Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
BigGuyRy
Kuzenbo
Level 108
God Stats
5W - 1L
1,844 SR
Queue Stats
401W - 306L
1,691 Elo+
Party 3
Ravana
Ravana
JaJaOnTheLoose
Ravana
Level 43
God Stats
5W - 2L
1,500 SR
Queue Stats
48W - 19L
1,839 Elo+
Party 3
Yemoja
Yemoja
OMEGAMITE
Yemoja
Level 148
God Stats
81W - 52L
1,727 SR
Queue Stats
554W - 415L
1,748 Elo+
Party 3
Team Averages
Level 123
1,614 SR
1,656 Elo+

VS

Team Averages
Level 87
1,515 SR
1,550 Elo+
Erlang Shen
Erlang Shen
GetBodied
Erlang Shen
Level 160
God Stats
13W - 17L
1,545 SR
Queue Stats
477W - 393L
1,605 Elo+
Party 2
Bacchus
Bacchus
Hoodie1201
Bacchus
Level 68
God Stats
3W - 3L
1,484 SR
Queue Stats
417W - 469L
1,566 Elo+
Party 2
Chiron
Chiron
Wannabgamers
Chiron
Level 119
God Stats
2W - 6L
1,489 SR
Queue Stats
315W - 356L
1,574 Elo+
Party 2
Arachne
Arachne
adct92
Arachne
Level 49
God Stats
13W - 11L
1,587 SR
Queue Stats
53W - 56L
1,480 Elo+
Party 1
Agni
Agni
whynogankmid
Agni
Level 39
God Stats
21W - 28L
1,468 SR
Queue Stats
60W - 67L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
20
0 / 1 / 2
14,183
591
4,128
14,101
5,696
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
 
Atlas
19
4 / 4 / 9
12,160
507
9,949
23,478
16,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
BigGuyRy
Kuzenbo
20
3 / 3 / 7
14,313
596
16,819
18,647
20,108
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
10 / 4 / 8
14,242
593
17,068
17,188
6,648
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
OMEGAMITE
Yemoja
20
3 / 3 / 10
13,337
556
15,811
16,987
6,294
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GetBodied
Erlang Shen
19
3 / 3 / 6
11,790
491
12,119
23,248
22,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
Hoodie1201
Bacchus
15
2 / 1 / 2
10,087
420
4,126
13,881
13,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
20
3 / 3 / 3
12,233
510
10,957
15,273
4,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
adct92
Arachne
18
3 / 7 / 6
11,132
464
7,852
20,468
8,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
3 / 6 / 3
10,310
430
17,167
12,931
4,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
34
20
Kills
14
15
Deaths
20
36
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
0
1
2
1
W
Atlas
 
Atlas
4
4
9
2.13
W
Kuzenbo
BigGuyRy
Kuzenbo
3
3
7
2.17
L
Erlang Shen
GetBodied
Erlang Shen
3
3
6
2
L
Bacchus
Hoodie1201
Bacchus
2
1
2
3
W
10
4
8
3.5
W
Yemoja
OMEGAMITE
Yemoja
3
3
10
2.67
L
Chiron
3
3
3
1.5
L
Arachne
adct92
Arachne
3
7
6
0.86
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,775
Damage
52,221
90,401
Taken
85,801
55,702
Mitigated
53,474
29,922
Healing
29,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
4,128
821
0
7,929
14,101
5,696
2,146
589
13,154
0
142,987
W
Atlas
 
Atlas
9,949
2,843
0
4,971
23,478
16,956
212
6,845
16,633
65,828
5,484
W
Kuzenbo
BigGuyRy
Kuzenbo
16,819
6,058
0
5,983
18,647
20,108
380
3,700
14,947
109,475
0
L
Erlang Shen
GetBodied
Erlang Shen
12,119
5,997
0
10,184
23,248
22,605
0
14,942
8,226
0
91,216
L
Bacchus
Hoodie1201
Bacchus
4,126
292
330
3,277
13,881
13,321
0
7,240
6,641
18,453
0
W
17,068
3,952
1
6,887
17,188
6,648
0
3,198
13,990
0
107,132
W
Yemoja
OMEGAMITE
Yemoja
15,811
815
2,703
1,448
16,987
6,294
328
6,961
10,026
103,065
0
L
Chiron
10,957
3,295
532
6,982
15,273
4,902
0
3,025
12,199
0
91,341
L
Arachne
adct92
Arachne
7,852
4,629
0
6,309
20,468
8,175
0
9,963
10,505
0
70,252
L
17,167
460
0
1,530
12,931
4,471
0
6,836
6,095
77,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,235
Gold Earned
55,552
821
Minions Killed
591
0
Camps Cleared
0
2,413,362
Distance Traveled
2,417,578
29
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
14,183
591
215
9
0
429,280
8
W
Atlas
12,160
507
95
4
0
479,150
6
W
Kuzenbo
14,313
596
213
9
0
457,964
3
L
Erlang Shen
11,790
491
164
7
0
485,776
1
L
Bacchus
10,087
420
19
1
0
508,959
8
W
Ravana
14,242
593
136
6
0
540,180
5
W
Yemoja
13,337
556
162
7
0
506,788
7
L
Chiron
12,233
510
177
7
0
492,280
6
L
Arachne
11,132
464
97
4
0
500,659
4
L
Agni
10,310
430
134
6
0
429,904
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role