Player Matchup

Geb
Geb
BeardedCanadian7
Geb
Level 99
God Stats
0W - 4L
1,448 SR
Queue Stats
2W - 9L
1,073 Elo+
Party 1
Loki
Loki
Matrixjo1
Loki
Level 89
God Stats
0W - 1L
1,715 SR
Queue Stats
2W - 5L
1,186 Elo+
Party 1
Achilles
Achilles
NotMyCabbages
Achilles
Level 160
God Stats
3W - 3L
1,285 SR
Queue Stats
76W - 96L
1,473 Elo+
Party 1
Chronos
Chronos
Sachikored
Chronos
Level 80
God Stats
4W - 5L
1,717 SR
Queue Stats
216W - 229L
1,550 Elo+
Solo
Neith
Neith
smartketchup
Neith
Level 90
God Stats
0W - 1L
1,828 SR
Queue Stats
0W - 5L
1,133 Elo+
Party 1
Team Averages
Level 104
1,599 SR
1,283 Elo+

VS

Team Averages
Level 104
1,550 SR
1,529 Elo+
Apollo
Apollo
 
Apollo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Epsilon-SniperGT
Nu Wa
Level 88
God Stats
34W - 21L
1,541 SR
Queue Stats
412W - 413L
1,507 Elo+
Party 3
Amaterasu
Amaterasu
JabberDxD
Amaterasu
Level 70
God Stats
17W - 7L
1,551 SR
Queue Stats
88W - 67L
1,549 Elo+
Party 3
Scylla
Scylla
alphagod707
Scylla
Level 129
God Stats
6W - 2L
1,657 SR
Queue Stats
149W - 129L
1,594 Elo+
Party 2
Hun Batz
Hun Batz
jayeCAPlucid
Hun Batz
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,310
421
2,690
12,964
7,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
12
0 / 4 / 0
6,622
441
1,766
8,861
2,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Achilles
NotMyCabbages
Achilles
14
0 / 5 / 0
7,700
513
6,010
12,231
10,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos
Sachikored
Chronos
11
0 / 5 / 0
6,638
443
4,993
11,076
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 2 / 0
7,122
475
5,760
5,448
1,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
3 / 1 / 5
8,317
554
6,096
8,039
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 1 / 7
7,855
524
6,145
7,309
5,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
JabberDxD
Amaterasu
16
3 / 0 / 5
9,397
626
6,852
10,337
10,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
16
8 / 0 / 4
9,824
655
13,300
4,039
1,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
jayeCAPlucid
Hun Batz
15
3 / 0 / 6
8,695
580
3,883
8,667
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
2
Kills
19
19
Deaths
2
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
1
5
5.5
L
0
3
2
0.33
W
2
1
7
5.5
W
Amaterasu
JabberDxD
Amaterasu
3
0
5
5.5
L
Loki
0
4
0
0
L
Achilles
NotMyCabbages
Achilles
0
5
0
0
L
Chronos
Sachikored
Chronos
0
5
0
0
W
Scylla
8
0
4
10
W
Hun Batz
jayeCAPlucid
Hun Batz
3
0
6
6
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,219
Damage
36,276
50,580
Taken
38,391
24,029
Mitigated
23,199
14,415
Healing
17,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,096
3,584
0
4,383
8,039
2,839
1,249
890
7,113
0
57,817
L
2,690
193
25
2,439
12,964
7,124
0
5,689
7,161
14,780
0
W
6,145
4,041
444
2,038
7,309
5,151
264
1,626
5,647
25,402
0
W
Amaterasu
JabberDxD
Amaterasu
6,852
2,646
0
5,478
10,337
10,551
0
1,348
8,439
0
59,147
L
Loki
1,766
69
0
3,831
8,861
2,233
0
2,404
6,365
0
41,679
L
Achilles
NotMyCabbages
Achilles
6,010
856
0
4,311
12,231
10,415
0
1,973
10,165
0
49,959
L
Chronos
Sachikored
Chronos
4,993
1,239
0
2,185
11,076
2,649
0
6,668
4,016
45,051
0
W
Scylla
13,300
658
0
0
4,039
1,462
324
1,554
2,444
66,864
0
W
Hun Batz
jayeCAPlucid
Hun Batz
3,883
1,104
0
5,265
8,667
3,196
930
2,265
6,345
0
54,211
L
5,760
1,162
0
1,624
5,448
1,608
0
2,001
3,428
0
59,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,392
Gold Earned
44,088
392
Minions Killed
465
0
Camps Cleared
0
1,375,991
Distance Traveled
1,573,879
23
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,317
554
101
7
0
296,792
7
L
Geb
6,310
421
18
1
0
296,948
5
W
Nu Wa
7,855
524
32
2
0
278,317
5
W
Amaterasu
9,397
626
110
7
0
332,148
4
L
Loki
6,622
441
85
6
0
289,470
5
L
Achilles
7,700
513
101
7
0
287,153
6
L
Chronos
6,638
443
80
5
0
217,516
5
W
Scylla
9,824
655
118
8
0
312,730
7
W
Hun Batz
8,695
580
104
7
0
353,892
5
L
Neith
7,122
475
108
7
0
284,904
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role