Player Matchup

Chaac
Chaac
BigFurryCawk
Chaac
Level 25
God Stats
4W - 1L
1,673 SR
Queue Stats
5W - 8L
1,444 Elo+
Party 2
Geb
Geb
Henealal
Geb
Level 38
God Stats
8W - 3L
1,767 SR
Queue Stats
187W - 85L
1,703 Elo+
Party 3
Anubis
Anubis
MrBootyHoleMan
Anubis
Level 130
God Stats
3W - 2L
1,500 SR
Queue Stats
191W - 167L
1,495 Elo+
Party 2
Shiva
Shiva
TurtleOfAwesome
Shiva
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
188W - 101L
1,500 Elo+
Party 3
Neith
Neith
turtleofcoom
Neith
Level 84
God Stats
3W - 1L
1,721 SR
Queue Stats
49W - 33L
1,604 Elo+
Party 3
Team Averages
Level 75
1,632 SR
1,549 Elo+

VS

Team Averages
Level 45
1,500 SR
1,467 Elo+
Cthulhu
Cthulhu
ACiDSP1T
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,452 Elo+
Party 1
Scylla
Scylla
CyanSkunk
Scylla
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,452 Elo+
Party 1
Da Ji
Da Ji
Kazuki013
Da Ji
Level 61
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 26L
1,420 Elo+
Party 1
Nike
Nike
Pop292
Nike
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,328 Elo+
Party 1
Susano
Susano
Shianji
Susano
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 7
8,445
845
11,754
11,840
7,519
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 0 / 17
8,198
820
4,087
11,771
11,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
8 / 1 / 6
9,298
930
10,850
6,714
3,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 0 / 13
7,931
793
8,805
10,236
7,534
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
6 / 2 / 10
8,568
857
9,222
6,880
2,759
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ACiDSP1T
Cthulhu
13
1 / 4 / 2
7,271
727
6,372
12,816
7,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
CyanSkunk
Scylla
14
3 / 7 / 3
8,655
866
7,986
9,584
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Kazuki013
Da Ji
11
0 / 5 / 4
6,283
628
3,944
6,160
2,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
Pop292
Nike
13
3 / 4 / 1
7,263
726
5,724
12,520
7,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Susano
Shianji
Susano
12
0 / 7 / 3
6,425
643
5,282
8,670
2,278
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
20
27
Kills
7
7
Deaths
27
53
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ACiDSP1T
Cthulhu
1
4
2
0.5
W
8
4
7
2.88
L
Scylla
CyanSkunk
Scylla
3
7
3
0.64
W
2
0
17
10.5
L
Da Ji
Kazuki013
Da Ji
0
5
4
0.4
W
8
1
6
11
L
Nike
Pop292
Nike
3
4
1
0.88
L
Susano
Shianji
Susano
0
7
3
0.21
W
3
0
13
9.5
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,718
Damage
29,308
47,441
Taken
49,750
33,027
Mitigated
21,881
19,091
Healing
4,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ACiDSP1T
Cthulhu
6,372
717
264
1,015
12,816
7,173
0
5,696
7,120
14,619
0
W
11,754
1,625
460
2,693
11,840
7,519
580
3,659
7,716
0
22,483
L
Scylla
CyanSkunk
Scylla
7,986
1,042
189
1,543
9,584
2,578
0
1,578
8,006
15,732
0
W
4,087
379
1,967
4,710
11,771
11,691
633
3,281
8,217
6,560
0
L
Da Ji
Kazuki013
Da Ji
3,944
314
0
273
6,160
2,465
0
1,204
4,956
0
5,868
W
10,850
594
0
3,284
6,714
3,524
1,795
2,675
3,983
44,662
0
L
Nike
Pop292
Nike
5,724
878
0
942
12,520
7,387
0
3,513
9,007
0
16,821
L
Susano
Shianji
Susano
5,282
1,153
0
0
8,670
2,278
0
2,946
5,724
0
11,459
W
8,805
1,794
1,144
3,129
10,236
7,534
81
2,229
7,732
0
22,866
W
9,222
2,509
0
1,704
6,880
2,759
2,696
2,058
4,523
0
32,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,440
Gold Earned
35,897
196
Minions Killed
88
0
Camps Cleared
0
1,040,040
Distance Traveled
953,046
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,271
727
15
2
0
196,024
0
W
Chaac
8,445
845
27
3
0
211,052
3
L
Scylla
8,655
866
29
3
0
182,511
3
W
Geb
8,198
820
12
1
0
213,513
0
L
Da Ji
6,283
628
3
0
0
192,992
0
W
Anubis
9,298
930
73
7
0
181,015
3
L
Nike
7,263
726
26
3
0
193,278
0
L
Susano
6,425
643
15
2
0
188,241
0
W
Shiva
7,931
793
27
3
0
237,042
1
W
Neith
8,568
857
57
6
0
197,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role