Player Matchup

Ne Zha
Ne Zha
BobbleHead19
Ne Zha
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 49L
1,400 Elo+
Party 2
Hun Batz
Hun Batz
ChiefLongWood01
Hun Batz
Level 41
God Stats
4W - 1L
1,687 SR
Queue Stats
29W - 33L
1,519 Elo+
Party 2
Thanatos
Thanatos
ChiefRedFoot
Thanatos
Level 54
God Stats
0W - 2L
1,276 SR
Queue Stats
6W - 11L
1,694 Elo+
Party 2
Da Ji
Da Ji
DaddyButtLove
Da Ji
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,450 Elo+
Party 2
Loki
Loki
OhMySqueesh
Loki
Level 98
God Stats
17W - 19L
1,590 SR
Queue Stats
28W - 31L
1,545 Elo+
Party 2
Team Averages
Level 82
1,511 SR
1,521 Elo+

VS

Team Averages
Level 67
1,551 SR
1,501 Elo+
Cthulhu
Cthulhu
Azrael the Old
Cthulhu
Level 37
God Stats
1W - 1L
1,549 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Merlin
Merlin
BloodySlayer004
Merlin
Level 16
God Stats
4W - 9L
1,276 SR
Queue Stats
18W - 31L
1,376 Elo+
Party 1
Hades
Hades
ShAdOw SwoORd
Hades
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Vamana
Vamana
Trace Ninja2283
Vamana
Level 106
God Stats
6W - 9L
1,806 SR
Queue Stats
168W - 174L
1,551 Elo+
Party 1
Jing Wei
Jing Wei
illuminootnoot
Jing Wei
Level 80
God Stats
25W - 19L
1,625 SR
Queue Stats
220W - 214L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
5 / 8 / 6
9,316
717
7,785
12,777
6,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
15
0 / 7 / 8
9,079
698
5,507
12,861
5,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
ChiefRedFoot
Thanatos
16
5 / 6 / 7
9,438
726
7,515
10,545
4,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
0 / 3 / 7
8,559
658
6,084
10,630
7,499
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
7 / 4 / 5
10,725
825
12,719
11,395
5,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 10
10,327
794
7,938
15,544
17,294
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 3 / 10
9,729
748
5,574
8,346
2,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 4 / 12
9,858
758
8,699
11,059
4,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
11 / 3 / 11
11,554
889
14,206
15,263
18,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
19
7 / 2 / 11
11,164
859
9,887
9,295
6,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
82
17
Kills
28
28
Deaths
17
33
Assists
54
Player
Kills
Deaths
Assists
KDA
W
4
5
10
1.8
W
2
3
10
2.33
L
Ne Zha
5
8
6
1
L
Hun Batz
0
7
8
0.57
L
Thanatos
ChiefRedFoot
Thanatos
5
6
7
1.42
L
0
3
7
1.17
L
7
4
5
2.38
W
4
4
12
2.5
W
11
3
11
5.5
W
Jing Wei
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,610
Damage
46,304
58,208
Taken
59,507
29,832
Mitigated
49,154
9,307
Healing
13,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,938
1,081
480
3,069
15,544
17,294
916
0
15,494
21,800
0
W
5,574
329
0
441
8,346
2,707
66
0
8,306
24,090
0
L
Ne Zha
7,785
2,316
0
657
12,777
6,024
534
4,464
8,014
0
18,040
L
Hun Batz
5,507
510
0
722
12,861
5,996
30
3,308
9,121
0
31,058
L
Thanatos
ChiefRedFoot
Thanatos
7,515
817
0
5,841
10,545
4,314
0
4,802
5,441
0
18,454
L
6,084
499
0
1,183
10,630
7,499
0
5,553
4,671
0
21,255
L
12,719
3,153
0
904
11,395
5,999
756
3,265
7,702
0
25,727
W
8,699
619
691
1,778
11,059
4,973
320
0
10,954
15,869
0
W
14,206
4,502
0
5,305
15,263
18,007
100
0
15,122
69
36,463
W
Jing Wei
9,887
6,585
0
1,333
9,295
6,173
1,645
0
9,231
0
41,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,117
Gold Earned
52,632
149
Minions Killed
216
0
Camps Cleared
0
1,337,739
Distance Traveled
1,300,284
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,327
794
45
3
0
231,085
12
W
Merlin
9,729
748
42
3
0
251,520
1
L
Ne Zha
9,316
717
16
1
0
258,793
2
L
Hun Batz
9,079
698
45
3
0
269,404
1
L
Thanatos
9,438
726
26
2
0
285,870
2
L
Da Ji
8,559
658
28
2
0
236,916
1
L
Loki
10,725
825
34
3
0
286,756
0
W
Hades
9,858
758
28
2
0
249,367
0
W
Vamana
11,554
889
50
4
0
300,231
1
W
Jing Wei
11,164
859
51
4
0
268,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role