Player Matchup

Charybdis
Charybdis
DiddlyDipp
Charybdis
Level 129
God Stats
4W - 2L
1,261 SR
Queue Stats
48W - 42L
1,370 Elo+
Solo
Bellona
Bellona
NowYouSeeMe9417
Bellona
Level 17
God Stats
15W - 15L
1,091 SR
Queue Stats
128W - 169L
1,255 Elo+
Party 2
Pele
Pele
WillFromThe773
Pele
Level 83
God Stats
2W - 2L
1,727 SR
Queue Stats
103W - 102L
1,461 Elo+
Solo
Ares
Ares
napsack27
Ares
Level 99
God Stats
8W - 6L
1,681 SR
Queue Stats
273W - 268L
1,400 Elo+
Solo
Hades
Hades
xBothShot1stx
Hades
Level 71
God Stats
37W - 26L
1,350 SR
Queue Stats
68W - 83L
1,280 Elo+
Party 2
Team Averages
Level 80
1,422 SR
1,353 Elo+

VS

Team Averages
Level 57
1,522 SR
1,393 Elo+
Janus
Janus
 
Janus
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ICE x Null
Sobek
Level 87
God Stats
9W - 7L
1,408 SR
Queue Stats
263W - 249L
1,435 Elo+
Party 1
Kuzenbo
Kuzenbo
ICE x Riot
Kuzenbo
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
183W - 193L
1,238 Elo+
Party 1
Ullr
Ullr
ICE x Sinbad
Ullr
Level 66
God Stats
26W - 20L
1,702 SR
Queue Stats
410W - 376L
1,400 Elo+
Party 1
Da Ji
Da Ji
shaunrj4
Da Ji
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
57W - 45L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DiddlyDipp
Charybdis
11
5 / 1 / 1
6,351
577
6,108
5,131
1,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 5 / 3
5,711
519
5,045
7,320
5,747
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 3
5,771
525
3,074
7,252
1,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
9
2 / 2 / 6
5,887
535
4,551
8,322
5,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 1 / 1
6,011
546
4,413
5,105
3,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
4 / 2 / 1
6,676
607
4,610
5,733
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
8
0 / 4 / 2
5,360
487
3,757
9,826
6,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
ICE x Riot
Kuzenbo
9
1 / 4 / 0
5,354
487
2,376
8,008
8,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 2 / 0
5,912
537
4,485
6,422
1,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
shaunrj4
Da Ji
11
3 / 0 / 2
6,470
588
3,814
6,331
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
12
Kills
10
11
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
2
1
2.25
W
Charybdis
DiddlyDipp
Charybdis
5
1
1
5.5
L
Sobek
0
4
2
0.25
L
Kuzenbo
ICE x Riot
Kuzenbo
1
4
0
0.25
L
2
2
0
1
W
2
5
3
0.7
W
0
2
3
0.75
W
Ares
2
2
6
2.5
L
Da Ji
shaunrj4
Da Ji
3
0
2
4
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,191
Damage
19,042
33,130
Taken
36,320
17,952
Mitigated
19,574
6,407
Healing
8,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,610
684
0
1,488
5,733
1,522
0
2,403
3,330
34,040
0
W
Charybdis
DiddlyDipp
Charybdis
6,108
3,412
0
2,079
5,131
1,264
0
1,186
3,945
0
25,445
L
Sobek
3,757
314
0
2,574
9,826
6,023
0
3,524
6,302
9,374
0
L
Kuzenbo
ICE x Riot
Kuzenbo
2,376
1,085
0
590
8,008
8,570
585
1,087
6,921
13,657
0
L
4,485
2,431
0
1,582
6,422
1,587
0
1,126
5,296
0
37,760
W
5,045
2,849
0
755
7,320
5,747
0
3,423
3,897
0
24,581
W
3,074
901
0
526
7,252
1,913
0
1,384
5,868
0
38,502
W
Ares
4,551
240
0
1,192
8,322
5,958
15
2,670
5,652
11,802
0
L
Da Ji
shaunrj4
Da Ji
3,814
829
0
2,650
6,331
1,872
0
824
5,071
0
33,135
W
4,413
64
145
1,710
5,105
3,070
72
2,080
3,025
32,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,731
Gold Earned
29,772
259
Minions Killed
248
0
Camps Cleared
0
1,045,557
Distance Traveled
1,037,800
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,676
607
64
6
0
214,286
2
W
Charybdis
6,351
577
54
5
0
208,281
3
L
Sobek
5,360
487
13
1
0
220,546
6
L
Kuzenbo
5,354
487
26
2
0
177,865
0
L
Ullr
5,912
537
83
8
0
204,458
1
W
Bellona
5,711
519
55
5
0
191,273
1
W
Pele
5,771
525
73
7
0
227,604
0
W
Ares
5,887
535
11
1
0
218,915
1
L
Da Ji
6,470
588
62
6
0
220,645
0
W
Hades
6,011
546
66
6
0
199,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role