Player Matchup

Nemesis
Nemesis
AgusHoff
Nemesis
Level 146
God Stats
3W - 1L
1,598 SR
Queue Stats
16W - 7L
1,634 Elo+
Party 1
Agni
Agni
Dylan-Devoto
Agni
Level 136
God Stats
1W - 0L
1,835 SR
Queue Stats
12W - 11L
1,584 Elo+
Party 1
Anhur
Anhur
FIex_Cross
Anhur
Level 46
God Stats
2W - 8L
1,500 SR
Queue Stats
151W - 165L
1,359 Elo+
Solo
Cerberus
Cerberus
Solo1491
Cerberus
Level 144
God Stats
2W - 0L
1,678 SR
Queue Stats
31W - 22L
1,618 Elo+
Party 1
Shiva
Shiva
lucianobenzoni27
Shiva
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,573 Elo+
Party 1
Team Averages
Level 104
1,622 SR
1,554 Elo+

VS

Team Averages
Level 57
1,450 SR
1,493 Elo+
Awilix
Awilix
 
Awilix
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
AutumnPlate8408
He Bo
Level 106
God Stats
4W - 6L
1,441 SR
Queue Stats
228W - 195L
1,577 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
JorgeHdzX
Morgan Le Fay
Level 44
God Stats
0W - 7L
1,568 SR
Queue Stats
33W - 65L
1,450 Elo+
Solo
Heimdallr
Heimdallr
SanicIsSupreme
Heimdallr
Level 40
God Stats
1W - 3L
1,473 SR
Queue Stats
15W - 31L
1,412 Elo+
Solo
Cerberus
Cerberus
Smarties123
Cerberus
Level 28
God Stats
1W - 3L
1,267 SR
Queue Stats
68W - 53L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AgusHoff
Nemesis
18
9 / 0 / 6
11,144
619
9,261
10,591
4,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 1 / 6
11,164
620
10,163
10,097
4,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
16
5 / 2 / 1
10,099
561
6,038
9,026
3,435
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Solo1491
Cerberus
15
4 / 0 / 12
9,830
546
9,084
11,961
13,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
1 / 0 / 8
10,594
589
7,988
11,350
9,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
0 / 7 / 0
8,144
452
7,954
14,812
11,823
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 7 / 0
8,390
466
5,806
13,075
3,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
JorgeHdzX
Morgan Le Fay
14
2 / 1 / 0
8,709
484
5,717
9,084
3,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
SanicIsSupreme
Heimdallr
15
0 / 4 / 0
8,383
466
3,856
11,946
3,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
Smarties123
Cerberus
7
0 / 4 / 0
5,816
323
534
6,451
3,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
3
23
Kills
3
3
Deaths
23
33
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
7
0
0
W
Nemesis
AgusHoff
Nemesis
9
0
6
12
L
1
7
0
0.14
W
4
1
6
7
W
Anhur
5
2
1
2.75
L
Morgan Le Fay
JorgeHdzX
Morgan Le Fay
2
1
0
2
L
Heimdallr
SanicIsSupreme
Heimdallr
0
4
0
0
L
Cerberus
Smarties123
Cerberus
0
4
0
0
W
Cerberus
Solo1491
Cerberus
4
0
12
10
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,534
Damage
23,867
53,025
Taken
55,368
35,091
Mitigated
26,115
12,555
Healing
5,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
7,954
2,623
0
1,512
14,812
11,823
0
2,701
11,217
0
47,921
W
Nemesis
AgusHoff
Nemesis
9,261
3,068
0
682
10,591
4,489
2,078
1,890
8,567
0
76,369
L
5,806
630
0
989
13,075
3,596
0
6,048
6,739
59,200
0
W
10,163
168
99
3,231
10,097
4,026
1,891
3,701
6,160
81,992
0
W
Anhur
6,038
2,194
0
3,183
9,026
3,435
1,896
2,111
6,867
0
59,944
L
Morgan Le Fay
JorgeHdzX
Morgan Le Fay
5,717
360
95
2,045
9,084
3,623
0
5,828
2,938
49,369
0
L
Heimdallr
SanicIsSupreme
Heimdallr
3,856
1,700
0
712
11,946
3,486
0
2,831
9,115
0
62,196
L
Cerberus
Smarties123
Cerberus
534
62
0
259
6,451
3,587
0
1,055
5,374
9,518
0
W
Cerberus
Solo1491
Cerberus
9,084
132
0
2,232
11,961
13,238
337
3,648
8,273
32,657
3,356
W
7,988
2,418
0
3,128
11,350
9,903
1,679
249
11,101
0
62,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,831
Gold Earned
39,442
578
Minions Killed
456
0
Camps Cleared
0
1,855,596
Distance Traveled
1,438,738
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,144
452
100
6
0
317,636
0
W
Nemesis
11,144
619
117
7
0
458,559
5
L
He Bo
8,390
466
108
6
0
336,883
1
W
Agni
11,164
620
146
8
0
386,711
3
W
Anhur
10,099
561
125
7
0
336,050
2
L
Morgan Le Fay
8,709
484
110
6
0
335,422
6
L
Heimdallr
8,383
466
107
6
0
321,034
2
L
Cerberus
5,816
323
31
2
0
127,763
0
W
Cerberus
9,830
546
66
4
0
341,521
2
W
Shiva
10,594
589
124
7
0
332,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role