Player Matchup

Jormungandr
Jormungandr
Samdak
Jormungandr
Level 16
God Stats
3W - 6L
1,577 SR
Queue Stats
234W - 259L
1,434 Elo+
Party 1
Kali
Kali
Sorathel
Kali
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 223L
1,438 Elo+
Party 1
Tiamat
Tiamat
TheMidSerpent
Tiamat
Level 69
God Stats
1W - 2L
1,580 SR
Queue Stats
126W - 130L
1,474 Elo+
Party 3
Kumbhakarna
Kumbhakarna
True Quick Claw
Kumbhakarna
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 57L
1,480 Elo+
Party 3
Hercules
Hercules
im a box head
Hercules
Level 129
God Stats
10W - 10L
1,686 SR
Queue Stats
164W - 151L
1,501 Elo+
Party 3
Team Averages
Level 61
1,568 SR
1,465 Elo+

VS

Team Averages
Level 80
1,642 SR
1,671 Elo+
Chaac
Chaac
Gengcar
Chaac
Level 18
God Stats
22W - 15L
1,545 SR
Queue Stats
48W - 52L
1,393 Elo+
Solo
Yemoja
Yemoja
IAMTHESEN8
Yemoja
Level 69
God Stats
15W - 10L
1,894 SR
Queue Stats
157W - 115L
1,760 Elo+
Party 2
Hera
Hera
SneakiSquid
Hera
Level 127
God Stats
27W - 13L
1,757 SR
Queue Stats
375W - 238L
1,729 Elo+
Party 2
Ra
Ra
SquireAsrole
Ra
Level 145
God Stats
7W - 3L
1,189 SR
Queue Stats
368W - 233L
1,727 Elo+
Party 2
Cerberus
Cerberus
k0balt90
Cerberus
Level 40
God Stats
10W - 7L
1,828 SR
Queue Stats
228W - 143L
1,748 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Samdak
Jormungandr
12
0 / 2 / 1
7,443
620
2,722
4,172
2,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kali
15
0 / 3 / 2
8,313
693
5,219
13,877
6,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 1 / 3
8,761
730
12,092
5,911
3,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
True Quick Claw
Kumbhakarna
14
1 / 4 / 2
8,474
706
3,324
14,069
9,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Hercules
im a box head
Hercules
15
2 / 6 / 1
8,520
710
4,820
15,191
7,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gengcar
Chaac
15
0 / 1 / 8
8,986
749
10,015
11,735
6,777
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
IAMTHESEN8
Yemoja
15
3 / 0 / 9
9,202
767
3,473
7,353
6,116
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
7 / 3 / 5
10,001
833
11,217
7,074
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
6 / 0 / 6
10,624
885
10,910
5,779
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
k0balt90
Cerberus
17
0 / 0 / 5
10,185
849
4,602
6,858
7,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
4
Kills
16
16
Deaths
4
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Chaac
Gengcar
Chaac
0
1
8
4
W
Yemoja
IAMTHESEN8
Yemoja
3
0
9
7.5
L
Jormungandr
Samdak
Jormungandr
0
2
1
0.25
W
7
3
5
3.17
L
Kali
0
3
2
0.33
W
6
0
6
9
L
1
1
3
2.5
L
Kumbhakarna
True Quick Claw
Kumbhakarna
1
4
2
0.5
L
Hercules
im a box head
Hercules
2
6
1
0.42
W
Cerberus
k0balt90
Cerberus
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,177
Damage
40,217
53,220
Taken
38,799
29,887
Mitigated
26,065
8,575
Healing
18,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Gengcar
Chaac
10,015
1,185
0
2,856
11,735
6,777
417
5,096
6,399
0
35,808
W
Yemoja
IAMTHESEN8
Yemoja
3,473
1,450
3,757
2,078
7,353
6,116
155
2,899
4,209
16,121
0
L
Jormungandr
Samdak
Jormungandr
2,722
838
0
249
4,172
2,813
0
1,683
2,489
7,434
0
W
11,217
2,969
99
915
7,074
1,673
505
2,877
3,862
32,608
0
L
Kali
5,219
1,779
0
3,059
13,877
6,275
0
7,350
6,527
0
34,309
W
10,910
595
1,888
3,474
5,779
4,241
2,421
2,899
2,655
40,563
0
L
12,092
212
0
2,291
5,911
3,959
0
3,049
2,862
40,399
0
L
Kumbhakarna
True Quick Claw
Kumbhakarna
3,324
525
0
584
14,069
9,432
0
9,473
4,596
10,894
0
L
Hercules
im a box head
Hercules
4,820
1,555
0
2,392
15,191
7,408
0
8,647
6,544
0
25,919
W
Cerberus
k0balt90
Cerberus
4,602
530
247
2,967
6,858
7,258
359
3,402
3,266
38,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,511
Gold Earned
48,998
210
Minions Killed
293
0
Camps Cleared
0
1,068,119
Distance Traveled
1,311,247
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,986
749
49
4
0
274,150
4
W
Yemoja
9,202
767
21
2
0
251,145
3
L
Jormungandr
7,443
620
8
1
0
108,020
0
W
Hera
10,001
833
53
4
0
262,205
0
L
Kali
8,313
693
50
4
0
263,205
1
W
Ra
10,624
885
81
7
0
251,528
1
L
Tiamat
8,761
730
84
7
0
227,458
0
L
Kumbhakarna
8,474
706
16
1
0
249,532
0
L
Hercules
8,520
710
52
4
0
219,904
0
W
Cerberus
10,185
849
89
7
0
272,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role