Player Matchup

Cthulhu
Cthulhu
BigStackBronson
Cthulhu
Level 139
God Stats
3W - 3L
1,426 SR
Queue Stats
80W - 88L
1,492 Elo+
Solo
Arachne
Arachne
CoD_FaDeD
Arachne
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 16L
1,782 Elo+
Party 2
Merlin
Merlin
Nugget146
Merlin
Level 26
God Stats
15W - 5L
1,838 SR
Queue Stats
84W - 31L
1,622 Elo+
Party 2
Shiva
Shiva
Shizamza
Shiva
Level 128
God Stats
6W - 3L
1,776 SR
Queue Stats
109W - 63L
1,650 Elo+
Party 2
Hel
Hel
xFateAwaitsx
Hel
Level 26
God Stats
7W - 1L
1,862 SR
Queue Stats
69W - 29L
1,735 Elo+
Party 2
Team Averages
Level 92
1,681 SR
1,656 Elo+

VS

Team Averages
Level 107
1,456 SR
1,443 Elo+
Hun Batz
Hun Batz
Awaythread
Hun Batz
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
423W - 420L
1,553 Elo+
Solo
Hercules
Hercules
IceWalker9
Hercules
Level 109
God Stats
4W - 2L
1,500 SR
Queue Stats
368W - 362L
1,526 Elo+
Solo
Nu Wa
Nu Wa
Ristau34
Nu Wa
Level 109
God Stats
460W - 403L
1,507 SR
Queue Stats
667W - 727L
1,485 Elo+
Party 1
Shiva
Shiva
Robles1822
Shiva
Level 155
God Stats
9W - 7L
1,664 SR
Queue Stats
178W - 210L
1,524 Elo+
Solo
Ra
Ra
liquidbiowaste
Ra
Level 56
God Stats
2W - 12L
1,111 SR
Queue Stats
6W - 26L
1,130 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 21
12,687
793
12,016
20,025
21,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
CoD_FaDeD
Arachne
20
6 / 5 / 12
12,859
804
11,596
20,950
11,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Nugget146
Merlin
20
11 / 3 / 18
12,677
792
26,798
13,447
5,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
Shizamza
Shiva
20
13 / 3 / 20
13,783
861
24,479
24,649
35,824
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

19
5 / 2 / 14
12,297
769
11,073
18,857
8,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Awaythread
Hun Batz
18
9 / 8 / 2
11,940
746
18,399
19,281
8,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
IceWalker9
Hercules
16
0 / 8 / 7
9,645
603
7,797
24,716
34,156
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Ristau34
Nu Wa
18
3 / 6 / 3
11,571
723
18,376
13,994
3,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shiva
19
3 / 7 / 9
12,276
767
11,250
20,289
20,395
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 10 / 4
11,212
701
8,319
14,247
4,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
41
39
Kills
16
16
Deaths
39
85
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Awaythread
Hun Batz
9
8
2
1.25
W
4
3
21
4.83
W
Arachne
CoD_FaDeD
Arachne
6
5
12
2.4
L
Hercules
IceWalker9
Hercules
0
8
7
0.44
W
Merlin
Nugget146
Merlin
11
3
18
6.67
L
Nu Wa
Ristau34
Nu Wa
3
6
3
0.75
L
Shiva
3
7
9
1.07
W
Shiva
Shizamza
Shiva
13
3
20
7.67
L
1
10
4
0.3
W
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,962
Damage
64,141
97,928
Taken
92,527
83,151
Mitigated
71,359
37,120
Healing
16,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Awaythread
Hun Batz
18,399
4,453
0
3,091
19,281
8,601
0
9,671
9,412
0
36,573
W
12,016
292
4,932
2,752
20,025
21,662
187
6,683
13,117
41,566
0
W
Arachne
CoD_FaDeD
Arachne
11,596
7,721
0
3,483
20,950
11,209
2,526
4,633
16,181
0
43,644
L
Hercules
IceWalker9
Hercules
7,797
1,480
334
4,475
24,716
34,156
95
14,782
9,285
27
11,024
W
Merlin
Nugget146
Merlin
26,798
1,377
0
1,152
13,447
5,637
1,605
5,114
8,333
75,171
0
L
Nu Wa
Ristau34
Nu Wa
18,376
6,315
531
1,141
13,994
3,811
2,001
8,633
5,262
55,146
0
L
Shiva
11,250
1,789
955
4,102
20,289
20,395
126
10,537
9,598
0
37,273
W
Shiva
Shizamza
Shiva
24,479
4,279
546
2,403
24,649
35,824
1,182
4,809
19,840
0
57,917
L
8,319
685
912
743
14,247
4,396
496
5,221
8,922
33,989
0
W
11,073
419
11,709
10,143
18,857
8,819
1,768
5,483
13,374
45,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,303
Gold Earned
56,644
340
Minions Killed
267
0
Camps Cleared
0
1,670,879
Distance Traveled
1,346,220
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,940
746
36
2
0
298,465
7
W
Cthulhu
12,687
793
48
3
0
343,512
4
W
Arachne
12,859
804
62
4
0
310,964
0
L
Hercules
9,645
603
6
0
0
293,172
1
W
Merlin
12,677
792
77
5
0
314,040
1
L
Nu Wa
11,571
723
86
5
0
252,526
3
L
Shiva
12,276
767
65
4
0
259,213
3
W
Shiva
13,783
861
77
5
0
359,059
2
L
Ra
11,212
701
74
5
0
242,844
2
W
Hel
12,297
769
76
5
0
343,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role