2,400
4,528
1,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
rafa1001
Medusa
9
2 / 2 / 1
5,646
565
2,862
4,643
1,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 1
5,164
516
1,182
4,410
978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
11
Kills
6
9
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
2
1
2.75
W
0
2
2
0.5
L
Kuzenbo
IvonVFudge
Kuzenbo
1
3
0
0.33
W
Ne Zha
JadeRapbit
Ne Zha
1
1
2
2
L
Tsukuyomi
SOJAof300
Tsukuyomi
0
3
0
0
L
Ymir
3
1
1
3.5
W
Neith
boomerzan
Neith
2
2
1
1.25
W
3
2
1
1.75
L
Medusa
rafa1001
Medusa
2
2
1
1.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,289
Damage
12,000
28,005
Taken
25,909
11,539
Mitigated
8,450
10,108
Healing
4,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,990
2,455
0
4,680
8,877
3,023
0
869
7,932
0
28,154
W
3,308
1,052
0
65
2,791
866
778
1,342
1,409
24,427
2,063
L
Kuzenbo
IvonVFudge
Kuzenbo
2,288
930
0
1,214
6,814
3,668
348
3,756
2,756
20,931
0
W
Ne Zha
JadeRapbit
Ne Zha
2,227
251
0
1,404
5,423
2,203
56
101
5,314
0
16,896
L
Tsukuyomi
SOJAof300
Tsukuyomi
3,268
869
0
756
5,514
1,330
0
981
4,477
0
22,199
L
Ymir
2,400
223
15
585
4,528
1,282
0
985
3,543
18,220
0
W
Neith
boomerzan
Neith
2,416
1,545
0
563
3,784
1,159
0
1,146
2,638
0
34,734
W
4,348
1,059
0
3,396
7,130
4,288
0
2,116
4,842
29,497
0
L
Medusa
rafa1001
Medusa
2,862
1,020
0
1,000
4,643
1,192
0
336
4,307
0
27,575
L
1,182
107
0
827
4,410
978
144
1,064
3,346
27,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,524
Gold Earned
26,298
272
Minions Killed
249
0
Camps Cleared
0
958,798
Distance Traveled
888,749
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,259
626
41
4
0
223,608
1
W
Nu Wa
5,616
562
53
5
0
184,088
5
L
Kuzenbo
5,516
552
44
4
0
186,285
2
W
Ne Zha
5,850
585
29
3
0
217,061
2
L
Tsukuyomi
4,738
474
48
5
0
190,794
1
L
Ymir
5,234
523
35
4
0
174,543
1
W
Neith
6,333
633
75
8
0
165,682
3
W
Sobek
6,466
647
74
7
0
168,359
2
L
Medusa
5,646
565
60
6
0
169,692
2
L
Sol
5,164
516
62
6
0
167,435
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role