Player Matchup

Rama
Rama
Diamond III
Detective
Rama
Diamond III
Level 154
God Stats
0W - 4L
1,339 SR
Queue Stats
114W - 85L
2,349 MMR
Solo
Ares
Ares
Diamond V
MoCrunchy
Ares
Diamond V
Level 160
God Stats
3W - 2L
1,842 SR
Queue Stats
156W - 132L
2,087 MMR
Solo
Scylla
Scylla
Diamond III
RussianAPB
Scylla
Diamond III
Level 151
God Stats
36W - 34L
1,707 SR
Queue Stats
438W - 409L
2,223 MMR
Party 1
Chaac
Chaac
Diamond V
Shay
Chaac
Diamond V
Level 149
God Stats
7W - 10L
1,622 SR
Queue Stats
321W - 309L
2,066 MMR
Party 1
Bastet
Bastet
Masters
Xilenced
Bastet
Masters
Level 160
God Stats
4W - 5L
1,729 SR
Queue Stats
369W - 340L
2,273 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,648 SR
2,200 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,529 SR
1,806 MMR
Ratatoskr
Ratatoskr
Diamond III
 
Ratatoskr
Diamond III
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond V
 
Sol
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond IV
 
Loki
Diamond IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond III
HardToPlease
Neith
Diamond III
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 72L
2,262 MMR
Party 2
Sobek
Sobek
Masters
XboxGoblin
Sobek
Masters
Level 157
God Stats
19W - 19L
1,644 SR
Queue Stats
279W - 253L
2,270 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
3 / 7 / 2
8,353
522
5,435
13,593
3,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
11
1 / 6 / 7
7,283
455
6,817
15,185
14,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
RussianAPB
Scylla
13
4 / 5 / 2
8,597
537
7,734
9,725
2,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Shay
Chaac
14
2 / 4 / 1
8,418
526
7,564
18,561
15,371
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
Xilenced
Bastet
14
3 / 5 / 4
8,295
518
7,305
12,144
5,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
BakasuraZeusGilgamesh

VS

Bans
ThothAtlasAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
17
5 / 2 / 8
10,353
647
10,123
15,750
5,922
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
 
Sol
16
4 / 2 / 6
10,082
630
11,203
10,963
3,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Loki
 
Loki
15
8 / 6 / 10
9,494
593
9,906
11,960
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
8 / 3 / 7
10,732
671
12,028
9,576
4,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sobek
13
2 / 0 / 18
8,937
559
6,016
13,165
13,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
13
Kills
27
27
Deaths
13
16
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
 
Ratatoskr
5
2
8
4.5
W
Sol
 
Sol
4
2
6
3.5
W
Loki
 
Loki
8
6
10
2.17
L
Rama
3
7
2
0.57
W
8
3
7
3.83
L
Ares
1
6
7
0.75
L
Scylla
RussianAPB
Scylla
4
5
2
1
L
Chaac
Shay
Chaac
2
4
1
0.63
W
Sobek
2
0
18
11
L
Bastet
Xilenced
Bastet
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,855
Damage
49,276
69,208
Taken
61,414
41,931
Mitigated
30,901
12,812
Healing
19,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
 
Ratatoskr
10,123
4,220
0
3,966
15,750
5,922
856
1,287
14,423
0
77,236
W
Sol
 
Sol
11,203
4,702
0
4,640
10,963
3,573
3,741
4,481
6,354
74,608
0
W
Loki
 
Loki
9,906
2,474
0
2,464
11,960
3,698
37
3,136
8,710
0
46,472
L
Rama
5,435
4,312
0
2,841
13,593
3,432
247
2,160
11,433
0
55,814
W
12,028
4,843
0
4,449
9,576
4,049
2,052
2,212
7,360
0
95,908
L
Ares
6,817
459
0
1,612
15,185
14,800
0
6,583
8,602
17,414
0
L
Scylla
RussianAPB
Scylla
7,734
782
0
1,130
9,725
2,832
27
2,680
6,889
55,862
692
L
Chaac
Shay
Chaac
7,564
1,200
0
5,340
18,561
15,371
494
3,006
15,555
5,982
48,176
W
Sobek
6,016
637
0
3,694
13,165
13,659
58
4,369
8,691
18,973
0
L
Bastet
Xilenced
Bastet
7,305
2,158
0
1,889
12,144
5,496
0
2,790
9,354
0
48,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,946
Gold Earned
49,598
460
Minions Killed
509
0
Camps Cleared
0
1,580,569
Distance Traveled
1,694,319
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
10,353
647
134
8
0
351,869
2
W
Sol
10,082
630
137
9
0
327,608
5
W
Loki
9,494
593
76
5
0
339,489
8
L
Rama
8,353
522
119
7
0
287,152
5
W
Neith
10,732
671
147
9
0
307,559
2
L
Ares
7,283
455
23
1
0
321,605
4
L
Scylla
8,597
537
111
7
0
305,331
10
L
Chaac
8,418
526
128
8
0
305,267
3
W
Sobek
8,937
559
15
1
0
367,794
8
L
Bastet
8,295
518
79
5
0
361,214
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role