Player Matchup

Danzaburou
Danzaburou
Platinum II
 
Danzaburou
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum III
FREE__MY__GRANNY
Agni
Platinum III
Level 159
God Stats
19W - 9L
1,805 SR
Queue Stats
69W - 62L
1,853 MMR
Solo
Pele
Pele
Platinum III
devilfam4
Pele
Platinum III
Level 140
God Stats
10W - 11L
1,600 SR
Queue Stats
552W - 551L
1,826 MMR
Solo
Ymir
Ymir
Platinum V
mainthrotle0922
Ymir
Platinum V
Level 157
God Stats
11W - 10L
1,528 SR
Queue Stats
160W - 149L
1,852 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,586 SR
1,706 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,659 SR
1,782 MMR
Chang'e
Chang'e
Platinum II
 
Chang'e
Platinum II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum III
Chaotyxz
Gilgamesh
Platinum III
Level 159
God Stats
20W - 27L
1,721 SR
Queue Stats
662W - 643L
1,903 MMR
Solo
Ravana
Ravana
Platinum II
Riakouz
Ravana
Platinum II
Level 146
God Stats
4W - 1L
1,724 SR
Queue Stats
96W - 78L
1,806 MMR
Party 1
Ullr
Ullr
Platinum III
Tauxsik
Ullr
Platinum III
Level 160
God Stats
157W - 162L
1,681 SR
Queue Stats
781W - 773L
1,879 MMR
Solo
Geb
Geb
Platinum V
vCask
Geb
Platinum V
Level 124
God Stats
18W - 3L
1,669 SR
Queue Stats
213W - 194L
1,824 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
2 / 6 / 2
12,231
510
7,571
16,681
4,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
 
Achilles
16
5 / 6 / 7
11,379
474
18,992
30,557
26,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
7 / 3 / 2
11,723
488
18,954
13,464
3,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
19
11 / 7 / 6
12,227
509
19,004
22,016
6,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 5 / 10
10,441
435
7,038
22,449
22,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
MulanAwilixAh Muzen CabAtlas

VS

Bans
BastetAthenaAmaterasuCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
3 / 4 / 10
13,218
551
11,675
18,057
7,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Chaotyxz
Gilgamesh
18
4 / 9 / 6
13,817
576
14,780
26,843
23,709
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
Riakouz
Ravana
20
9 / 5 / 8
15,260
636
16,480
15,661
7,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ullr
Tauxsik
Ullr
20
10 / 2 / 7
15,705
654
22,093
20,486
7,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Geb
vCask
Geb
16
1 / 5 / 18
12,730
530
12,647
23,052
29,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
76
25
Kills
27
27
Deaths
25
27
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
6
2
0.5
L
Achilles
 
Achilles
5
6
7
1.42
W
Chang'e
 
Chang'e
3
4
10
2
W
Gilgamesh
Chaotyxz
Gilgamesh
4
9
6
0.78
L
7
3
2
2.67
W
Ravana
Riakouz
Ravana
9
5
8
2.6
W
Ullr
Tauxsik
Ullr
10
2
7
6.75
L
Pele
11
7
6
2
L
0
5
10
1
W
Geb
vCask
Geb
1
5
18
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,559
Damage
77,675
105,167
Taken
104,099
64,846
Mitigated
74,808
27,013
Healing
30,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,571
2,304
0
4,520
16,681
4,978
0
1,626
15,013
0
98,359
L
Achilles
 
Achilles
18,992
4,612
0
8,566
30,557
26,923
158
8,972
21,396
7,652
50,086
W
Chang'e
 
Chang'e
11,675
804
6,649
7,827
18,057
7,003
1,209
5,631
12,271
76,341
0
W
Gilgamesh
Chaotyxz
Gilgamesh
14,780
3,746
0
3,023
26,843
23,709
582
6,018
19,205
0
71,601
L
18,954
506
76
2,320
13,464
3,742
224
3,312
9,998
90,727
0
W
Ravana
Riakouz
Ravana
16,480
4,773
0
3,406
15,661
7,167
3,217
7,333
8,299
0
95,511
W
Ullr
Tauxsik
Ullr
22,093
8,814
0
7,815
20,486
7,876
12,916
6,292
13,824
0
136,536
L
Pele
19,004
3,933
0
6,217
22,016
6,766
39
3,530
18,352
0
89,247
L
7,038
714
1,017
4,297
22,449
22,437
0
6,320
15,993
50,670
0
W
Geb
vCask
Geb
12,647
1,271
0
1,678
23,052
29,053
214
5,946
16,737
30,716
2,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,001
Gold Earned
70,730
611
Minions Killed
579
0
Camps Cleared
0
2,269,221
Distance Traveled
2,388,555
47
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,231
510
169
7
0
401,932
4
L
Achilles
11,379
474
107
4
0
477,395
11
W
Chang'e
13,218
551
129
5
0
435,200
9
W
Gilgamesh
13,817
576
106
4
0
460,981
5
L
Agni
11,723
488
150
6
0
449,232
8
W
Ravana
15,260
636
121
5
0
497,683
9
W
Ullr
15,705
654
197
8
0
481,893
5
L
Pele
12,227
509
119
5
0
520,538
2
L
Ymir
10,441
435
66
3
0
420,124
22
W
Geb
12,730
530
26
1
0
512,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role