Player Matchup

Merlin
Merlin
ChrisCross18
Merlin
Level 107
God Stats
1W - 0L
1,711 SR
Queue Stats
5W - 7L
1,604 Elo+
Party 1
King Arthur
King Arthur
Nicktopolus
King Arthur
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,515 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ThanksIdiot
Morgan Le Fay
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 19L
1,554 Elo+
Party 1
Team Averages
Level 81
1,570 SR
1,558 Elo+

VS

Team Averages
Level 105
1,421 SR
1,456 Elo+
Da Ji
Da Ji
ARUKASAGAMY
Da Ji
Level 159
God Stats
5W - 14L
1,241 SR
Queue Stats
274W - 518L
1,358 Elo+
Solo
Hel
Hel
Bjacks61
Hel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,531 Elo+
Party 2
Bacchus
Bacchus
Generalcolts
Bacchus
Level 26
God Stats
3W - 5L
1,522 SR
Queue Stats
23W - 23L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
8 / 2 / 8
9,348
850
11,715
7,074
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Nicktopolus
King Arthur
10
0 / 3 / 12
7,626
693
5,522
11,235
4,628
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morgan Le Fay
ThanksIdiot
Morgan Le Fay
13
9 / 2 / 7
9,262
842
13,291
7,792
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 2
6,599
600
2,541
5,565
1,585
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
3 / 6 / 3
9,012
819
9,305
13,542
3,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Generalcolts
Bacchus
10
3 / 7 / 2
7,323
666
7,130
16,238
13,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
17
Kills
7
7
Deaths
17
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
3
6
3
0.75
W
Merlin
8
2
8
6
L
Bacchus
Generalcolts
Bacchus
3
7
2
0.57
W
King Arthur
Nicktopolus
King Arthur
0
3
12
2
W
Morgan Le Fay
ThanksIdiot
Morgan Le Fay
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,528
Damage
18,976
26,101
Taken
35,345
10,230
Mitigated
19,378
2,627
Healing
7,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,541
52
0
40
5,565
1,585
0
3,327
2,238
0
7,183
L
9,305
896
1,834
3,733
13,542
3,917
0
9,068
4,474
31,078
0
W
Merlin
11,715
965
0
874
7,074
2,649
888
5,372
1,702
33,741
0
L
Bacchus
Generalcolts
Bacchus
7,130
1,176
58
1,891
16,238
13,876
0
12,611
3,627
16,017
0
W
King Arthur
Nicktopolus
King Arthur
5,522
971
204
576
11,235
4,628
355
8,437
2,798
0
18,330
W
Morgan Le Fay
ThanksIdiot
Morgan Le Fay
13,291
1,849
56
917
7,792
2,953
652
3,708
4,084
33,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,236
Gold Earned
22,934
112
Minions Killed
72
10
Camps Cleared
0
583,972
Distance Traveled
424,097
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,599
600
9
1
0
100,196
0
L
Hel
9,012
819
43
4
0
160,161
2
W
Merlin
9,348
850
52
5
4
195,160
2
L
Bacchus
7,323
666
20
2
0
163,740
1
W
King Arthur
7,626
693
18
2
2
193,212
2
W
Morgan Le Fay
9,262
842
42
4
4
195,600
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role