Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
DisturbedOver
Thanatos
Level 149
God Stats
1W - 3L
1,239 SR
Queue Stats
171W - 161L
1,510 Elo+
Solo
Neith
Neith
EndeavorGG
Neith
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 50L
1,552 Elo+
Party 1
Bellona
Bellona
Riskday
Bellona
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,703 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
iamabore
Morgan Le Fay
Level 56
God Stats
4W - 7L
1,547 SR
Queue Stats
27W - 50L
1,518 Elo+
Party 1
Team Averages
Level 84
1,457 SR
1,557 Elo+

VS

Team Averages
Level 122
1,449 SR
1,503 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Akuser
Nu Wa
Level 89
God Stats
2W - 1L
1,191 SR
Queue Stats
110W - 139L
1,478 Elo+
Solo
Bakasura
Bakasura
KingArthurs3
Bakasura
Level 159
God Stats
11W - 3L
1,660 SR
Queue Stats
126W - 125L
1,532 Elo+
Party 2
Ymir
Ymir
LightSkinSosa-
Ymir
Level 145
God Stats
13W - 13L
1,395 SR
Queue Stats
265W - 258L
1,507 Elo+
Solo
Arachne
Arachne
TheSilkinson
Arachne
Level 87
God Stats
9W - 9L
1,500 SR
Queue Stats
130W - 147L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
0 / 3 / 1
7,164
448
3,828
12,848
10,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
DisturbedOver
Thanatos
14
4 / 8 / 2
8,539
534
7,048
15,796
5,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
12
0 / 4 / 2
6,975
436
5,168
8,830
2,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Riskday
Bellona
14
0 / 4 / 2
8,126
508
9,799
11,247
11,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
iamabore
Morgan Le Fay
14
7 / 6 / 2
9,005
563
11,807
11,767
4,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
7 / 0 / 8
9,588
599
10,047
8,189
3,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Akuser
Nu Wa
15
4 / 8 / 9
9,483
593
12,313
10,934
3,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
KingArthurs3
Bakasura
17
2 / 0 / 3
9,641
603
5,262
13,255
6,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 1 / 6
8,854
553
7,205
11,630
9,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
TheSilkinson
Arachne
16
6 / 2 / 4
9,593
600
6,939
12,041
5,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
55
11
Kills
25
25
Deaths
11
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
3
1
0.17
W
Danzaburou
 
Danzaburou
7
0
8
11
W
Nu Wa
Akuser
Nu Wa
4
8
9
1.06
L
Thanatos
DisturbedOver
Thanatos
4
8
2
0.63
L
Neith
0
4
2
0.25
W
Bakasura
KingArthurs3
Bakasura
2
0
3
3.5
W
6
1
6
9
L
Bellona
Riskday
Bellona
0
4
2
0.25
W
Arachne
TheSilkinson
Arachne
6
2
4
4
L
Morgan Le Fay
iamabore
Morgan Le Fay
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,650
Damage
41,766
60,488
Taken
56,049
33,184
Mitigated
27,940
21,838
Healing
14,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,828
675
0
5,222
12,848
10,196
36
5,160
7,432
18,078
4,661
W
Danzaburou
 
Danzaburou
10,047
4,864
0
2,268
8,189
3,591
675
1,052
7,099
0
69,096
W
Nu Wa
Akuser
Nu Wa
12,313
2,880
0
1,600
10,934
3,141
197
5,662
4,921
57,883
0
L
Thanatos
DisturbedOver
Thanatos
7,048
2,134
0
10,210
15,796
5,052
0
4,675
9,864
0
45,820
L
Neith
5,168
1,976
0
2,483
8,830
2,523
1,218
1,728
7,006
0
46,316
W
Bakasura
KingArthurs3
Bakasura
5,262
3,265
0
8,182
13,255
6,746
1,032
713
11,864
0
47,751
W
7,205
3,681
195
1,397
11,630
9,391
123
2,942
8,545
24,379
0
L
Bellona
Riskday
Bellona
9,799
1,324
0
2,462
11,247
11,115
586
1,258
9,103
0
56,282
W
Arachne
TheSilkinson
Arachne
6,939
5,486
0
932
12,041
5,071
71
4,056
7,738
0
55,782
L
Morgan Le Fay
iamabore
Morgan Le Fay
11,807
1,954
0
1,461
11,767
4,298
1,276
5,877
5,746
56,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,809
Gold Earned
47,159
425
Minions Killed
482
0
Camps Cleared
0
1,463,713
Distance Traveled
1,555,320
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,164
448
32
2
0
307,330
3
W
Danzaburou
9,588
599
111
7
0
282,570
8
W
Nu Wa
9,483
593
98
6
0
262,321
4
L
Thanatos
8,539
534
82
5
0
313,597
5
L
Neith
6,975
436
93
6
0
283,799
7
W
Bakasura
9,641
603
143
9
0
335,620
1
W
Ymir
8,854
553
31
2
0
289,485
3
L
Bellona
8,126
508
119
7
0
284,618
2
W
Arachne
9,593
600
99
6
0
385,324
3
L
Morgan Le Fay
9,005
563
99
6
0
274,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role