Player Matchup

Heimdallr
Heimdallr
CN Noodles
Heimdallr
Level 18
God Stats
3W - 8L
1,148 SR
Queue Stats
3W - 17L
1,133 Elo+
Party 1
Merlin
Merlin
ICE x Null
Merlin
Level 87
God Stats
3W - 6L
1,282 SR
Queue Stats
263W - 249L
1,419 Elo+
Party 1
Yemoja
Yemoja
ICE x Riot
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 193L
1,215 Elo+
Party 1
Thanatos
Thanatos
ICE x Sinbad
Thanatos
Level 66
God Stats
8W - 11L
1,513 SR
Queue Stats
410W - 376L
1,386 Elo+
Party 1
Osiris
Osiris
NLE-OGRE
Osiris
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 168L
1,377 Elo+
Solo
Team Averages
Level 53
1,388 SR
1,306 Elo+

VS

Team Averages
Level 59
1,503 SR
1,370 Elo+
Baron Samedi
Baron Samedi
AntiTanques117
Baron Samedi
Level 16
God Stats
2W - 1L
1,775 SR
Queue Stats
3W - 2L
1,348 Elo+
Party 2
Kali
Kali
Coo-chi_King69
Kali
Level 38
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 47L
1,368 Elo+
Solo
Rama
Rama
Zitros2016
Rama
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,330 Elo+
Party 2
Ganesha
Ganesha
aaeellxx
Ganesha
Level 149
God Stats
3W - 0L
1,376 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
jjose01
Amaterasu
Level 68
God Stats
2W - 2L
1,362 SR
Queue Stats
5W - 8L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CN Noodles
Heimdallr
14
0 / 5 / 0
8,474
424
5,391
11,102
3,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
ICE x Null
Merlin
15
5 / 9 / 8
9,988
499
15,692
12,822
4,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
ICE x Riot
Yemoja
13
0 / 4 / 6
8,568
428
3,832
15,843
15,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
ICE x Sinbad
Thanatos
19
11 / 4 / 2
11,901
595
16,578
18,884
7,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Osiris
NLE-OGRE
Osiris
14
0 / 6 / 1
8,910
446
7,950
14,521
13,919
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AntiTanques117
Baron Samedi
15
1 / 7 / 8
9,467
473
9,172
14,286
4,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
18 / 5 / 2
13,797
690
18,903
21,783
9,911
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
4 / 2 / 4
9,584
479
7,071
10,007
2,565
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
aaeellxx
Ganesha
17
0 / 1 / 18
11,066
553
8,221
16,557
23,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amaterasu
jjose01
Amaterasu
17
5 / 1 / 3
10,706
535
10,068
17,335
18,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
63
16
Kills
28
28
Deaths
16
17
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AntiTanques117
Baron Samedi
1
7
8
0.71
L
Heimdallr
CN Noodles
Heimdallr
0
5
0
0
W
18
5
2
3.8
L
Merlin
ICE x Null
Merlin
5
9
8
1
L
Yemoja
ICE x Riot
Yemoja
0
4
6
0.75
L
Thanatos
ICE x Sinbad
Thanatos
11
4
2
3
L
Osiris
NLE-OGRE
Osiris
0
6
1
0.08
W
4
2
4
3
W
Ganesha
aaeellxx
Ganesha
0
1
18
9
W
Amaterasu
jjose01
Amaterasu
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,443
Damage
53,435
73,172
Taken
79,968
45,513
Mitigated
59,176
24,691
Healing
29,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AntiTanques117
Baron Samedi
9,172
1,000
866
4,302
14,286
4,873
1,025
6,883
6,898
51,450
0
L
Heimdallr
CN Noodles
Heimdallr
5,391
2,681
0
2,952
11,102
3,885
945
1,867
9,219
0
56,105
W
18,903
8,807
0
10,145
21,783
9,911
0
4,559
16,924
0
67,440
L
Merlin
ICE x Null
Merlin
15,692
701
0
771
12,822
4,596
0
4,125
8,465
55,226
0
L
Yemoja
ICE x Riot
Yemoja
3,832
1,257
1,834
2,421
15,843
15,376
274
7,465
8,092
19,490
0
L
Thanatos
ICE x Sinbad
Thanatos
16,578
6,467
0
16,534
18,884
7,737
0
3,481
15,050
0
87,525
L
Osiris
NLE-OGRE
Osiris
7,950
2,517
0
179
14,521
13,919
0
2,771
11,063
0
53,621
W
7,071
5,915
0
4,052
10,007
2,565
3,523
1,732
8,249
0
49,308
W
Ganesha
aaeellxx
Ganesha
8,221
965
0
2,511
16,557
23,575
679
3,760
12,653
37,343
0
W
Amaterasu
jjose01
Amaterasu
10,068
3,415
0
7,379
17,335
18,252
2,521
1,958
15,273
15,532
46,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,841
Gold Earned
54,620
472
Minions Killed
454
0
Camps Cleared
0
1,735,145
Distance Traveled
1,984,208
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,467
473
99
5
0
359,000
4
L
Heimdallr
8,474
424
102
5
0
292,873
3
W
Kali
13,797
690
99
5
0
392,170
0
L
Merlin
9,988
499
98
5
0
341,281
8
L
Yemoja
8,568
428
21
1
0
327,761
2
L
Thanatos
11,901
595
140
7
0
425,094
2
L
Osiris
8,910
446
111
6
0
348,136
3
W
Rama
9,584
479
111
6
0
393,107
4
W
Ganesha
11,066
553
20
1
0
422,771
2
W
Amaterasu
10,706
535
125
6
0
417,160
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role