Player Matchup

Cliodhna
Cliodhna
DKOBY10
Cliodhna
Level 63
God Stats
9W - 10L
1,546 SR
Queue Stats
39W - 62L
1,519 Elo+
Party 3
Cerberus
Cerberus
JarretKnoop11
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Discordia
Discordia
MrMedia0
Discordia
Level 49
God Stats
1W - 1L
1,206 SR
Queue Stats
57W - 74L
1,438 Elo+
Party 2
Gilgamesh
Gilgamesh
Nixzyy
Gilgamesh
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Anhur
Anhur
Tgfu Gatian
Anhur
Level 48
God Stats
1W - 5L
1,249 SR
Queue Stats
53W - 75L
1,426 Elo+
Party 2
Team Averages
Level 35
1,400 SR
1,476 Elo+

VS

Team Averages
Level 41
1,523 SR
1,367 Elo+
Sol
Sol
Anarchy1573
Sol
Level 106
God Stats
18W - 11L
1,616 SR
Queue Stats
134W - 135L
1,438 Elo+
Solo
Sun Wukong
Sun Wukong
CamFromFlatbush
Sun Wukong
Level 22
God Stats
18W - 22L
1,500 SR
Queue Stats
390W - 365L
1,500 Elo+
Party 1
Ymir
Ymir
JAYDONTPLAYYYY
Ymir
Level 14
God Stats
6W - 6L
1,500 SR
Queue Stats
362W - 326L
1,145 Elo+
Party 1
Fenrir
Fenrir
KP_TheDon
Fenrir
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
148W - 188L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
MovinNeaky
Jing Wei
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 121L
1,254 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DKOBY10
Cliodhna
16
11 / 3 / 4
10,119
533
22,396
18,360
7,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
JarretKnoop11
Cerberus
10
1 / 6 / 3
6,886
362
2,687
12,678
7,478
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Discordia
MrMedia0
Discordia
16
3 / 6 / 6
9,806
516
15,691
11,613
4,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Nixzyy
Gilgamesh
13
0 / 4 / 3
8,027
422
4,912
13,608
6,226
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 5 / 6
9,102
479
7,074
12,547
4,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 2
8,753
461
11,457
16,480
4,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
CamFromFlatbush
Sun Wukong
17
6 / 1 / 8
10,517
554
14,146
16,216
13,374
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 1 / 9
8,418
443
7,753
16,249
11,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
KP_TheDon
Fenrir
15
5 / 6 / 2
9,247
487
5,088
17,668
5,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
MovinNeaky
Jing Wei
16
10 / 3 / 1
10,786
568
9,634
11,324
3,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
46
18
Kills
24
24
Deaths
18
22
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
7
2
0.57
W
Sun Wukong
CamFromFlatbush
Sun Wukong
6
1
8
10
L
Cliodhna
DKOBY10
Cliodhna
11
3
4
4.33
W
0
1
9
4.5
L
Cerberus
JarretKnoop11
Cerberus
1
6
3
0.42
W
Fenrir
KP_TheDon
Fenrir
5
6
2
1
W
Jing Wei
MovinNeaky
Jing Wei
10
3
1
3.5
L
Discordia
MrMedia0
Discordia
3
6
6
1
L
Gilgamesh
Nixzyy
Gilgamesh
0
4
3
0.38
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,760
Damage
48,078
68,806
Taken
77,937
30,104
Mitigated
38,812
11,431
Healing
21,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,457
3,768
0
4,490
16,480
4,859
1,366
7,893
7,995
50,700
6,457
W
Sun Wukong
CamFromFlatbush
Sun Wukong
14,146
4,153
0
8,952
16,216
13,374
617
1,088
15,006
0
71,094
L
Cliodhna
DKOBY10
Cliodhna
22,396
3,573
0
4,399
18,360
7,744
0
4,300
14,060
0
74,099
W
7,753
1,470
0
2,722
16,249
11,758
80
2,599
13,490
25,103
4,219
L
Cerberus
JarretKnoop11
Cerberus
2,687
132
0
1,148
12,678
7,478
0
4,991
7,687
13,004
0
W
Fenrir
KP_TheDon
Fenrir
5,088
1,261
0
1,030
17,668
5,226
0
3,829
13,473
0
41,736
W
Jing Wei
MovinNeaky
Jing Wei
9,634
6,663
0
4,328
11,324
3,595
408
1,597
9,595
0
64,708
L
Discordia
MrMedia0
Discordia
15,691
822
55
2,120
11,613
4,456
584
5,017
6,596
66,339
0
L
Gilgamesh
Nixzyy
Gilgamesh
4,912
1,469
0
824
13,608
6,226
769
894
12,714
0
35,707
L
7,074
3,307
0
2,885
12,547
4,200
160
2,182
10,365
0
49,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,940
Gold Earned
47,721
397
Minions Killed
426
0
Camps Cleared
0
1,653,230
Distance Traveled
1,744,191
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,753
461
99
5
0
300,810
1
W
Sun Wukong
10,517
554
115
6
0
375,286
5
L
Cliodhna
10,119
533
100
5
0
387,587
1
W
Ymir
8,418
443
35
2
0
349,096
0
L
Cerberus
6,886
362
20
1
0
249,433
0
W
Fenrir
9,247
487
67
4
0
358,481
0
W
Jing Wei
10,786
568
110
6
0
360,518
3
L
Discordia
9,806
516
115
6
0
320,273
2
L
Gilgamesh
8,027
422
74
4
0
354,174
4
L
Anhur
9,102
479
88
5
0
341,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role