Player Matchup

Merlin
Merlin
 
Merlin
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
DavidMulrhuny
Horus
Level 45
God Stats
16W - 5L
1,500 SR
Queue Stats
134W - 63L
1,657 Elo+
Party 2
Nemesis
Nemesis
MrWalnuts
Nemesis
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 44L
1,645 Elo+
Party 2
Jing Wei
Jing Wei
TankyLube
Jing Wei
Level 149
God Stats
8W - 3L
1,733 SR
Queue Stats
131W - 57L
1,704 Elo+
Party 2
Sobek
Sobek
amcGourda
Sobek
Level 7
God Stats
34W - 14L
1,711 SR
Queue Stats
54W - 20L
1,684 Elo+
Party 2
Team Averages
Level 94
1,589 SR
1,638 Elo+

VS

Team Averages
Level 60
1,610 SR
1,600 Elo+
Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
DarkDaxDexmon
Chronos
Level 148
God Stats
2W - 1L
1,622 SR
Queue Stats
132W - 116L
1,615 Elo+
Party 1
Sol
Sol
FastTwoMetal
Sol
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 101L
1,636 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MommyLeFay
Morgan Le Fay
Level 7
God Stats
1W - 3L
1,780 SR
Queue Stats
4W - 6L
1,620 Elo+
Party 1
The Morrigan
The Morrigan
iiam_Cree
The Morrigan
Level 47
God Stats
13W - 12L
1,649 SR
Queue Stats
26W - 36L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
8 / 0 / 6
9,608
873
13,750
6,183
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 0 / 10
8,521
775
2,086
9,156
9,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
MrWalnuts
Nemesis
16
4 / 2 / 7
8,621
784
5,769
10,805
3,707
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
TankyLube
Jing Wei
16
3 / 2 / 5
8,376
761
9,511
7,759
2,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
amcGourda
Sobek
13
1 / 2 / 5
7,654
696
3,090
10,353
13,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
4 / 2 / 0
8,066
733
9,229
6,505
2,869
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
13
0 / 2 / 2
7,209
655
3,322
8,087
2,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 3 / 4
7,044
640
5,940
7,707
2,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
MommyLeFay
Morgan Le Fay
14
1 / 4 / 2
7,654
696
8,463
7,312
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
iiam_Cree
The Morrigan
13
1 / 6 / 2
7,308
664
5,205
8,414
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
17
Kills
6
6
Deaths
17
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
0
6
11
L
Anubis
 
Anubis
4
2
0
2
L
Chronos
0
2
2
0.5
W
1
0
10
6
L
0
3
4
0.67
L
Morgan Le Fay
MommyLeFay
Morgan Le Fay
1
4
2
0.5
W
Nemesis
MrWalnuts
Nemesis
4
2
7
3.75
W
Jing Wei
TankyLube
Jing Wei
3
2
5
2.75
W
Sobek
amcGourda
Sobek
1
2
5
1.75
L
The Morrigan
iiam_Cree
The Morrigan
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,206
Damage
32,159
44,256
Taken
38,025
32,058
Mitigated
13,027
14,192
Healing
7,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,750
675
0
1,994
6,183
2,437
739
3,766
2,417
59,563
0
L
Anubis
 
Anubis
9,229
319
0
1,775
6,505
2,869
0
2,329
4,176
32,927
0
L
Chronos
3,322
851
0
1,335
8,087
2,718
0
3,542
4,545
16,833
0
W
2,086
863
3,708
3,543
9,156
9,611
459
6,359
2,797
0
6,797
L
5,940
1,785
0
1,640
7,707
2,211
0
2,735
4,972
15,523
0
L
Morgan Le Fay
MommyLeFay
Morgan Le Fay
8,463
536
0
1,729
7,312
2,747
70
2,504
4,808
30,343
0
W
Nemesis
MrWalnuts
Nemesis
5,769
961
0
1,388
10,805
3,707
528
7,230
3,575
0
24,550
W
Jing Wei
TankyLube
Jing Wei
9,511
8,181
0
2,160
7,759
2,888
2,421
6,495
1,264
0
40,741
W
Sobek
amcGourda
Sobek
3,090
163
0
1,399
10,353
13,415
28
8,016
2,337
9,132
0
L
The Morrigan
iiam_Cree
The Morrigan
5,205
686
180
485
8,414
2,482
124
5,723
2,619
16,340
764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,780
Gold Earned
37,281
239
Minions Killed
202
0
Camps Cleared
0
1,159,359
Distance Traveled
1,069,746
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,608
873
102
9
0
229,929
3
L
Anubis
8,066
733
52
5
0
218,835
2
L
Chronos
7,209
655
33
3
0
230,688
3
W
Horus
8,521
775
12
1
0
238,742
0
L
Sol
7,044
640
31
3
0
206,108
1
L
Morgan Le Fay
7,654
696
54
5
0
222,225
4
W
Nemesis
8,621
784
39
4
0
240,388
3
W
Jing Wei
8,376
761
76
7
0
221,559
1
W
Sobek
7,654
696
10
1
0
228,741
2
L
The Morrigan
7,308
664
32
3
0
191,890
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role