Player Matchup

Merlin
Merlin
FlankVille
Merlin
Level 100
God Stats
2W - 0L
1,657 SR
Queue Stats
18W - 24L
1,307 Elo+
Party 1
Sun Wukong
Sun Wukong
KingValle
Sun Wukong
Level 119
God Stats
3W - 2L
1,286 SR
Queue Stats
79W - 114L
1,291 Elo+
Party 1
Cupid
Cupid
TenuousD
Cupid
Level 47
God Stats
2W - 8L
1,269 SR
Queue Stats
9W - 27L
1,222 Elo+
Party 1
Team Averages
Level 89
1,404 SR
1,273 Elo+

VS

Team Averages
Level 133
1,558 SR
1,444 Elo+
King Arthur
King Arthur
BigMacR66
King Arthur
Level 159
God Stats
0W - 1L
1,559 SR
Queue Stats
107W - 145L
1,367 Elo+
Party 2
Hel
Hel
Pinksunshine45
Hel
Level 83
God Stats
7W - 12L
1,371 SR
Queue Stats
178W - 266L
1,461 Elo+
Solo
Anhur
Anhur
brosh e
Anhur
Level 157
God Stats
0W - 3L
1,745 SR
Queue Stats
298W - 258L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FlankVille
Merlin
20
3 / 4 / 3
16,836
673
21,669
20,997
8,740
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
KingValle
Sun Wukong
19
0 / 5 / 4
14,429
577
9,750
22,251
24,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
TenuousD
Cupid
20
3 / 3 / 3
16,858
674
21,077
16,498
6,532
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigMacR66
King Arthur
20
10 / 2 / 2
17,857
714
17,511
33,545
55,172
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
0 / 0 / 4
13,266
531
3,168
6,700
6,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
brosh e
Anhur
20
2 / 4 / 7
16,415
657
22,710
25,032
11,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
6
Kills
12
12
Deaths
6
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BigMacR66
King Arthur
10
2
2
5.5
W
Merlin
FlankVille
Merlin
3
4
3
1.13
W
Sun Wukong
KingValle
Sun Wukong
0
5
4
0.4
L
0
0
4
2
W
Cupid
TenuousD
Cupid
3
3
3
1.5
L
Anhur
brosh e
Anhur
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,496
Damage
43,389
59,746
Taken
65,277
39,874
Mitigated
73,137
18,481
Healing
18,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BigMacR66
King Arthur
17,511
1,664
640
2,924
33,545
55,172
310
10,797
22,748
5,086
45,707
W
Merlin
FlankVille
Merlin
21,669
6,491
0
5,251
20,997
8,740
2,092
2,793
18,204
94,840
0
W
Sun Wukong
KingValle
Sun Wukong
9,750
1,438
983
5,626
22,251
24,602
512
2,937
19,314
0
73,364
L
3,168
151
4,506
4,007
6,700
6,561
0
3,378
3,322
23,054
0
W
Cupid
TenuousD
Cupid
21,077
15,481
1,260
5,361
16,498
6,532
1,135
1,317
15,181
0
73,567
L
Anhur
brosh e
Anhur
22,710
10,683
0
6,388
25,032
11,404
2,667
8,110
16,922
0
80,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,123
Gold Earned
47,538
311
Minions Killed
193
14
Camps Cleared
6
1,153,010
Distance Traveled
1,148,907
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
17,857
714
40
2
2
497,657
7
W
Merlin
16,836
673
131
5
3
390,244
3
W
Sun Wukong
14,429
577
69
3
8
404,252
0
L
Hel
13,266
531
37
1
2
228,641
3
W
Cupid
16,858
674
111
4
3
358,514
2
L
Anhur
16,415
657
116
5
2
422,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role