Player Matchup

Atlas
Atlas
FtlJustice
Atlas
Level 145
God Stats
26W - 22L
1,525 SR
Queue Stats
549W - 583L
1,472 Elo+
Party 1
Ne Zha
Ne Zha
OnionKnightFF94
Ne Zha
Level 86
God Stats
1W - 0L
1,323 SR
Queue Stats
9W - 4L
1,545 Elo+
Party 1
Chang'e
Chang'e
PROJE3T
Chang'e
Level 123
God Stats
1W - 0L
1,618 SR
Queue Stats
42W - 26L
1,538 Elo+
Party 1
Chiron
Chiron
hamburglar86
Chiron
Level 119
God Stats
1W - 2L
1,376 SR
Queue Stats
103W - 90L
1,314 Elo+
Party 1
Gilgamesh
Gilgamesh
jo pope
Gilgamesh
Level 126
God Stats
3W - 0L
1,996 SR
Queue Stats
66W - 54L
1,400 Elo+
Party 1
Team Averages
Level 120
1,567 SR
1,454 Elo+

VS

Team Averages
Level 96
1,462 SR
1,488 Elo+
Artemis
Artemis
DeviI-N-Pink
Artemis
Level 118
God Stats
100W - 95L
1,513 SR
Queue Stats
1,261W - 1,315L
1,491 Elo+
Solo
Sol
Sol
IISmirfCakesII
Sol
Level 105
God Stats
39W - 47L
1,408 SR
Queue Stats
557W - 572L
1,459 Elo+
Solo
Fenrir
Fenrir
Shadonkus
Fenrir
Level 65
God Stats
23W - 21L
1,548 SR
Queue Stats
120W - 113L
1,557 Elo+
Solo
Kumbhakarna
Kumbhakarna
Wahaaaay1
Kumbhakarna
Level 64
God Stats
0W - 1L
1,587 SR
Queue Stats
8W - 11L
1,454 Elo+
Solo
Da Ji
Da Ji
xNeVeRSToP xL
Da Ji
Level 128
God Stats
0W - 2L
1,256 SR
Queue Stats
289W - 305L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
20
2 / 1 / 21
17,657
1,104
12,219
19,279
32,321
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
7 / 3 / 15
18,150
1,134
26,086
21,516
8,870
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
PROJE3T
Chang'e
20
5 / 6 / 16
16,742
1,046
29,505
22,692
8,504
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
20
10 / 1 / 11
18,615
1,163
29,935
14,301
7,589
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
jo pope
Gilgamesh
20
6 / 7 / 17
17,964
1,123
25,515
45,693
32,011
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

79

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DeviI-N-Pink
Artemis
20
4 / 5 / 9
16,760
1,048
33,002
18,828
5,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
1 / 6 / 12
16,861
1,054
26,900
25,336
5,350
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Shadonkus
Fenrir
20
6 / 9 / 7
17,732
1,108
14,728
32,467
12,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
Wahaaaay1
Kumbhakarna
20
2 / 2 / 9
16,056
1,004
11,926
32,772
42,537
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
5 / 8 / 9
16,894
1,056
23,448
21,719
7,148
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
64
30
Kills
18
18
Deaths
30
80
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Artemis
DeviI-N-Pink
Artemis
4
5
9
1.7
W
Atlas
2
1
21
12.5
L
1
6
12
1.17
W
7
3
15
4.83
W
Chang'e
PROJE3T
Chang'e
5
6
16
2.17
L
Fenrir
Shadonkus
Fenrir
6
9
7
1.06
L
Kumbhakarna
Wahaaaay1
Kumbhakarna
2
2
9
3.25
W
Chiron
10
1
11
15.5
W
Gilgamesh
jo pope
Gilgamesh
6
7
17
2.07
L
5
8
9
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,260
Damage
110,004
123,481
Taken
131,122
89,295
Mitigated
72,349
37,727
Healing
11,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
DeviI-N-Pink
Artemis
33,002
20,708
0
1,791
18,828
5,140
0
2,858
15,970
0
60,231
W
Atlas
12,219
3,076
0
1,100
19,279
32,321
0
7,779
9,102
29,746
0
L
26,900
7,031
319
5,768
25,336
5,350
0
5,357
19,979
80,727
0
W
26,086
3,481
0
3,426
21,516
8,870
0
6,389
13,409
0
61,219
W
Chang'e
PROJE3T
Chang'e
29,505
3,402
7,569
7,419
22,692
8,504
0
8,002
14,690
51,718
0
L
Fenrir
Shadonkus
Fenrir
14,728
4,984
0
3,788
32,467
12,174
0
13,747
18,720
0
40,739
L
Kumbhakarna
Wahaaaay1
Kumbhakarna
11,926
337
0
0
32,772
42,537
0
13,314
19,458
31,826
0
W
Chiron
29,935
8,938
2,262
7,174
14,301
7,589
0
4,421
9,880
0
76,769
W
Gilgamesh
jo pope
Gilgamesh
25,515
6,368
1,497
7,280
45,693
32,011
0
12,235
31,275
2,092
32,462
L
23,448
5,230
0
158
21,719
7,148
0
8,289
13,430
0
35,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,128
Gold Earned
84,303
301
Minions Killed
313
7
Camps Cleared
12
1,513,544
Distance Traveled
1,565,091
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
16,760
1,048
58
4
0
290,050
0
W
Atlas
17,657
1,104
44
3
1
326,032
0
L
Sol
16,861
1,054
125
8
3
294,025
0
W
Ne Zha
18,150
1,134
48
3
3
296,118
0
W
Chang'e
16,742
1,046
56
4
1
291,013
3
L
Fenrir
17,732
1,108
73
5
6
331,926
0
L
Kumbhakarna
16,056
1,004
40
3
0
368,628
0
W
Chiron
18,615
1,163
134
8
1
309,738
1
W
Gilgamesh
17,964
1,123
19
1
1
290,643
0
L
Da Ji
16,894
1,056
17
1
3
280,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role