Player Matchup

Awilix
Awilix
AzzaxeQc
Awilix
Level 83
God Stats
2W - 3L
1,312 SR
Queue Stats
90W - 95L
1,398 Elo+
Party 1
Nu Wa
Nu Wa
EconomyOcean85
Nu Wa
Level 143
God Stats
561W - 586L
1,513 SR
Queue Stats
599W - 643L
1,463 Elo+
Party 2
Vamana
Vamana
GAMEOVER9904
Vamana
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,253 Elo+
Solo
Vulcan
Vulcan
HopeLessNARC21
Vulcan
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 134L
1,211 Elo+
Party 2
Medusa
Medusa
Killer-_14-_Qc
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 42L
1,364 Elo+
Party 1
Team Averages
Level 93
1,465 SR
1,338 Elo+

VS

Team Averages
Level 107
1,493 SR
1,443 Elo+
Janus
Janus
DonlaParker
Janus
Level 129
God Stats
10W - 5L
1,500 SR
Queue Stats
142W - 156L
1,459 Elo+
Party 3
Shiva
Shiva
Gnarbeats
Shiva
Level 65
God Stats
40W - 38L
1,509 SR
Queue Stats
113W - 121L
1,432 Elo+
Solo
Thanatos
Thanatos
GuidoAre
Thanatos
Level 107
God Stats
15W - 11L
1,407 SR
Queue Stats
117W - 146L
1,422 Elo+
Party 3
Cerberus
Cerberus
RanaMosh
Cerberus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,440 Elo+
Solo
Danzaburou
Danzaburou
elJorCad320
Danzaburou
Level 80
God Stats
10W - 19L
1,550 SR
Queue Stats
192W - 222L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AzzaxeQc
Awilix
17
5 / 5 / 5
10,594
504
13,558
21,023
7,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
4 / 7 / 3
10,390
495
17,690
15,072
4,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
19
6 / 4 / 2
11,472
546
14,478
20,187
13,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 7 / 4
9,383
447
6,886
11,495
4,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 9 / 4
9,722
463
7,891
16,896
5,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 5
11,216
534
13,722
9,415
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Shiva
Gnarbeats
Shiva
19
3 / 3 / 4
12,576
599
14,544
20,450
15,151
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
GuidoAre
Thanatos
17
6 / 7 / 2
10,792
514
6,475
20,239
7,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
RanaMosh
Cerberus
18
7 / 3 / 12
11,600
552
14,812
25,042
22,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
elJorCad320
Danzaburou
17
7 / 4 / 9
11,769
560
15,636
23,830
7,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
64
20
Kills
32
32
Deaths
20
18
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Awilix
AzzaxeQc
Awilix
5
5
5
1.5
W
9
3
5
3.83
L
4
7
3
0.79
L
Vamana
6
4
2
1.75
W
Shiva
Gnarbeats
Shiva
3
3
4
1.67
W
Thanatos
GuidoAre
Thanatos
6
7
2
1
L
1
7
4
0.43
L
4
9
4
0.67
W
Cerberus
RanaMosh
Cerberus
7
3
12
4.33
W
Danzaburou
elJorCad320
Danzaburou
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,503
Damage
65,189
84,673
Taken
98,976
35,317
Mitigated
54,566
23,724
Healing
42,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
AzzaxeQc
Awilix
13,558
4,489
0
8,203
21,023
7,683
39
7,508
13,273
0
65,240
W
13,722
571
114
2,336
9,415
2,716
292
2,508
6,829
59,687
0
L
17,690
5,433
356
4,410
15,072
4,729
614
4,095
10,875
76,634
0
L
Vamana
14,478
6,144
0
6,326
20,187
13,680
1,570
3,450
16,603
2,620
71,613
W
Shiva
Gnarbeats
Shiva
14,544
3,301
0
4,206
20,450
15,151
2,068
2,026
17,657
0
90,775
W
Thanatos
GuidoAre
Thanatos
6,475
1,313
0
11,246
20,239
7,098
972
4,753
15,244
0
68,922
L
6,886
2,096
231
1,337
11,495
4,061
618
4,533
6,854
48,809
0
L
7,891
3,437
0
2,861
16,896
5,164
560
8,178
8,534
0
42,729
W
Cerberus
RanaMosh
Cerberus
14,812
684
540
10,087
25,042
22,065
436
4,997
19,837
65,321
0
W
Danzaburou
elJorCad320
Danzaburou
15,636
6,223
0
13,697
23,830
7,536
2,081
10,513
13,123
0
100,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,561
Gold Earned
57,953
483
Minions Killed
622
0
Camps Cleared
0
1,988,493
Distance Traveled
1,965,955
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
10,594
504
92
4
0
480,001
2
W
Janus
11,216
534
102
5
0
398,917
2
L
Nu Wa
10,390
495
109
5
0
334,125
4
L
Vamana
11,472
546
136
6
0
399,383
2
W
Shiva
12,576
599
158
8
0
416,881
6
W
Thanatos
10,792
514
91
4
0
380,749
2
L
Vulcan
9,383
447
87
4
0
383,960
2
L
Medusa
9,722
463
59
3
0
391,024
0
W
Cerberus
11,600
552
113
5
0
400,718
1
W
Danzaburou
11,769
560
158
8
0
368,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role