Player Matchup

Pele
Pele
 
Pele
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Th3mistoKles
Mulan
Level 157
God Stats
0W - 6L
1,265 SR
Queue Stats
54W - 72L
1,446 Elo+
Solo
Anhur
Anhur
WintersWraith
Anhur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 67L
1,501 Elo+
Party 1
Merlin
Merlin
artoftrees
Merlin
Level 58
God Stats
1W - 1L
1,405 SR
Queue Stats
11W - 12L
1,705 Elo+
Party 2
Fafnir
Fafnir
stickman582
Fafnir
Level 126
God Stats
1W - 2L
1,715 SR
Queue Stats
78W - 96L
1,473 Elo+
Party 1
Team Averages
Level 101
1,477 SR
1,525 Elo+

VS

Team Averages
Level 85
1,475 SR
1,537 Elo+
Thoth
Thoth
BForBrogurt
Thoth
Level 147
God Stats
2W - 2L
1,265 SR
Queue Stats
55W - 55L
1,563 Elo+
Party 4
Da Ji
Da Ji
FlinTee
Da Ji
Level 72
God Stats
5W - 3L
1,664 SR
Queue Stats
152W - 135L
1,499 Elo+
Party 3
Geb
Geb
KingJattu
Geb
Level 58
God Stats
14W - 9L
1,489 SR
Queue Stats
122W - 135L
1,436 Elo+
Party 3
Loki
Loki
Nothereforthewin
Loki
Level 63
God Stats
4W - 2L
1,629 SR
Queue Stats
21W - 26L
1,420 Elo+
Solo
Izanami
Izanami
horrorchelsea
Izanami
Level 83
God Stats
13W - 9L
1,330 SR
Queue Stats
18W - 17L
1,766 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
1 / 5 / 0
4,835
484
2,560
7,021
1,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 1
5,340
534
3,441
8,091
2,623
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 0
5,385
539
1,571
5,135
1,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
artoftrees
Merlin
9
0 / 4 / 1
4,935
494
1,321
4,482
1,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
7
0 / 1 / 0
4,941
494
916
4,729
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 4
6,395
640
5,751
2,865
689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
FlinTee
Da Ji
12
8 / 2 / 2
7,133
713
4,386
6,359
1,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 0 / 1
5,486
549
1,705
5,896
2,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 2 / 2
6,653
665
5,302
6,809
2,394
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
10
1 / 0 / 1
5,677
568
2,452
2,403
605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
16
16
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
5
0
0.2
W
3
0
4
5
W
Da Ji
FlinTee
Da Ji
8
2
2
4.5
W
0
0
1
0.5
W
4
2
2
2.5
L
1
4
1
0.38
L
1
2
0
0.5
L
Merlin
artoftrees
Merlin
0
4
1
0.13
W
Izanami
1
0
1
1.5
L
Fafnir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,809
Damage
19,596
29,458
Taken
24,332
10,212
Mitigated
8,282
8,923
Healing
6,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,560
603
0
1,228
7,021
1,572
0
2,475
4,546
0
18,780
W
5,751
80
0
328
2,865
689
0
802
2,063
33,664
0
W
Da Ji
FlinTee
Da Ji
4,386
990
0
750
6,359
1,962
0
386
5,973
0
33,898
W
1,705
98
0
1,331
5,896
2,632
27
178
5,718
14,591
431
W
5,302
1,650
0
2,245
6,809
2,394
61
293
6,516
0
32,821
L
3,441
963
0
3,223
8,091
2,623
0
377
7,714
0
25,787
L
1,571
533
0
1,951
5,135
1,006
0
1,002
4,133
0
26,096
L
Merlin
artoftrees
Merlin
1,321
46
0
270
4,482
1,152
185
1,980
2,502
24,464
0
W
Izanami
2,452
1,497
0
1,670
2,403
605
1,183
578
1,825
0
36,448
L
Fafnir
916
0
0
2,251
4,729
3,859
0
1,622
3,107
12,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,436
Gold Earned
31,344
233
Minions Killed
287
0
Camps Cleared
0
910,241
Distance Traveled
992,418
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,835
484
48
5
0
200,792
3
W
Thoth
6,395
640
58
6
0
203,436
2
W
Da Ji
7,133
713
66
7
0
202,804
3
W
Geb
5,486
549
22
2
0
202,190
3
W
Loki
6,653
665
64
6
0
212,644
6
L
Mulan
5,340
534
55
6
0
168,722
1
L
Anhur
5,385
539
62
6
0
163,053
4
L
Merlin
4,935
494
49
5
0
185,948
4
W
Izanami
5,677
568
77
8
0
171,344
3
L
Fafnir
4,941
494
19
2
0
191,726
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role