Player Matchup

Erlang Shen
Erlang Shen
Gold II
 
Erlang Shen
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold II
DanchoYami
Hou Yi
Gold II
Level 147
God Stats
51W - 55L
1,613 SR
Queue Stats
296W - 292L
1,587 MMR
Solo
Chaac
Chaac
Gold III
Jwuq
Chaac
Gold III
Level 107
God Stats
8W - 1L
1,627 SR
Queue Stats
106W - 98L
1,573 MMR
Solo
Sol
Sol
Gold I
LiLKing3
Sol
Gold I
Level 129
God Stats
19W - 20L
1,612 SR
Queue Stats
254W - 247L
1,572 MMR
Party 1
Geb
Geb
Gold I
Ocean of Hades
Geb
Gold I
Level 158
God Stats
19W - 15L
1,761 SR
Queue Stats
441W - 435L
1,572 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,623 SR
1,561 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,619 SR
1,581 MMR
Bellona
Bellona
Silver II
Carmine Wick
Bellona
Silver II
Level 145
God Stats
6W - 8L
1,988 SR
Queue Stats
62W - 57L
1,568 MMR
Party 2
Medusa
Medusa
Gold II
Derpasaures_Rex
Medusa
Gold II
Level 125
God Stats
4W - 2L
1,730 SR
Queue Stats
25W - 14L
1,813 MMR
Party 3
Athena
Athena
Silver II
Elsamus2920
Athena
Silver II
Level 143
God Stats
25W - 21L
1,608 SR
Queue Stats
61W - 55L
1,568 MMR
Party 2
Da Ji
Da Ji
Gold IV
NathanDePaulo
Da Ji
Gold IV
Level 160
God Stats
0W - 2L
1,519 SR
Queue Stats
81W - 68L
1,550 MMR
Solo
Persephone
Persephone
Silver I
QuailzEnFuego
Persephone
Silver I
Level 125
God Stats
0W - 1L
1,250 SR
Queue Stats
14W - 14L
1,404 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
7 / 2 / 4
8,572
571
8,366
12,773
5,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
DanchoYami
Hou Yi
14
2 / 2 / 4
8,628
575
6,491
10,308
3,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
Jwuq
Chaac
15
6 / 2 / 2
9,101
607
12,559
12,767
8,472
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 1 / 9
8,285
552
10,005
7,841
2,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
1 / 0 / 7
7,573
505
3,849
9,506
7,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
AtlasKaliZeusAchilles

VS

Bans
GilgameshCliodhnaAh Muzen CabBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Carmine Wick
Bellona
11
1 / 2 / 2
6,841
456
8,828
14,167
10,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 4 / 1
7,390
493
6,948
10,340
2,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
10
0 / 2 / 1
6,237
416
2,395
11,458
8,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 6 / 0
7,238
483
5,253
12,288
4,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
QuailzEnFuego
Persephone
11
0 / 4 / 2
6,983
466
7,460
9,400
3,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
18
Kills
6
7
Deaths
18
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
7
2
4
4.5
L
Bellona
Carmine Wick
Bellona
1
2
2
1
W
Hou Yi
DanchoYami
Hou Yi
2
2
4
2
L
1
4
1
0.38
L
Athena
0
2
1
0.25
W
Chaac
Jwuq
Chaac
6
2
2
3.5
W
2
1
9
6.5
L
4
6
0
0.67
W
1
0
7
4.5
L
Persephone
QuailzEnFuego
Persephone
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,270
Damage
30,884
53,195
Taken
57,653
26,819
Mitigated
29,472
16,997
Healing
11,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
8,366
5,069
0
1,715
12,773
5,262
534
1,712
10,600
0
48,687
L
Bellona
Carmine Wick
Bellona
8,828
3,789
0
2,472
14,167
10,638
0
737
13,430
0
39,848
W
Hou Yi
DanchoYami
Hou Yi
6,491
2,419
0
3,739
10,308
3,110
708
1,658
8,532
0
60,448
L
6,948
3,649
0
1,931
10,340
2,656
0
1,723
8,617
0
51,811
L
Athena
2,395
643
0
1,635
11,458
8,774
0
3,531
7,927
14,933
0
W
Chaac
Jwuq
Chaac
12,559
2,943
0
5,673
12,767
8,472
0
800
11,899
0
57,879
W
10,005
3,088
0
3,604
7,841
2,749
471
2,820
4,923
47,353
5,338
L
5,253
1,547
0
4,205
12,288
4,162
0
2,926
9,362
0
41,834
W
3,849
520
205
2,061
9,506
7,226
53
2,308
7,088
12,163
2,769
L
Persephone
QuailzEnFuego
Persephone
7,460
433
0
1,556
9,400
3,242
0
4,104
5,292
46,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,159
Gold Earned
34,689
383
Minions Killed
368
0
Camps Cleared
0
1,504,639
Distance Traveled
1,457,925
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,572
571
68
5
0
325,138
4
L
Bellona
6,841
456
74
5
0
300,547
3
W
Hou Yi
8,628
575
115
8
0
255,917
1
L
Medusa
7,390
493
104
7
0
258,438
6
L
Athena
6,237
416
31
2
0
338,403
2
W
Chaac
9,101
607
89
6
0
300,777
4
W
Sol
8,285
552
98
7
0
295,044
4
L
Da Ji
7,238
483
71
5
0
271,308
4
W
Geb
7,573
505
13
1
0
327,763
4
L
Persephone
6,983
466
88
6
0
289,229
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role